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Old 11-04-06, 01:08 AM   #31
JScones
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Quote:
Originally Posted by melnibonian
That's fantastic news. Thank you very much. Do we have an ETA or it's still early days????
Still early days - I need to coordinate some inclusions with the different mod teams.
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Old 11-04-06, 01:22 AM   #32
JScones
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Quote:
Originally Posted by danlisa
The additional 'extra' program for auto-rollback is a winner. How many threads have you seen with "did you roll back Sh3 Commander"?
True. But just to clarify, what happens is that SH3Cmdr will load a very small TSR which will handle all the communication with SH3.

To keep this TSR to the barest of sizes (now a mere 17kb), it will not undertake any rolling back itself - as soon as SH3 has exited, the TSR will pop up and provide you with the option of re-loading SH3Cmdr where you can press the Rollback SH3 button yourself (and do anything else you want).

I actually like this, because I have always reloaded SH3Cmdr after exiting SH3 simply so I can generate an updated Personnel File. Now, all I need do is click the "Yes" button on the displayed reminder message, and the correct copy of SH3Cmdr is reloaded for me.

Of course, I can click "No" if I intend reloading SH3 without making any changes in between.

Yes, there are ways that I could do an auto-rollback, but I think they are overkill. Plus, for general players that don't tinker with files in between patrols, the need to rollback is unnecessary.

If only SH3 didn't load all the key cfg files at startup - then we could have had some fun using the TSR to randomise settings while the player was at sea. Alas, not to be (otherwise the TSR would have been built about a year ago - I assure you!)...
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Old 11-04-06, 03:48 AM   #33
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Thank you to a man who has given more and longer customer support to users of his program than most developers would do for a commercial release.

"I've raised your comments with BBW - when he gets back on-line we'll get all the latest stuff added to the file."

I was wondering where he went--I now have a picture of him "bob cratchet(sp) style" sitting next to an oil lamp with a long list of paper (w/computer nearby of course)
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Last edited by U-snafu; 11-04-06 at 03:58 AM.
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Old 11-04-06, 05:58 PM   #34
AG124
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BTW, I was looking through your list of names and I have the names of some more generic merchants for you to add to the list. Some of these were lost through natural causes during WWII (such as grounding), and some survived the war. Also, many of these will one day be ships of classes I haven't released yet.

[GenericMerchantsAndTankers]
Meigle
Kyle
Lintrose
Amberton
Empire Activity
Neptune
Nereus
Proteus
Empire Mallard
Nordhavat
Delisle
Langleecraig

These are only a few I can think of right now - I know there are places to find many others.

EDIT - Also, more Whale Factory Ships:

Suderoy
Jan Wellem
Frango
Kosmos
Pelagos
Solglimt
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Last edited by AG124; 11-04-06 at 06:14 PM.
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Old 11-05-06, 04:30 AM   #35
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Guys, I'd like to add to SH3Cmdr a "fix" for the officer that gets lost if you dock with him in the Repair compartment (I basically want SH3Cmdr to "return" him to you).

But...I can't do this until I get some pretty specific information around how he disappears. Every test I have done has seen the officer happily move himself back to one of the other vacant officer slots, so I have not been able to replicate the problem. No replications means no fix.

Has anyone done any tests? I just need to know the exact circumstances where this occurs.
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Old 11-05-06, 10:47 AM   #36
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He has to be left in the Repair Section when you dock at base. Do all your handing out of medals, qualifcations and such, then start a new patrol. 90% of the time he'll disappear never to return. (Tho some say they haven't had it happen for theirs) That's how it's always happened for me 100% of the time when he been left in Repair. I've run 4 previous patrols and had the same happen each time. Sadly I was over zealous to install mods while on patrol and lost all 4 careers. The crewmen always show up in thier bunks on the start of a new patrol. If you can find out why and how they do that, that might be the fix for him.

For his replacement I always make sure he's in da bunk or Engine Room. He's never wandered off so far.
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Old 11-06-06, 04:40 AM   #37
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Thanks. I must be one of the players that never experience the problem, as no matter what I do, I can't replicate it - the officer keeps coming back to duty. :hmm:

When it next happens to you (or anyone for that matter), can you pls zip up ALL your relevant career files and email them to me? Include a brief synopsis of what you did after docking and I'll have a look.

I suspect the fix is easy, but I want to learn more about the problem before I go "band-aiding" it.
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Old 11-06-06, 04:51 AM   #38
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Quote:
Originally Posted by JScones
Thanks. I must be one of the players that never experience the problem, as no matter what I do, I can't replicate it - the officer keeps coming back to duty.
I'm the same, the officer has all ways returned to duty for me.....they must have that dude called Bernard :hmm:
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Old 11-17-06, 03:05 AM   #39
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Just an update...latest inclusions so far:

- Now reminds player after exiting SH3 to rollback SH3 Commander
- Modelling the effects of malfunctions or malfunctions+sabotage are now Gameplay settings under SH3 Options
- Enhanced crew fatigue model functionality to include other related Basic.cfg file settings
- Added latest ship classes and names to Ship names.cfg
- Removed fatigue model - Grey Wolves 24 Hour
- Removed UpdtCars.exe (no longer required)
- Minor adjustments to main interface
- Minor adjustments to most Cfg files
- Removed simulated fuel resupply strategy

To be honest I don't intend to add much more. I'm really just waiting for a few people to get back to me on some of these features and then it's pretty much ready.
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Old 11-17-06, 03:17 AM   #40
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Yay!! Thanks for all your hard work for the community, it's well appreciated!
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Old 11-17-06, 05:45 AM   #41
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Where would SHIII have been without this fantastic proggy along with GWX? I suspect that SHIII would have been collecting dust on my bookshelf, that's what!
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Old 11-17-06, 10:17 AM   #42
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Sounds good, JScones. Is it possible to release it together with GWX? I'd like to play GWX with SH3Commander.
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Old 11-17-06, 11:21 AM   #43
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@JScones,

I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.
He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?

His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.

I answered that I was unsure if it was possible, currently, and recommended he simply added a suffix to his Kaleun name (eg, Kurt Schmidt-GW, and Kurt Schmidt-WaW).

Not a problem, more of a query. Is it possible?

Cheers.....and major Kudos on a superb program!!
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Old 11-17-06, 11:46 AM   #44
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Quote:
Originally Posted by mountainmanUK
I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.

He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?

His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.
Yes, you can. Indeed, that is the very point of MultiSH3 - it allows you to have completely separate careers for each installation. SH3 Commander 2.6.1 will pick up the careers path from the copy of FileManager.dll that is in the game path to which it points.

For example:

Installation 1:

- Stock 1.4b in "\SilentHunterIII"
- "\SilentHunterIII\FileManager.dll" by default points to "My Documents\SH3"
- SH3 Commander installation 1 launches "\SilentHunterIII\sh3.exe" and uses the career(s) in "My Documents\SH3"

Installation 2:

- GWX in "\SH3 GWX"
- use MultiSH3 to patch "\SH3 GWX\FileManager.dll" to put careers in "My Documents\GWX"
- SH3 Commander installation 2 run with the /l switch launches "\GWX\sh3.exe" and uses the career(s) in "My Documents\GWX"

etc.

You can use the same name for careers both installations but they are completely separate from each other.
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Old 11-17-06, 02:34 PM   #45
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JScones, later this evening would you like me to send you that list of ships and ship names I mentioned sending earlier in this thread?
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