SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-06, 08:39 PM   #31
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

If you don’t mind me posting other 3D renderings, this is how a shooter might look in five years.




sh3rules is offline   Reply With Quote
Old 11-16-06, 08:49 PM   #32
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

I think it will look like that in less than five years.
__________________
stabiz is offline   Reply With Quote
Old 11-16-06, 08:52 PM   #33
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

Link coming up...
sh3rules is offline   Reply With Quote
Old 11-16-06, 08:54 PM   #34
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

The submarine pics are from this thread. Maybe this guy could make a IXC?

http://forums.cgsociety.org/showthread.php?t=414342
sh3rules is offline   Reply With Quote
Old 11-16-06, 09:02 PM   #35
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by stabiz
I think it will look like that in less than five years.

In Half-Life 2 you have parts where it looks fantastic from the distance, and when you go near is all textures and tricks, but those are probably polys (AND monster textures). I don’t see a GPU pushing so much information in the near future, or maybe as a slide show. Hardly anything can run Oblivion with all the detail cranked up. But of course, I wish the next sub sim will look like that .
sh3rules is offline   Reply With Quote
Old 11-17-06, 01:56 AM   #36
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Someone should ask him if he would do some stuff for SH3 . No harm in asking .
THE_MASK is offline   Reply With Quote
Old 11-17-06, 02:45 AM   #37
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Wonderful graphics, and 700!
__________________

kylania is offline   Reply With Quote
Old 11-17-06, 09:15 AM   #38
LZ_Baker
Engineer
 
Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
Default

They are working on a new kind of texture format that reduces the size of the texture, so graphics like that could be possible with our current rigs.

From tweakguides.com

Procedural Textures

10 November 2006


Here is an interesting article on Procedural Textures, a technology which may well be the future of how textures are generated and used in games. Essentially textures can look just as good if not better than they do now, but take up a fraction of the size and also become more dynamic throughout a game. To see some examples, check out this screenshot gallery. Furthermore it turns out that the game RoboBlitz we discussed earlier uses procedural textures to reduce the full game to 350MB for PC, and only 50MB for XBox 360. This shows that there are companies out there working on innovative software-based solutions to improve gaming, not just hardware-based solutions which require us spending more money.
__________________
LZ_Baker is offline   Reply With Quote
Old 11-17-06, 09:16 AM   #39
Mast
XO
 
Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
Wow...that guy has talent! Thanks for sharing this.

Mast
Mast is offline   Reply With Quote
Old 11-17-06, 09:27 AM   #40
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by sober
Someone should ask him if he would do some stuff for SH3 . No harm in asking .

Maybe, but I’m convinced our modders could make stuff that comes close to that. I don’t know how difficult or time-consuming is to make a model like that, but maybe the guy spent days working on that VIIC.
sh3rules is offline   Reply With Quote
Old 11-18-06, 07:06 AM   #41
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,539
Downloads: 63
Uploads: 13


Default

Can't we press-gang him into our navy :p
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-18-06, 11:06 PM   #42
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by jimbuna
Can't we press-gang him into our navy :p
Offer him double rum rations?

Good god, man. That looks amazing.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 11-19-06, 01:21 PM   #43
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
Default

How about offering ME double rum rations? I posted the pics. I deserve the rum
sh3rules is offline   Reply With Quote
Old 11-19-06, 04:34 PM   #44
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,539
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by sh3rules
How about offering ME double rum rations? I posted the pics. I deserve the rum
Your just a rating

Officers first lol

__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.