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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |||
Naval Royalty
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I worry sometimes that gamers, in a quest to account for everything in minute detail fall into the trap of being "precisely wrong," and overcredit or undercredit things based on arbitrary assumptions of how they think things ought to be. The thing is, since few if any of the gamers have experience, "that looks about right," ends up saying more about what ordinary people THINK is going on in a sea battle than what really happens. That's not what makes it interesting to me, though. Quote:
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#32 |
Planesman
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<< You don't necessarily need to run ahead. I just figured that if they're still in range, I might as well shoot. Since surface ships tend to move fast, I usually only have one opportunity to shoot in the KILO so I might as well make the most of it. >>
well thats it in a nutshell. in my mission getting in range is not a given. it is in and of itself a small victory. i have not been able to get anywhere as close as you have managed to. i sometimes fail to get off an attack. i often am firing from long range, and wouldnt be able to id tgts with peri anyway. i often have to seriously deplete the battery to even get to the "long range" position. if i was in a close position with a relatively full battery im sure i would at least pessimistically consider a second salvo. and i say pessimistically only because whenever i am anything but extremely cautious in Lin San Liu, i get sunk. |
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#33 | ||||||
Naval Royalty
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The theory behind it is presented in Koopman's "Search and Screening" I also outlined the essentials in the scenario notes to my NATO EXWAR Exercise scenario. This is actually a good example of how a geometry is important in scenario design. A real KILO captain would be able to tell in advance whether he could get within range of a strike group, just by doing some basic navigational calculations, and from that he would make the decision whether to pursue or not. He wouldn't go after a strike group if the possibility of getting in range didn't exist. He'd just call it in to his headquarters and they'd target the strike group for attack by something else. In this sense, a good KILO scenario starts from the assumption that there exists the possiblity of getting within range. Whether you do everything necessary to actually accomplish that is another question, but there ought to at least exist the possiblity. Quote:
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#34 |
Planesman
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i have a lot of respect for your knowlegde/opinions .
i agreed with your initial assesment. maybe i should have left it at that. This is somehow feeling adversarial instead of constructive at this point, so im just gonna go read a book. regards dave |
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#35 | |
Naval Royalty
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#36 | |
Silent Hunter
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#37 |
Navy Seal
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SeaQueen what I would like to do is alter your NATOEXWAR to have a playable FFG. Thing is you locked the mission
![]() Could you update it to include that as it would make a good Multiplayer game. Infact I challenge you to just that. You in your Kilo versus me in an FFG. |
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#38 | |||
Naval Royalty
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#39 | ||
Naval Royalty
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#40 | ||||
Navy Seal
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![]() I think it would be fun. You on yahoo so it can be coordinated. |
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#41 | |||||
Planesman
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Aside from the fact that Seaqueens replies were now based on the Improved Kilo instead of the kilo he initally grumbles about, i really dont find any discussion of tactics to be worthwhile unless those involved are using the same scenario with the same sub . whose to say what the differences are ? there are far too many variables. even in 2 different scenarios using the same sub , what about sonar conditions,weather , the distances involved, the type of enemy(specific ships not just "american") , the number of aircraft on already patrol , the number of seawolves lurking about, etc etc etc etc. simply compare apples to apples , is all. ![]() Quote:
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i respect you but , puhleez Quote:
now, back to the great tribble hunt. ![]() Last edited by Palindromeria; 12-31-06 at 01:30 AM. |
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#42 | ||
Planesman
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regards dave |
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#43 |
Sea Lord
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![]() ![]() **Sorry to be picky but that should be 'she' - our respected lady contributor who has rightly earned the title Queen !
__________________
Liberty, Equality, Fraternity |
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#44 | |
Naval Royalty
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#45 |
The Old Man
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Yeah .. missions are often designed like this. They at least should stop pinging, because it only makes them easier targets.
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