![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
Cool! Will try it out this evening.
Mikael |
![]() |
![]() |
![]() |
#32 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
|
![]() Quote:
Very neat little mod. Currently I'm also using your damage mod, but haven't been damaged very much lately ![]() Just to clear one thing up on this: Since I generally play without external cameras, can I determine from the shaking how close the DCs were, as to say: when it shakes a little they were almost close enough to cause damage, when it doesn't shake the boat, the DCs were far off and I needn't worry? |
|
![]() |
![]() |
![]() |
#33 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() ![]() Here is an example: A GWX depth charge has a maximum damage blast radius of 14 (meters?). The impulse blast radius of that same depth charge (with Depth Charge Shake v1.01 installed) is always 70 (meters?). So, this means that if your boat shakes even a little, the explosion was probably at most 70 (meters?) from you, or closer. In other words, too #$%#% close. **Edit** I hope I didn't just give away some secret GWX numbers. ![]() Last edited by nvdrifter; 01-12-07 at 04:28 AM. |
||
![]() |
![]() |
#34 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Just d\l and am installing .Thx this just makes it better.
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#35 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I just played the U-505 mission with Depth Charge Shake v1.01 installed (not testing- actually playing!). I have to admit, I actually felt... ummm ... scared of being hit by depth charges. I didn't use the outside camera view while playing, and it was really intense and suspenseful.
![]() Last edited by nvdrifter; 01-11-07 at 09:20 PM. |
![]() |
![]() |
#36 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#37 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Two quick questions:
1) Will incorporating either the depth charge shake and/or longer repair time effect playing multiplayer? 2) Do you have to be between patrols in order to incorporate the mods? |
![]() |
![]() |
#38 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Yes they will affect \MP
Rollback the files through JSGME or have a separate MP install Yes be back in port before adding - if only to be on the safe side Nice one NV ![]() |
![]() |
![]() |
![]() |
#39 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Tried your mod this morning and it's fantastic. Keep'im coming.
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#40 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
|
![]()
Please could someone tell me where exactly i install this mod to
Thank Guys |
![]() |
![]() |
![]() |
#41 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#42 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I found a problem with the fore command room camera zooming in after taking taking extended periods of heavy depth charging/ severe shaking. I am currently working on a fix for this.
Last edited by nvdrifter; 01-12-07 at 12:14 AM. |
![]() |
![]() |
#43 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
|
![]()
I did try to open and read it but it sort of tells me i have no permission ?
Hence the reason i asked the question |
![]() |
![]() |
![]() |
#44 |
GWX Project Director
|
![]()
Okay... I'm really starting to like what's going on in version 1.01.
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#45 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
**Released** Depth Charge Shake v1.02 (for use with GWX)
Changes/ fixes in v1.02: A) Found and squashed the bug that was causing the fore command room camera to permanently zoom in sometimes after heavy, prolonged depth charging. Sorry everyone for not catching the camera zoom problem sooner before releasing v1.01. Should be ok now. If anyone experiences the zoom bug problem I (hopefully) fixed, please let me know. This will be the last version release of Depth Charge Shake for a while. I'm tired. ![]() Download here: http://files.filefront.com//;6525634;;/ Last edited by nvdrifter; 01-13-07 at 11:55 AM. |
![]() |
![]() |
|
|