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Old 01-09-07, 03:21 AM   #31
VipertheSniper
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Could we please now stop the fighting here???

Take that somewhere else, PM's or whatever...

Back on TOPIC:

I know it's not hard to do my aiming with the periscope, but my point is, a hit in the rudder (which I did aim for manually, AOB was 130° or something), should most probably cripple the screw and the rudder, in the few cases it doesn't, well tough luck, but making it almost impossible to destroy rudder or screws, just by breaking "features" isn't my idea of realism.

I take it, it wasn't possible to take the auto-target zones out of the recognition manual? Maybe even in a way that it would be switched off with certain realism settings? apart from the fact that on the new ships those target zones aren't even assigned to the right areas...

I really don't know how the damage system works, so bear with me, if you find this suggestion too arcardey, but can't you at least assign the damage zone for the rudder to the rudder, and make those zones disappear in the recognition manual (if this is feasible)?
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Old 01-09-07, 03:33 AM   #32
Boris
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Whether or not the zones appear in the manual or not is totally independant from the actual damage zones of the ship.
The damage model itself is still fine and not broken at all. There is still a chance of crippling the engine, destroying the screw, hitting ammo or fuel etc. It's just that you won't be told where they are. Nothing has changed in terms of being able to hit certain areas of the ship, only improved. What is different, is that you are not 100% guaranteed to get the same effect every time. Hitting near the screw might destroy it, but there is a chance it might not.
It's all in the name of trying to create the impresion of a more realistic damage model, where nothing is certain.
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Old 01-09-07, 09:42 AM   #33
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Quote:
Originally Posted by Boris
Whether or not the zones appear in the manual or not is totally independant from the actual damage zones of the ship.
The damage model itself is still fine and not broken at all. There is still a chance of crippling the engine, destroying the screw, hitting ammo or fuel etc. It's just that you won't be told where they are. Nothing has changed in terms of being able to hit certain areas of the ship, only improved. What is different, is that you are not 100% guaranteed to get the same effect every time. Hitting near the screw might destroy it, but there is a chance it might not.
It's all in the name of trying to create the impresion of a more realistic damage model, where nothing is certain.
I guess I have misunderstood the post talking about the 2d compartments then... ok, nevermind my babbling then.
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Old 01-09-07, 02:33 PM   #34
SleazeyWombat
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Default What about shortening the range for compartment aiming?

Instead of 1000 meters, what about shortening the range to 400 meters or 350 or so? Instead of totally disabling it, make it much harder to use.

It would seem that at that short of a range, it would be very feasible to aim at a particular part of the ship, and hit within a meter or two of the aimpoint.

Is there a real life justification for this? Did sub captains aim at different points of a ship to try to achieve critical hits? Were there intelligence reports on some ships to say where the critical points were? Leave some ships without compartments defined, to simulate missing intelligence data.

I would assume that any captain could make good guesses where various critical compartments were.
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Old 01-09-07, 03:42 PM   #35
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Quote:
Originally Posted by SleazeyWombat
I would assume that any captain could make good guesses where various critical compartments were.
I would too, but I know they didn't have pictures telling the mediocre ones where to shoot.
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Old 01-09-07, 04:35 PM   #36
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Quote:
Originally Posted by SleazeyWombat
Instead of 1000 meters, what about shortening the range to 400 meters or 350 or so? Instead of totally disabling it, make it much harder to use.

It would seem that at that short of a range, it would be very feasible to aim at a particular part of the ship, and hit within a meter or two of the aimpoint.

Is there a real life justification for this? Did sub captains aim at different points of a ship to try to achieve critical hits? Were there intelligence reports on some ships to say where the critical points were? Leave some ships without compartments defined, to simulate missing intelligence data.

I would assume that any captain could make good guesses where various critical compartments were.
I would take far too long to fix it. Too much effort for something that comes up hardly ever. You're not going to be within 3 or 400 too often. At that range you don't need pictures telling you where to hit. Use your common sense as a real Kaleun would have done. The fact that it doesn't work is a feature rather than a bug.
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Old 01-09-07, 09:18 PM   #37
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Mods can be made by anyone so if you want to mod the GWX game back to allowing easy critical hits do so.

There is only one caveat and that is that you are no longer sympatico with the rest of us using GXW....

Since th MP aspect of this game is so crude and little used Mod it so that it suits you and play it as an arcade type game.

There are some who want more challenge in the game....

Feel free to Mod it back and post it somewhere's for others to change if they desire...

Shouldn't bug anyone...

Say man keep as cool as you can, face piles of trials with smiles.......


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Old 01-09-07, 11:46 PM   #38
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There is a very easy way of targeting a specific area of the ship using auto target. Just line up your Uboat with the periscope "0" *without loking the target*. Then just press "fire". The torpedo will hit the exact spot of your periscope "0".

Von
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Old 01-10-07, 05:19 PM   #39
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Quote:
Originally Posted by VonHelsching
There is a very easy way of targeting a specific area of the ship using auto target. Just line up your Uboat with the periscope "0" *without loking the target*. Then just press "fire". The torpedo will hit the exact spot of your periscope "0".

Von
ExactoMUNDO!!!

