SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-07-19, 01:16 PM | #31 |
Gefallen Engel U-666
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Welcome aboard!
calibresi!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-07-19, 02:54 PM | #32 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > calabresi
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
09-13-19, 09:50 PM | #33 |
Born to Run Silent
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The three single player interfaces are pretty much complete;
Helm+TDC Hydrophone+Radio Dive You can play the game alone effortlessly now, control the sub from anywhere. Call for periscope depth and set up a shot, no more running up and down the ladder like a wild man. You get updates on battery and bilge, contacts, etc. The AI crewmen will be stationed in the sub and step aside when you desire to man a station yourself. If you have a friend play, he can take one of the roles for himself if that's how you want to play it. It's really looking good, I'm playing more now than ever. Still loving coop games, that's never going to fade, but now I can start a game and enjoy it solo. Can't wait to share it with you. cheers Neal
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SUBSIM - 26 Years on the Web |
09-14-19, 03:55 AM | #34 |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
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Doing a silent running happy dance
Lost |
09-14-19, 08:28 AM | #35 |
Born to Run Silent
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Ok, looking for a few volunteers for testing solo play/bots. Send me a PM if you have Wolfpack and you can spend some time testing and will report any bugs or issues that needs the dev's attention. thanks, you will get an extra ration of beer.
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SUBSIM - 26 Years on the Web |
09-14-19, 07:52 PM | #36 |
Swabbie
Join Date: Jul 2019
Posts: 5
Downloads: 7
Uploads: 0
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Thanks for the updated on the progress. I'll be buying the game as soon as you guys get this live.
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09-15-19, 06:40 AM | #37 |
Watch
Join Date: Aug 2019
Posts: 17
Downloads: 119
Uploads: 0
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Can you put in a text box where you can type in orders, instead of gui?
Examples. Type "Course?", your character says it, you hear an answer "Current course 135" Type "Turn to 270", you say it helmsman starts turning. Type "Turn port 15" etc "Torpedo depth 3 meters", "AOB port 80", "Speed 9", "Fire I tube" You can also use abbreviations. "C", "C 270", "tp 15" "td 3", aob p 80", "ts 9", "f I" |
09-15-19, 10:48 AM | #38 |
Argentinian Skipper
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Lone Wolf Single Player: Waiting for going for it......
Many thanks. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
09-16-19, 10:21 AM | #39 | |
A-ganger
Join Date: Jun 2019
Location: Germany
Posts: 71
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@ onkel neal:
Quote:
What? really? That sounds AMAZING. That can be the reason i buy the Game. That are really good news!!!!
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Smoking Head Software. German Developer Studio. |
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09-16-19, 02:10 PM | #40 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
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Can you have the option online playing each with one submarine ?. 4 submarines playing as silent hunter 3
each captain with his submarine. each captain with his IA crew(BOTS) |
09-16-19, 02:37 PM | #41 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,893
Downloads: 304
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At the current (pre-bots) version each one of 4 commanders can play as a one-man-crew in the confines of his own boat but still work together as a 4-boat wolfpack. But the entire gameplay is limited to the encounter with a single convoy or group of ships. So with bots it would seem to be equally capable. There is no seamless transition between different convoy encounters or movement to other seas/ocean regions like in the Silent Hunter games. You'd have to roleplay that by restarting the game with different encounter settings. You have to make up the boredom period yourself (get into a game and ignore the convoy for hours/days on end).
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09-16-19, 03:52 PM | #42 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
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okay.
in sh3 multiplayer missions are random. I mean that the uboats appear in attack position, near the convoy. This in wolfpacks would be very good. If you want historical convoys you just have to design the mission and create it |
09-16-19, 03:56 PM | #43 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,893
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Oh yeah, I forgot SH3 also has multiplayer. In that regard it is quite similar I guess. (except that you have to run around more to operate it at this time) I never played SH3 multiplayer. I was thinking the single player playstyle of it. Sorry for misunderstanding.
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09-20-19, 12:30 AM | #44 |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
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Quick question on Solo Play + Bots
Is there a plan to introduce a Save Mission function for SP? It would be fantastic, too many times did real life get in my way, forcing me to simply cancel the mission !!! Cheers, Lost Last edited by Lost At Sea; 09-20-19 at 01:12 AM. |
09-25-19, 11:35 AM | #45 | |
Watch
Join Date: Jul 2013
Posts: 18
Downloads: 10
Uploads: 0
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Quote:
and a big thank you to the whole team for the efforts on a Single player mode. Cheers |
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single player |
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