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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
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If you don’t mind me posting other 3D renderings, this is how a shooter might look in five years.
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#32 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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I think it will look like that in less than five years.
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#33 |
Sonar Guy
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Location: Sailing the Seas of Lies
Posts: 393
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Link coming up...
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#34 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
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The submarine pics are from this thread. Maybe this guy could make a IXC?
![]() http://forums.cgsociety.org/showthread.php?t=414342 |
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#35 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
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In Half-Life 2 you have parts where it looks fantastic from the distance, and when you go near is all textures and tricks, but those are probably polys (AND monster textures). I don’t see a GPU pushing so much information in the near future, or maybe as a slide show. Hardly anything can run Oblivion with all the detail cranked up. But of course, I wish the next sub sim will look like that ![]() |
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#36 |
Ace of the deep .
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Someone should ask him if he would do some stuff for SH3 . No harm in asking .
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#37 |
Silent Hunter
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Wonderful graphics, and 700!
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#38 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
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They are working on a new kind of texture format that reduces the size of the texture, so graphics like that could be possible with our current rigs.
From tweakguides.com Procedural Textures 10 November 2006 Here is an interesting article on Procedural Textures, a technology which may well be the future of how textures are generated and used in games. Essentially textures can look just as good if not better than they do now, but take up a fraction of the size and also become more dynamic throughout a game. To see some examples, check out this screenshot gallery. Furthermore it turns out that the game RoboBlitz we discussed earlier uses procedural textures to reduce the full game to 350MB for PC, and only 50MB for XBox 360. This shows that there are companies out there working on innovative software-based solutions to improve gaming, not just hardware-based solutions which require us spending more money. |
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#39 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
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Wow...that guy has talent! Thanks for sharing this.
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#40 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
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Maybe, but I’m convinced our modders could make stuff that comes close to that. I don’t know how difficult or time-consuming is to make a model like that, but maybe the guy spent days working on that VIIC. |
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#41 |
Chief of the Boat
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Can't we press-gang him into our navy :p
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#42 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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Good god, man. That looks amazing. ![]()
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#43 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
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How about offering ME double rum rations? I posted the pics. I deserve the rum
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#44 | |
Chief of the Boat
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