SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-07-14, 04:13 AM | #31 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
|
Version 1.1 released!
(see first posting) Change log: - added Critical Hits Deck gun - changed the colors of the markings (see screenshot in second posting) - added MightyFineCrewMod Alt w Beards (only the needed files) |
09-07-14, 05:15 AM | #32 |
Sailor man
Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
|
Yabba Dabba Doooo!!! Thats the way I like it...Crew with beards so that Leutnant Werner can take pictures of them
Thx a lot! |
09-07-14, 05:37 AM | #33 |
A-ganger
Join Date: May 2003
Location: The Netherlands
Posts: 77
Downloads: 194
Uploads: 0
|
Very nice update, thanks
__________________
"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
09-07-14, 09:39 AM | #34 |
A-ganger
Join Date: May 2003
Location: The Netherlands
Posts: 77
Downloads: 194
Uploads: 0
|
I have 1 problem, since the 1.0 version. I cant use the stadimeter.
__________________
"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
09-07-14, 10:21 AM | #35 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
|
Really? For me it is working fine. When you use the dialog box you first have to identify the target.
|
09-07-14, 10:57 AM | #36 |
A-ganger
Join Date: May 2003
Location: The Netherlands
Posts: 77
Downloads: 194
Uploads: 0
|
Really strange. Via de UZO its working, but not with the attack scope.
__________________
"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
09-07-14, 12:25 PM | #37 |
A-ganger
Join Date: May 2003
Location: The Netherlands
Posts: 77
Downloads: 194
Uploads: 0
|
Omg I am a dumbass. I was using the observation scope lol. Sorry, its all ok
__________________
"Ashes to ashes, dust unto dust, it may not run, but shine it must, it may not work, but it will not rust." |
09-07-14, 12:31 PM | #38 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
|
np
|
09-09-14, 10:08 PM | #39 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
|
You should release future updates as patches OR the full thing (1.2 gb download to go from 1.0 to 1.1)
|
09-09-14, 11:13 PM | #40 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
|
I prefer to provite one download with everything you need instead of small multiple parts and you never know what you need to download.
|
09-10-14, 12:01 AM | #41 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
|
|
09-10-14, 12:04 AM | #42 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
|
Ah.. now I understand. OK, that I can do.
|
09-12-14, 05:29 AM | #43 |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
|
Thank you for your addon for WoS, these two "all-in-one" mods compilations are some kind of must-have for the near-old SH5.
(and sorry for my english, this one is not my native language).
__________________
|
09-13-14, 11:17 AM | #44 |
Bosun
Join Date: Sep 2011
Posts: 64
Downloads: 173
Uploads: 0
|
There is real navigation on your add on ?
I'm going to test Thanks |
09-13-14, 11:23 AM | #45 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
|
Its not in the package but it should work.
|
|
|