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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
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Why do you need modern submarine sim? All need data is closed. All modern sub sim is american saw position. All real information about technical data as US as USSR unknow in full size. Data about navy weaps after 1945 is really. But technical systems sub and undersea vessels unknow in full size.
So, if it would be moder sim reales was unrealistic only. I think, that SH V can be about jap or british or italian subs, so about russian subs addon is in work. |
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#32 |
Seaman
![]() Join Date: Jan 2002
Posts: 38
Downloads: 22
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I think the next one out if there is one will be the destroyer command. Perhaps titled "Loud Hunter I"
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#33 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
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dc dc dc dc dc dc
dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc dc But D bho!? lost....hehehehehe Last edited by 1mPHUNit0; 11-17-06 at 03:45 PM. |
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#34 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
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"SHV- Unrestricted Warfare"
Combined together all the features of ShIII and IV, plus the addition of dynamic campains as Dutch, British, Japanese, Italian, French, with accurately modeled submarines to match. Campaigns should be FULLY dynamic and strategic i.e. when you sink a ship, it should take XXX number of days to have a new one rebuilt. I guess that would take a honka-better ai, but..... Better I just shut up....nap time soon. |
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#35 |
Seaman
![]() Join Date: Apr 2005
Posts: 35
Downloads: 81
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In all seriousness, I think before Silent Hunter 5 we should get an add-on pack for SIlent Hunter 4. The add-on should contain a Japanese campaign, and add the S-Class subs the the US roster of playable subs. I was disappointed to find they wouldn't be in SH4. I love those little guys!
I agree with Patboot that the fifth installation should add campaigns by subs of other nations, particularly the British (in the Med and Indian ocean) and Italians, but also the French, Dutch, and the Russians (Perhaps not an exciting campaign, but I want their subs!!!). I'd also like a "fantasy" campaign mode where you can choose the country campaign you wish to play, but would allow all subs from all countries and eras for you to command. |
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#36 |
Swabbie
![]() Join Date: Sep 2002
Posts: 10
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SH-V Pro...U-boots again I hope.When I say pro I mean like that tank sim SB pro.
The markets there...MMO would be great! If they would just approach this like Falcon 3.0 I would be a very happy guy and I would pay what ever the cost. ![]() |
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#37 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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OK,I really dont know how many of you would like a SH based on the cold war,it seems that the WW2 scenario calls much more attention.
So,I would like that ALL would make a call to people and developers from Ubi,to make possible the adition of interesting expansions for SH4,just the way it happens with IL2,that means,more playable and controlable ships,more sceneries,more details....... Lets make it possible with your help. Thanks to all. |
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#38 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Hottentot
Thanks very much for your reply. It was exactly what I was after, as it was clear to me there must be factors I was overlooking given people on here do enjoy the modern sims. I actually had Red Storm Rising on my Amiga 2000 (boy, that's going back a bit!!) and I did enjoy it, and I do remember exactly the sorts of challenges you're describing. I guess the real point to me is that the advent of vastly superior technologies compared with WWII forever changed the way subs worked. Nothing wrong with that, and you have presented very well the challenges faced in that genre. My main point is that several major changes diminish the enjoyment of things for me, and as a recap they are: - lack of relying on crew alertness in something as basic as spotting a ship or aircraft. Sensors (and USA's subs with air-search radar were an early example) mean you will 'spot' potential threats to you usually well before they are in fact an actual threat. - no need to travel on surface, which makes a vast difference. - absence of any real-life scenario to be simulated i.e. it's all 'what if', not 'this is an approximation of what that was like for thise who lived it'. I simplified things by saying they're 'point and shoot' in a modern sim, although I did qualify that by saying this was the case in comparison with coping with weather and visibility etc on a WWII sub. Anyway, thanks for your post. Appreciate you taking the time to spell out those things you enjoy. I guess they are really the same challenges as faced in WWII, it's just that the technology and strategic situations make them different in their presentation. The root causes, as it were, remain the same. Cheers |
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#39 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
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Just wondering...
There is things in SHIII which could be done better... There will be things in SHIV which could be done better... So... Why to change to a modern sub...? -RC- |
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#40 |
Ocean Warrior
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@ Rosencrantz: Personally think submarine simulations should cover all eras of history. It has just been released a WWI sub-sim (called 1914..something..dont remember), and then we have SHIII (WWII Atlantic), and SHIV (Pacific). I also think that the world is running dry on submarine-wars to make games out of (or vice versa). Of course SHIII / SHIV could and can be done better, but we dont want the modders to be unemployed,do we.....
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#41 |
Eternal Patrol
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The question isn't whether there should be a new modern sub sim. The question is, should it carry the name Silent Hunter?
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“Never do anything you can't take back.” —Rocky Russo |
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#42 |
Commander
![]() Join Date: Sep 2006
Posts: 462
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I think that SH5 will be about early stages of Cold War
Since SH series has already covered U-boat & American subs, it would not be that attractive if SH5 is about these subs Also, the developer may try to let people have a taste of the newer weapons (radars! homing fishes! ... & even nuclear sub) Although Dangerous Waters covered modern subs (esp. Seawolf class), they are too modern (the story is set after 1980, I suppose) That would be fun for you to drive a Soviet Hotel Class sub / Romeo Sub and do all kind of recons in enemy harbours Anyway, time TELLS and SPEAKS |
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#43 |
Sparky
![]() Join Date: Jul 2006
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I think that you need to look a bit further than what we already have or just repeating it in a different era. As far as submarines/u-boats are concerned, the best and most interesting theatre is German U-Boats in the Atlantic. So, what do you need to do to have the "next generation" of simulators.
I believe there are two aspects. Reactionary campaign Yes, the dynamic campaign is great, but let's take it a step further and make it reactionary. That is, through lectures, leading by example, or just contributing to tonnage, you can alter the turn of events in the war. Not by much (I mean, one U-Boat can't compete with the entire Ostfront), but still, success would cause your flotilla to excel above the others. Also, if you were operating in a particular area, then that area would attract more attention with time. And, if there were "special mission", you would be involved in dropping off agents, setting other weather stations, laying mines, and so on, which in turn would earn you additional status and the allies would react to your successes. Grand-scale Multiplayer From what others have written, player vs player is essential. However, let's expand the options a bit.
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#44 |
XO
![]() Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
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Dangerous Waters is not just a modern subsim. It is a public avaliable modern ASW sim. It has PLAYABLE surface and air platforms (apart from the subs) with even multi-station multiplayer mode. Think about what this means.
If Silent Hunter wants to go "modern" it has a steep step to take. There is a reason DW has such "poor" grafics in comparision to SH. Because DW has MUCH more "under the surface". (sonar model, sonobuoys, layers, inertia, link-data etc. pp.) In a way SH as software is not so "evolved" as DW, its just the subsim-stuff from the 90s but very beautiful "painted in 21th century style." In DW the "structure" is modern, but there was no time left for nice painting. Or to say it from the other side: I think it would be more easy to make a "Dangerous Waters 2: Kriegsmarine" with the look of SH3 thant to make a "Silent Hunter V: Cold War" with the sophistication of DW. Just my two or three euro-cents. |
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#45 |
Weps
![]() Join Date: Nov 2004
Posts: 355
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It's Not time for cold war stuff yet, wait for SH 6-7 for that.......OK.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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