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Old 11-28-06, 12:54 AM   #31
Pants
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Quote:
Originally Posted by Payoff
The only real issue I've had with saves is the occasional glass breakage on one of the depth gauges (for Lord knows what reason), but never have seen the issues you speak of. If all else fails try JMACK's Mod.
That is the loading of the damage you recieved prior to saving. if i remember correctly
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Old 11-28-06, 03:11 AM   #32
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The only way to prevent a glitch with loading saved games is NOT to save at all during a mission. Save while at base, that too AFTER the debriefing.
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Old 11-28-06, 03:19 AM   #33
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Quote:
Originally Posted by Pants
Quote:
Originally Posted by Payoff
The only real issue I've had with saves is the occasional glass breakage on one of the depth gauges (for Lord knows what reason), but never have seen the issues you speak of. If all else fails try JMACK's Mod.
That is the loading of the damage you recieved prior to saving. if i remember correctly
My glass is also breaking after every load of a saved game mid-patrol. I even face the problem that after specific saves my crewmen refuse to reload torpedos. Loading an older save makes it work again. But loading the last save (especially near enemies, I think) sometimes crashes the save in a way that I can't reload torpedoes anymore - maybe I was silent running, saved, and then the save file can't get the crewmen in the torpedo room hear me shouting "silent running off - reload torpedoes, Bernard!". Very annoying. Sitting in front of three liners in Dublin port and only having two torpedoes...
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Old 11-28-06, 04:29 AM   #34
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Have used SH3 on 2 different PCs, starting with stock 1.4 then RuB, now NYGM and can't remember having a save problem, be it alone surfaced, being hunted and deep or whatever. I also have the "rocking boat" feature on initializing... The only thing I avoid is saving near base so that AI boats from harbour traffic don't loose their waypoints and beach...
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Old 11-28-06, 05:00 AM   #35
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Once I saw a saved game glitch, I saved near a convoy and one of its ships was gone when I resumed!
But I was using improved convoys mod, so can't really blame the game...or can I. :hmm:
Although the OP is a little rough with the way he said it, I understand what he means.
Aces of the Deep seems perfect, with zero mods! It weights like 10 megs and was made more then 10 years ago. Had it all, from other U-boats sailing around giving contact reports and forming effective wolfpacks to dynamic radio communications. I really feel like I'm part of a war.
Plus you gotta love all those little things like sailing from La Rochelle and back to port with pennants.
(where the heck is a pennant mod for SHIII btw!)
Is the art of programing lost? Everything is focused on graphics now?
I hope not.

edit: Of course, Silent Hunter III has a ton more ships and aircraft, great graphics and sounds (these can be important for the immersion factor) and is great for manual targeting/plotting. AoD only has automatic targeting.
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Last edited by CptGrayWolf; 11-28-06 at 05:51 AM.
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Old 11-28-06, 07:00 AM   #36
John Channing
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A few thoughts.

1) The attituide displayed in the original post is so far over the line that it is not even funny. I have chosen to leave the post intact as an example of how not to act in this forum.

2) Silent Hunter, while not perfect, was most certainly not a piece of crap on release. It is indicative, I guess, of the mindset of some peole that they want everything exactly the way they feel it should be, and are not prepared to make allowances for any other factor. They want the developers to live up to an impossible standard... one which they, apparently, don't adhere to themselves.

3) While the modifications that have been made to SH3 by the community are fantastic, have have certainly iproved the experience, it is disingenuous to imply that the game was not worth playing before they came out. More and more I see posts that imply that the only thing that makes SH3 worthwhile are the mods. This is not only incorrect, but insulting to the developers.

SH3 is a ground breaking simulation in many ways... and was right out of the box. The depth of gameplay far surpasses anything that has come before... including Aces of the Deep. Was it perfect? Nope. Would the developers liked more time to add some features to it? No doubt. But to imply that, in many many ways, it wasn't the most sophisticated WW2 Subsim ever made right out of the box is just plain foolish.

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Old 11-28-06, 07:23 AM   #37
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Default Appologies for the harsh words but...

