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Old 01-03-07, 05:30 AM   #31
azn_132
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Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by azn_132
Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by JohnnyBlaze

And guess what... I survived the channel
IN GWX??????????????
I did too but wit damage.
...You guys.... You got cohones!! ...

"_Seth_, also called Big white buffalotail, only go to channel when he want death....." *Dancing around computer*
Hell the Irish coast for me is death check on the screenshot thread and yes I did "cheated" by goin to my saved career before I start my 6th patrol.
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Old 01-03-07, 08:48 AM   #32
ref
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[QUOTE=_Seth_]
Quote:
Originally Posted by dertien
At last, thit only raises the question: are the distances on the SHIII map similar to the real-world distances....?
I didn't compare it to an actual map (it changes a lot depending on the projection used), but when I made the Kiel canal, I used google earth captures to plot it and sh3 terrain is very inacurate, (ie: IIRC the real canal is about 90 km, in sh3 is about 130...)
if you use a standard mercator map I think you're ok, but if you use navigation charts you're in problems.

Ref
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Old 01-03-07, 04:56 PM   #33
dertien
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[quote=ref]
Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by dertien
At last, thit only raises the question: are the distances on the SHIII map similar to the real-world distances....?
I didn't compare it to an actual map (it changes a lot depending on the projection used), but when I made the Kiel canal, I used google earth captures to plot it and sh3 terrain is very inacurate, (ie: IIRC the real canal is about 90 km, in sh3 is about 130...)
if you use a standard mercator map I think you're ok, but if you use navigation charts you're in problems.

Ref
Google Earth , now why didn't i think of that, I have it on my desktop dammit !!!!
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Old 01-03-07, 05:13 PM   #34
_Seth_
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[quote=ref]
Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by dertien
At last, thit only raises the question: are the distances on the SHIII map similar to the real-world distances....?
I didn't compare it to an actual map (it changes a lot depending on the projection used), but when I made the Kiel canal, I used google earth captures to plot it and sh3 terrain is very inacurate, (ie: IIRC the real canal is about 90 km, in sh3 is about 130...)
if you use a standard mercator map I think you're ok, but if you use navigation charts you're in problems.

Ref
Ok, thanks for answer, mate! This could be taken into account when navigating, using calculations to compensate. But: This rely on the errors in distance being the same all over. IE: If the difference ratio in the North Sea is 30/50 (Real length 30 km, SHIII mesurement 50 km) it better be the same in penang..
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Old 01-03-07, 05:24 PM   #35
JohnnyBlaze
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Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by JohnnyBlaze

And guess what... I survived the channel
IN GWX??????????????
Actually not GWX, but NYGM 2. Dont really think there's a big difference between them, but will have to try it again to be sure.

Havent really played that much of GWX yet to compare the two mods in difficulty.
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Old 01-03-07, 05:37 PM   #36
_Seth_
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Quote:
Originally Posted by JohnnyBlaze
Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by JohnnyBlaze

And guess what... I survived the channel
IN GWX??????????????
Actually not GWX, but NYGM 2. Dont really think there's a big difference between them, but will have to try it again to be sure.

Havent really played that much of GWX yet to compare the two mods in difficulty.
Well, its a rough place anyhow...Shallow waters, aircrafts and Elco's...
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Old 01-03-07, 08:58 PM   #37
johan_d
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Seth and Dertien,

Maybe you know me, I was with PSS a long time, (MSFS) and always like the big birds. Yes, I like the B747-400 very much, favorite. (saw the -200 at Lelystad?) anyhow, as you might now there is also a sextand for FS9, and it works well, but not mastered it.
I fell in love with the Connie, and in the early days they used the sextand at night for example to fly to Hawai, from the US east coast.
BUT, to have any USE of a sextand, one needs to have table books. Calculations for star settings and so on. I know somewhere there is one online, but I doubt its going back to 1930'ths. A sextand mod alone doesnt help.
Then, I guess, its a bit dead reckoning you wanna do. Use the map. You can time courses, use visual clues, time courses and headings.. but how about the drift?
And is the SH3 sky correct?
I think SH3 has to many flaws to do it that way, unless you got good observations, on wind speeds and directions.
As a flightsimmer I dont have to tell you that I think.

Let me know if you made any progress, interresting subject.
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Old 01-03-07, 10:08 PM   #38
_Seth_
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PSS...You guys had a great airbus collection, IIRC... And an excellent Dash-8...
on topic:: We might make it, we might not..Thats what modding is all about. I agree with you, excact data of the stars are difficult to get, consider the timespan. We'll give it a try. It really sounds like Dertien has things under control. I have to stick to dead reconing for now...
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