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02-02-15, 12:39 PM | #31 |
Village Idiot
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I wouldn't edit any of the campaign files unless it was to script the M36B into the SCR file so it appears in the proper place.
The other type=8 entries you'd still have to accept the fact you got a 1 in 3 chance of the M36B showing up in place of an Escort Carrier. But only between certain dates. So it ends up being 50/50 that you get a Carrier only between 19420915 to 19430601 Now that is what I would do and is in no way meant to imply it's GWX philosophy. I'd think GWX philosophy would be closer to 'CRAP! Now we have to redo the Campaign files!' Last edited by Jeff-Groves; 02-02-15 at 01:43 PM. |
02-02-15, 09:50 PM | #32 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 349
Uploads: 0
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anything I edit anywhere I always make copies and edit those and put those into JSGM or swap them myself and test. so.... my conclusion to this is to just change the sea and roster and leave it alone correct? because im not like you guys with understanding how these things work and why. if you were actually here looking over my shoulder telling me this I could pick it up quite quickly but that isn't the case here. so I guess when I get the time again ill start poking around and test, test, test and will report back. btw, all you guys have been very helpful and patient with me. very much appreciated
Thank you all again, drakkhen20 |
02-03-15, 06:34 PM | #33 |
Village Idiot
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There is no need to edit the Campaign files in GWX 3.
All that will happen is that a few random convoys will not have the Cam freighter but others will have it. It's a small window that the Cam Freighter is in GWX anyway. As far as I know only 9 actually engaged in Combat with 1 Pilot dying from injuries from bailing out of his aircraft. |
02-03-15, 09:25 PM | #34 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 349
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ok. well thank you all for your help on this.
Thanks, drakkhen20 |
03-14-15, 11:34 AM | #35 | |
Sailor man
Join Date: Dec 2006
Posts: 46
Downloads: 36
Uploads: 0
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Drakkhen - I hope you do not mind me asking for help in your thread
Well, for some reason I'm having a heck of a time getting Stiebler4B to work on my GWX install. No surprise from you guys, I suppose. I would appreciate a little bit of guidance. Here's my working mod list, everything works 100% - no crashes: Code:
Ahnenerbe WideGui 1920 x 1080 Final GWX - English Nav Map and Grid Refs GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX Turm Lights fix M.E.P v5 M.E.P v5- VisualSensors for GWX3 Optional - ShipVanishingHull for MEP v5 Supplement to V16B1 (JSGME) GWX - Enhanced Damage Effects O2-Gauges v2 Code:
Ahnenerbe WideGui 1920 x 1080 Final GWX - English Nav Map and Grid Refs GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX Turm Lights fix M.E.P v5 M.E.P v5- VisualSensors for GWX3 Optional - ShipVanishingHull for MEP v5 Supplement to V16B1 (JSGME) GWX - Enhanced Damage Effects O2-Gauges v2 GWX3_Stiebler4B_Addon_for_V16B1 1. I've made sure my V16B1 is unaltered / set to default according to V16B1 patch selector and Stiebler's Instructions: Quote:
3. I enter options selector (from stiebler folder), go to stiebler mods and untick the silent running fix I also set oxygen slider back to 1.0. click ok to apply changes, and exit the options selector completely so as not to reapply any V16B1 options over top. 4. I copy the exe to GWX3_Stiebler4B_Addon_for_V16B1, enable it in JSGME and launch game. Menu is as described above. Only 1/4 of the screen Anyone have any suggestions I might try? |
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03-14-15, 12:52 PM | #36 |
Sailor man
Join Date: Dec 2006
Posts: 46
Downloads: 36
Uploads: 0
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Looks like I totally missed the fact that I had 4B downloaded when the thread is talking about 4C.
I guess I'll hunt down 4C and give it another shot. lol Thanks for pointing out the obvious there. |
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