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Old 02-02-15, 12:39 PM   #31
Jeff-Groves
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I wouldn't edit any of the campaign files unless it was to script the M36B into the SCR file so it appears in the proper place.
The other type=8 entries you'd still have to accept the fact you got a 1 in 3 chance of the M36B showing up in place of an Escort Carrier.
But only between certain dates. So it ends up being 50/50 that you get a Carrier only between 19420915 to 19430601

Now that is what I would do and is in no way meant to imply it's GWX philosophy.
I'd think GWX philosophy would be closer to 'CRAP! Now we have to redo the Campaign files!'

Last edited by Jeff-Groves; 02-02-15 at 01:43 PM.
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Old 02-02-15, 09:50 PM   #32
drakkhen20
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anything I edit anywhere I always make copies and edit those and put those into JSGM or swap them myself and test. so.... my conclusion to this is to just change the sea and roster and leave it alone correct? because im not like you guys with understanding how these things work and why. if you were actually here looking over my shoulder telling me this I could pick it up quite quickly but that isn't the case here. so I guess when I get the time again ill start poking around and test, test, test and will report back. btw, all you guys have been very helpful and patient with me. very much appreciated

Thank you all again,
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Old 02-03-15, 06:34 PM   #33
Jeff-Groves
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There is no need to edit the Campaign files in GWX 3.
All that will happen is that a few random convoys will not have the Cam freighter but others will have it.
It's a small window that the Cam Freighter is in GWX anyway.
As far as I know only 9 actually engaged in Combat with 1 Pilot dying from injuries from bailing out of his aircraft.
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Old 02-03-15, 09:25 PM   #34
drakkhen20
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ok. well thank you all for your help on this.



Thanks,
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Old 03-14-15, 11:34 AM   #35
Tricky
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Drakkhen - I hope you do not mind me asking for help in your thread

Well, for some reason I'm having a heck of a time getting Stiebler4B to work on my GWX install. No surprise from you guys, I suppose. I would appreciate a little bit of guidance.

Here's my working mod list, everything works 100% - no crashes:
Code:
Ahnenerbe WideGui 1920 x 1080 Final
GWX - English Nav Map and Grid Refs
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX Turm Lights fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Supplement to V16B1 (JSGME)
GWX - Enhanced Damage Effects
O2-Gauges v2
When I try to apply GWX3_Stiebler4B_Addon_for_V16B1, I immediately have an issue where the menu is only 1/4 of the screen in the bottom right, and the rest is all black. Here's my mod list with Stiebler4b

Code:
Ahnenerbe WideGui 1920 x 1080 Final
GWX - English Nav Map and Grid Refs
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX Turm Lights fix
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Optional - ShipVanishingHull for MEP v5
Supplement to V16B1 (JSGME)
GWX - Enhanced Damage Effects
O2-Gauges v2
GWX3_Stiebler4B_Addon_for_V16B1
So, here's what I've done.
1. I've made sure my V16B1 is unaltered / set to default according to V16B1 patch selector and Stiebler's Instructions:
Quote:
(H.sie's original file had all boxes ticked in the Options Selector for H.sie patches, except 'less radio reports' unticked. The two slider dials for oxygen consumption are both set to 1.0.)
2. I then copy my V16B1 sh3.exe to Stiebler4C_V16B1 and patch it there.
3. I enter options selector (from stiebler folder), go to stiebler mods and untick the silent running fix I also set oxygen slider back to 1.0. click ok to apply changes, and exit the options selector completely so as not to reapply any V16B1 options over top.

4. I copy the exe to GWX3_Stiebler4B_Addon_for_V16B1, enable it in JSGME and launch game.

Menu is as described above. Only 1/4 of the screen Anyone have any suggestions I might try?
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Old 03-14-15, 12:52 PM   #36
Tricky
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Looks like I totally missed the fact that I had 4B downloaded when the thread is talking about 4C.

I guess I'll hunt down 4C and give it another shot. lol

Thanks for pointing out the obvious there.
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