....I was very frustrated. Anyhow i was running a 1.4 patched game. I need to be able to save in missions cause work etc and i cant leave the comp on all night. I dont know about u but i dont like to return to port after patrolling an area for 24 hours if i got fuel and torpedos left. So i patroll it i little longer and if i dont score i move on while i have fuel. In real life the boats recieved new orders, got messages of convoys (hopefully within reach), orders to form a wolfpack etc. If a 90:s game can have that why cant sh3. i´d gladly sacrifice the pretty crewmembers for those options. Ubisoft´s explanation of why they didnt include wolpacks in a modern subsim is very lame. Its like a ww2 combatflight sim without flak.
After the screwup with loading the saved "boat alone in a storm" game i tryed to reload the "before mission" save and i laughed.:rotfl: . My crew members where all missing! Same with the "after mission" So to continue with the campaign i would have to replay parts of the previous mission . Maybe i´ll return to sh3 and play a single mission but not the campaign, its a waste of time. Anyway, its out of the garbage bin. About the "read the forum" comment: i have read alot of posts but i havent seen any posts on the save bug.
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Old 11-28-06, 07:33 AM   #38
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You are not alone, but it must have something to do with hardware too, since only a very low number of player experience this. I have been on humdreds of patrols, and saved probably thousands of times, without experiencing this.
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Old 11-28-06, 07:35 AM   #39
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OMG!

OMFG! He says the game sux! WTF!!


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Old 11-28-06, 07:41 AM   #40
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Default reply to j.c

regarding nr 2 on ur post:

Is it so wrong to expect a certain standard on games released? If i buy a faulty radio i return it and get my money back. If u buy a game ur stuck with it and i´m sure game developers know that. I usually play demos so i dont buy the game unseen but sh3 convenient had none. (atleast none that i could find) One more thing, i criticized the game, but u couldnt restrain ur self from personal pie throwing.
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Old 11-28-06, 07:45 AM   #41
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Default reply to the NOOB

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 11-28-06, 07:50 AM   #42
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There are a few things that most of us have learned to do to help prevent some problems from happening. And no matter what the game or the mod, it's always important to review the documentation/readme that comes with them which will tell you what to do and don't do to make your gameplaying experience better.

There are some stickied threads here at this site which help as well.
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Old 11-28-06, 07:52 AM   #43
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I must say I totally agree to John Channings words.

I am playing SH III nearly unmodded (see my sig), and I LOVE IT!!!

I am not going to use any major mods until GWX will be out and I have finished one or two careers in stock SH III. Then I will be looking forward to GWX, but until then, I really like playing SHIII despite the fact that there are some bugs in it (read my post before).
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Old 11-28-06, 07:54 AM   #44
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Quote:
Originally Posted by John Channing

3) While the modifications that have been made to SH3 by the community are fantastic, have have certainly iproved the experience, it is disingenuous to imply that the game was not worth playing before they came out. More and more I see posts that imply that the only thing that makes SH3 worthwhile are the mods. This is not only incorrect, but insulting to the developers.

JCC
Have to disagree there John
After less than a month my game was relegated to the bottom of a pile until I blundered on here
Without the mods I would have given up a long time ago
No its not too much to expect a game to be playable out of the box without a series of patches that not only improved things but made others worse - the camera " bounce " on land units after the 1.4 patch IIRC
Groundbreaking it may have been but why do half a job ?
Yes time and money are a constraint but apart from the obvious bugs where are the wolfpacks and why the hell are the axis nations all using C2/C3/T2 and T3 ships ?
A little attention to detail would have been nice and a greater stock of included ships without expecting the community to pick up after them

There are a huge number of ppl that dont even know this site and mods exist
Ask them how they feel about the game - its easy to say the stock game isnt that bad but it is
After a reinstall the other week I had a patrol in the stock game
Didnt even play for half an hour before installing some mods

And I have no doubt we will be having this conversation after SHIV is released

I can fully understand dudtorpedo's frustrations
He may not have expressed himself in the right way but there is no denying the fact the stock game is woeful at best
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Old 11-28-06, 08:02 AM   #45
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Dudtorpedo, don't know if you've tried this but try pressing 'ESC' whilst you have the map screen up and saving the game; I never encounter any problems when resuming [give it a try, what have you got to lose ?).
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