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Old 01-07-07, 07:55 PM   #31
dertien
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Quote:
Originally Posted by heartc
BTW dertien, I just noticed I heavily derailed this topic. Sorry, I hope you don't mind.
Kein Problem heartc , People who were interested, should have read the post topic and downloaded the mod or have ignored it by now. I didn't get any positive nor negative feedback, so I guess everything is working out fine for those that use it and everything is equally fine for those that don't.

Fuhrthermore if you're working on a very cramped disk you will not squeeze everything out of your system either.

If your windows installation is 2 GIG, you should have at least 2 GIG free after installing SH 3 and allocating the swap disk space. My SH3 crashed before all the tweaks I made, now it runs fine (fingers crossed indeed).
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Old 01-07-07, 08:11 PM   #32
heartc
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Thanks for your advise dertien! SHIII rebooted my PC again after my last post in this thread, so it probably was not even the disk space. After reading up on the error it seemed like it was related to drivers and I figured it must be the gfx card since my drivers for it were really damn old, for the reason given in my last post. So, I figured I'll just try again and - world of wonders - this time there was no issue with my power extension cable on the card. And NYGM doesn't crash now anymore either. I really fet it were the drivers, just didn't want to go through the hassle of figuring out why newer ones would have trouble with the card. Turns out now they don't, so everything's fine.

Sometimes I believe my PC has a life of its own. Just joking. I *know* it has.
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Old 01-07-07, 08:22 PM   #33
heartc
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BTW, 'bout your mod: I myself didn't really try it out yet since - what do you know - I had some trouble to shoot first. Going to be some more mod testing for me the next few days to find out what works best for me. Remember, I come fresh from SHIII stock install.
After seeing the manual nav tutorial vids though on youtube, I can imagine that the helmsman's incompetence in sticking to a course would bother me greatly though and I guess that problem is hardcoded. :/
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Old 01-08-07, 08:57 AM   #34
JohnnyBlaze
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Quote:
Originally Posted by dertien
I didn't get any positive nor negative feedback, so I guess everything is working out fine for those that use it and everything is equally fine for those that don't.
I'm still on a patrol, but will try the tool out as soon as I get back to port.
Might take a while since my patrol grid is "DTxx" something.
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