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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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#32 |
Rear Admiral
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Cant find anything early war Bob?
you should hunt around the entrance of the Irish/UK channel that entrance is a hot spot and you will meet some nice convoys , you can check that on the special map that GW includes in the navmap (the brown label in the Upper left corner of the screen, pull that one down) thats how I get my tonnage in early war. ![]()
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#33 | |
Chief of the Boat
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#34 |
Admiral
![]() Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
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Just started a new career in '39 myself using TGW, out of Wilhelmheven, VIIB.
Am patrolling off the west coast of Ireland. Talley so far is 3 small merchants sunk and an intermittent contact with a large, cruiser and corvette escorted convoy- every time I get close they come racing over to chuck a few ash cans on me, perhaps I am surfaced too long hehe with my dog-leg approach to getting into a decent firing position before dawn breaks the night. So far the escorts show plenty of willing but no real skill, but at close range this is enough to drive me out of the convoy and force me to reposition twice for an attempted attack. With luck I shall have at least a couple of them over the next 2 or 3 days, before they get into the Irish Sea proper. There's not mahoosive amounts of shipping in '39, but the western approaches are not totally devoid of things to sink ![]()
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when you’ve been so long in the desert, any water, no matter how brackish, looks like life ![]() |
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#35 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
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Well, the only map I got in the UZO and Periscope, was the one that came with the game.
Glad you're getting something "Jumpy". I received a RA about a convoy in BF15 going SW and I was just in the right position to make a run at 90°. I plotted the intercept according to "hoile" and according to the distance they had to travel at 7 knots, it would have taken them 9 hrs to reach me, sitting right on the line of their route. I waited for 28 hours and then decided they must have zigged too far off the route that I missed them. The hydrophones pick up nothing. Now I'm just going to run back and forth in BF12, 15 and 14 hoping to pick up something. |
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#36 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Usually in 1939-40 there are quite a few ships in the northern part of England (close to scapa flow) and all the way to the south of Ireland. If you keep close to the shore you should be able to pick them up. Be careful though as there are quite a few destroyers in the area.
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#37 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
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Since then I have encountered 1 task force (2 Black Swan Frigates and a Hunt I DD). Sunk the two Black Swans as I was bored with not encountering anything. Question: 1) What is this UZO/periscope view map you speak of?? 2) How do you guys hunt down the enemy???? Without my Vanilla Radio contact reports I have no idea how to find them!! Thanks...and I do love all the added special effects/sounds with GW 1.1!! Last edited by Faamecanic; 11-24-06 at 11:04 PM. |
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#38 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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I find 75% of my targets through routine hydrophone checks around 20m deep, all stopped and myself behind the wheel. I don't count the times when I picked up sound contacts and going back to the command room and asking for a report my sonarman would reply "no sound contact". By good weather you can find them at very long distance... I go for a straight bearing first, then checking every 5/10 mns I get an idea if it is moving left or right of me and adjust my bearing always some degrees ahead. After that it's up to you to decide if you just wait for him when you think you are on its path, or surface and speed up to catch up... depends if it's day or night, if plane threat or not, etc... Since they don't just go circling around, depending where you are, you can also figure out what their destination is or the other way around where they come from... they have a logical route.
If you check in the community online manual, there is I think a link to a nice tutorial called "The Hunt" which helped me in the beginning.
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#39 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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High TC can lower the amount of contacts you make. 256TC or lower is best IMO. Going slow when submerged will allow you to stay down longer. If weather is rough, I usually stay at 25m for a smoother ride thus giving you a bit more time while being submerged. Like others have said, sabotage is off by default. If you don't want it, don't change, delete or move any files.
Oh, almost forgot. It will be a whole new ballgame when GWX arrives, so you all will be discussing a complete new strategy on where to go, what to do and how to do it when released. ![]() ![]() ![]() ![]() |
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#40 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Oh thats just spiffy! ![]() |
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#41 | ||
Chief of the Boat
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#42 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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I have been chasing a convoy for 3 game days... following your adivce Corsair. I can hear them in the distance (at least for 2 of the 3 days), but I can never catch them. Now they reappear in the next grid over heading to N Ireland ![]() |
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#43 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Speed up and make use of the weather
Close in till you spot the last ship or escort Without being spotted lol Then overhaul along one flank of the convoy till you are ahead Then you can turn and close from a 90 degree angle Thats great weather for a convoy attack |
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