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Old 03-13-14, 04:06 PM   #31
Den0
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Default I will take the Twin 5"/25 Caliber Deck Gun

Got them mounted on my Balao right now. They are pure evil. Got tired of a Destroyer circling me lastnight so I poped up with the stern pointed at him at flank and let him have about 4 or 5 rounds from just the stern gun and well lets say he didn't like the outcome.

[IMG][/IMG]

That was just one
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Old 05-10-14, 12:12 AM   #32
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Q?

Thank you for demonstrating modding/hacking techniques.

Since you are dispensing deck gun wisdom, I have a question. I started a career on a Gar - I'm led to believe there are no bow-guns for Gar & Tambor, so I didn't do the bow-gun-before-leaving-port-or-never workaround. So, my question: Will I ever be able to have a bow gun, on for instance a Gato, later in the war? Or am I stuck with stern guns forever?
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Old 05-10-14, 01:59 AM   #33
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Default A:

part of my master deck gun mod will be to make the stock guns all available fore, aft, and double.
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Old 05-10-14, 02:40 AM   #34
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I look forward to the mod. I expect a fleet boat could briefly exceed 40 knots, with 16" guns. After firing them. Possibly 40 kts straight down lol. I wonder whether the sub could even float the weight of the turret. Maybe with outriggers!

But until then - do you know the answer to my question? Am I stuck with stern guns on all future subs? If so, I am tempted to start a new career - just started this one yesterday.

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part of my master deck gun mod will be to make the stock guns all available fore, aft, and double.
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Old 05-10-14, 11:10 AM   #35
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Default

Well, I can't really help with that today, I will look into making a patch to allow for the option of bow or stern for all classes (except S-boats), all years. Just needs some modifying of the UPC files to take care of that.

I was actually making a 'Super Gato' and had it doing 60kts on the surface and 30kts submerged, and had the double 6" turrets fore and aft, with 50 torpedoes, and 'robotic reloading' to reload a torpedo in 10 seconds. Then I decided to start the Deck Gun Mod.
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