Only you don't get the cheesy automatic critical hit every time.
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Old 01-11-07, 09:40 AM   #40
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Please guys stop telling others how they should play or how they should not. The game is for everyone — hard core realism lovers maneuvering and navigating manually, and those who prefer 'shoot and go' style with everything automatic in pink. I belong to the first group, but I would NEVER be so hostile and offending to tell someone he is worse or his play-style is. Because he doesn't target manually…

Also please stop telling people to use GWX as is or not to use it at all.

Kpt. Lehmann wrote in the preface (that I found very interesting to read): ”I guess I asked too many questions, pestered too many people, and irritated at least one who basically told me to go and build my own mod if I didn't agree with what was available...”. And now does the same, but says ”Go and try, but you cannot do this without my assistance, which you will not get”. Is that really how it should be said and done? I don't think so. Sad.
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Old 01-11-07, 11:05 AM   #41
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Quote:
Originally Posted by Abd_von_Mumit
OTLite:

Please guys stop telling others how they should play or how they should not. The game is for everyone — hard core realism lovers maneuvering and navigating manually, and those who prefer 'shoot and go' style with everything automatic in pink. I belong to the first group, but I would NEVER be so hostile and offending to tell someone he is worse or his play-style is. Because he doesn't target manually…

Also please stop telling people to use GWX as is or not to use it at all.

Kpt. Lehmann wrote in the preface (that I found very interesting to read): ”I guess I asked too many questions, pestered too many people, and irritated at least one who basically told me to go and build my own mod if I didn't agree with what was available...”. And now does the same, but says ”Go and try, but you cannot do this without my assistance, which you will not get”. Is that really how it should be said and done? I don't think so. Sad.
I think such behaviour is (sadly) just human. As long as your just a user you have your own oppinion and "pester" everyone to change certain things to *your* liking. But as soon as *you* build a mod to *your* liking you defend it if someone else criticizes your baby!:p It's sad but I guess everyone would react like this.
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Old 01-11-07, 11:21 AM   #42
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Don't take this as a direct attack, but what most of the users are forgetting is that this is a free mod, made with a lot of love and work, spending a lot of nights without sleeping, and a lot of critics are harsch or bad intended, I wish to know how many users of SH3 (or any other game) spended that much time sending mails to the publishers company asking to make the game easier...
When you BUY a game and you don't like it you put it in a drawer and forget about it, I think that GW team has been very supportive and "user friendly", but after all we are only humans, and we deserve the right to get pissed from time to time...


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Old 01-11-07, 11:22 AM   #43
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Quote:
Originally Posted by ref
Don't take this as a direct attack, but what most of the users are forgetting is that this is a free mod, made with a lot of love and work, spending a lot of nights without sleeping, and a lot of critics are harsch or bad intended, I wish to know how many users of SH3 (or any other game) spended that much time sending mails to the publishers company asking to make the game easier...
When you BUY a game and you don't like it you put it in a drawer and forget about it, I think that GW team has been very supportive and "user friendly", but after all we are only humans, and we deserve the right to get pissed from time to time...


Ref
Well said Ref
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Old 01-11-07, 11:38 AM   #44
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Quote:
Originally Posted by ref
Don't take this as a direct attack, but what most of the users are forgetting is that this is a free mod, made with a lot of love and work, spending a lot of nights without sleeping, and a lot of critics are harsch or bad intended, I wish to know how many users of SH3 (or any other game) spended that much time sending mails to the publishers company asking to make the game easier...
When you BUY a game and you don't like it you put it in a drawer and forget about it, I think that GW team has been very supportive and "user friendly", but after all we are only humans, and we deserve the right to get pissed from time to time...


Ref
You're right but I think it's just plain wrong to be pissed and show it. Everyone gets mad once in a while, so if you do go punch a pillow or do whatever you need to get down, but don' rant because that is really childish.
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Old 01-11-07, 12:14 PM   #45
ref
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Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by ref
Don't take this as a direct attack, but what most of the users are forgetting is that this is a free mod, made with a lot of love and work, spending a lot of nights without sleeping, and a lot of critics are harsch or bad intended, I wish to know how many users of SH3 (or any other game) spended that much time sending mails to the publishers company asking to make the game easier...
When you BUY a game and you don't like it you put it in a drawer and forget about it, I think that GW team has been very supportive and "user friendly", but after all we are only humans, and we deserve the right to get pissed from time to time...


Ref
You're right but I think it's just plain wrong to be pissed and show it. Everyone gets mad once in a while, so if you do go punch a pillow or do whatever you need to get down, but don' rant because that is really childish.
You're missing part of the concept I was trying to explain (english isn't my native languaje), the normal critics/suggestions from the average user don't have a rude answer by any GW member, if you check the thread and look for the first posts, they all have been informative (besides some replies to specific "modders" with a long history of problems with the team), but if anybody repeatedly asks us to implement a feature (in the first place not a GWX related issue, if I'm not mistaken no ship bulder ever corrected the cfg file to reflect the zone changes) that is not compliant with the GWX filosophy, and besides that it'll take a LOT of time to make it and a minimal part of GW users would take advantage of it... you do the math...

If you need the autoaiming feature you've picked up the wrong mod, I'm not beeing rude with this concept, just being realistic, aiming is the least of your problems when using GWX.

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