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#1 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
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Im on my second patrol now, 1940 and so far every ship i have engaged I have missed by inches with my torpedos.
![]() I am now planning to recover my spent torpedos from the sea bed, drag them back onto the boat and then back down to the torpedo room, covering them in vaseline and shoving them up the weapons officers hoop!!!! ![]() I have no idea what the problem is, on my first patrol i managed to sink a destroyer but that took about 5 torpedo's. Im identifying the targets, then locking the target, getting the weapons officer to plot a solution and firing the torpedo! Is it me or is it just my Dumkoffen weapons guy that needs das booten und die backsiden??:hmm: PS. I passed the exam in the torpedos section no problem, may be i will just surface about 2 meters from my targets and get the crew to throw eggs at the enemy crews. ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Hello
When you're targeting there is a small triangle on the periscope/UZO. If it is green then you have a good gyro-angle and there is significant probability to hit the target. If it is yellow(ish) it's a bit more difficult. If it's red don't even bother. I don't know if this is the problem but I hope this suggestion helps. Good Luck and Good Hunting |
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#3 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
Downloads: 937
Uploads: 0
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Many thanks for the reply, i have been getting the green and yellow triangles but im still "just missing", somtimes the torpedo passes the hit time on the clock, drives about for a few more minutes and hits somthing else but thats only if im really lucky.
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Check out this thread....
http://www.subsim.com/radioroom/showthread.php?t=88961 I gave manual targeting a go and I realised that the AOB was always wrong when I asked the Wep Officer to do it.... Quote:
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#5 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Ok. Just remember that as you fire the torpedo it has to 'turn' to hit the ship. The smaller the angle (it's calld gyro-angle) the better the chances to have a hit. Usually you need a -/+ 5 degrees angle to be succesfull. Follow the color of the triangle and you'll get it. It's not too difficult. Another really important thing is to open up the torpedo tube doors (key q if I remember correctly) BEFORE you fire.
If there is anything else you need to know let me know. Good Luck |
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#6 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
Downloads: 3
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Well.. Are you setting the torpedo depth when engaging a target? as they Default at 5m and 5m would most likely sail right under the keel of a destroyer. Using the Impact trigger, I just set the torp shallow; and 1-1.5m below the keel if I use the Mag-trigger.
just a thought. unless you mean missing to the bow or stern and not under the ship. ![]() ![]()
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#7 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
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hi,
Open the tube doors !! press Q to open the selected tube doors. If this isn't done the time it takes from you pressing the "fire" key and the torps leaving the boat is a few seconds longer, this would account for just missing the target. Open the tubes b4 asking for the solution, and as soon as you press fire the torps, will leave the boat!! regards Kaleun Last edited by Kaleun; 10-30-06 at 10:26 AM. |
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#8 |
Stowaway
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You need to first open the outer tube doors before firing. Otherwise there is a time delay between the time you press fire and thr torpedo actually leaves the tube, and this will throw off your firing solutions and have the torpedo lag behind the original aiming point.
Pressing 'Q' will open the tube door for you. Select your torpedo tube, then press 'Q' before taking your final aiming. It takes about 5 seconds for the tube doors to fully open. I'm pretty sure that's what your problem is. |
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