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Old 11-20-06, 08:40 PM   #31
robj250
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Quote:
Originally Posted by kylania
Sabotage you need to actively turn on with SH3 Commander. However random malfunctions are on by default.

To disable them simply rename/remove all the Random_Events*.cfg files in the CFG folder of your SH3 Commander install.
Hi Kylania. I went into SH3 Commander when I got it and removed all the Randon-Events.cfg and put them in a separate folder called originals. However there is still one file left called Events (I think) I cannot do anything with that file.
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Old 11-21-06, 04:19 AM   #32
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Cant find anything early war Bob?

you should hunt around the entrance of the Irish/UK channel
that entrance is a hot spot and you will meet some nice convoys , you can check that on the special map that GW includes in the navmap (the brown label in the Upper left corner of the screen, pull that one down)

thats how I get my tonnage in early war.
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Old 11-21-06, 04:46 AM   #33
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Quote:
Originally Posted by robj250
Okay guys, As I mentioned, I am disappointed so far, BUT I will continue to carry on in 1939 and on into 1940.

I want to get out of Wilmhelshaven (2nd Flotilla) and get transfered to St. Nazaire. Then I will not have to travel so far to get to the Atlantic.

Here's hoping.

Regarding the Convoy routes in the map that is in the upper left corner, to pull down. I have done that, but It doesn't do much for me, Is it different when pulled down using the UZO or periscope?
The UZO and periscope 'pull down' is only for flags...the navigation map is the only place to get the convoy routes from
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Old 11-21-06, 05:25 AM   #34
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Just started a new career in '39 myself using TGW, out of Wilhelmheven, VIIB.
Am patrolling off the west coast of Ireland.
Talley so far is 3 small merchants sunk and an intermittent contact with a large, cruiser and corvette escorted convoy- every time I get close they come racing over to chuck a few ash cans on me, perhaps I am surfaced too long hehe with my dog-leg approach to getting into a decent firing position before dawn breaks the night. So far the escorts show plenty of willing but no real skill, but at close range this is enough to drive me out of the convoy and force me to reposition twice for an attempted attack.
With luck I shall have at least a couple of them over the next 2 or 3 days, before they get into the Irish Sea proper.
There's not mahoosive amounts of shipping in '39, but the western approaches are not totally devoid of things to sink
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Old 11-21-06, 06:23 PM   #35
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Well, the only map I got in the UZO and Periscope, was the one that came with the game.

Glad you're getting something "Jumpy". I received a RA about a convoy in BF15 going SW and I was just in the right position to make a run at 90°. I plotted the intercept according to "hoile" and according to the distance they had to travel at 7 knots, it would have taken them 9 hrs to reach me, sitting right on the line of their route.

I waited for 28 hours and then decided they must have zigged too far off the route that I missed them. The hydrophones pick up nothing.

Now I'm just going to run back and forth in BF12, 15 and 14 hoping to pick up something.
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Old 11-21-06, 07:10 PM   #36
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Usually in 1939-40 there are quite a few ships in the northern part of England (close to scapa flow) and all the way to the south of Ireland. If you keep close to the shore you should be able to pick them up. Be careful though as there are quite a few destroyers in the area.
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Old 11-24-06, 10:46 PM   #37
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Quote:
Originally Posted by AVGWarhawk
What year are you playing? 1939 it is darn quiet. Later on you will have convoys all around you. I'm in 1943 and over by Novia Scotia. I have three convoys to choose from!! I also attacked a task force on the way. Not all of my patrols are exciting especially in the early years. Give it some time and you will wish you had the lone merchants again.....I agree with the WO not going to the tower automatically. Are you using the map in UZO/periscope view to see were the shipping lanes are?
I just did my first patrol (kept my old career from vanilla and updated to GW so Im in June 1942) to AM78 (just West of S Ireland)...did get 1 RA of a convoy in the shallow waters just S of Ireland. Didnt persue as they were 2 grids away, and didnt feel like dodging DDs in 50m of water.

Since then I have encountered 1 task force (2 Black Swan Frigates and a Hunt I DD). Sunk the two Black Swans as I was bored with not encountering anything.

Question:

1) What is this UZO/periscope view map you speak of??

2) How do you guys hunt down the enemy???? Without my Vanilla Radio contact reports I have no idea how to find them!!

Thanks...and I do love all the added special effects/sounds with GW 1.1!!

Last edited by Faamecanic; 11-24-06 at 11:04 PM.
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Old 11-25-06, 11:49 AM   #38
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I find 75% of my targets through routine hydrophone checks around 20m deep, all stopped and myself behind the wheel. I don't count the times when I picked up sound contacts and going back to the command room and asking for a report my sonarman would reply "no sound contact". By good weather you can find them at very long distance... I go for a straight bearing first, then checking every 5/10 mns I get an idea if it is moving left or right of me and adjust my bearing always some degrees ahead. After that it's up to you to decide if you just wait for him when you think you are on its path, or surface and speed up to catch up... depends if it's day or night, if plane threat or not, etc... Since they don't just go circling around, depending where you are, you can also figure out what their destination is or the other way around where they come from... they have a logical route.
If you check in the community online manual, there is I think a link to a nice tutorial called "The Hunt" which helped me in the beginning.
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Old 11-25-06, 01:33 PM   #39
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High TC can lower the amount of contacts you make. 256TC or lower is best IMO. Going slow when submerged will allow you to stay down longer. If weather is rough, I usually stay at 25m for a smoother ride thus giving you a bit more time while being submerged. Like others have said, sabotage is off by default. If you don't want it, don't change, delete or move any files.

Oh, almost forgot. It will be a whole new ballgame when GWX arrives, so you all will be discussing a complete new strategy on where to go, what to do and how to do it when released.
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Old 11-25-06, 10:21 PM   #40
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Originally Posted by fredbass
Oh, almost forgot. It will be a whole new ballgame when GWX arrives, so you all will be discussing a complete new strategy on where to go, what to do and how to do it when released.

Oh thats just spiffy! I have a hard enough time with GW 1.1a
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Old 11-26-06, 05:57 AM   #41
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Quote:
Originally Posted by Faamecanic
Quote:
Originally Posted by fredbass
Oh, almost forgot. It will be a whole new ballgame when GWX arrives, so you all will be discussing a complete new strategy on where to go, what to do and how to do it when released.

Oh thats just spiffy! I have a hard enough time with GW 1.1a
Don't worry matey...I'm sure you'll enjoy GWX even more than GW
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Old 11-29-06, 07:07 PM   #42
Faamecanic
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Quote:
Originally Posted by Corsair
If you check in the community online manual, there is I think a link to a nice tutorial called "The Hunt" which helped me in the beginning.
I found the convoy map stuffed in the upper Left corner...nice addtion.

I have been chasing a convoy for 3 game days... following your adivce Corsair. I can hear them in the distance (at least for 2 of the 3 days), but I can never catch them. Now they reappear in the next grid over heading to N Ireland Any other tips? Weather has been poor to down right crappy... my best day was Medium Fog with 15 m/s winds...to rain and heavy fog with 15 m/s winds.
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Old 11-29-06, 08:25 PM   #43
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Speed up and make use of the weather
Close in till you spot the last ship or escort
Without being spotted lol

Then overhaul along one flank of the convoy till you are ahead
Then you can turn and close from a 90 degree angle

Thats great weather for a convoy attack
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