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09-08-19, 04:40 PM | #31 |
Grey Wolf
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Just tested her with standard DC rack. The "avoiding collision" problem was very visible in shallow waters (sub at periscope depth), Fairmiles were circling the sub but never going directly over it, which caused them to miss. In deeper water with submarine on 80 meters, they were making runs directly over the sub and were able to hit it.
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09-08-19, 05:32 PM | #32 |
Village Idiot
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Since you stated you do not have a proper zon file?
I'm not surprised. |
09-08-19, 05:47 PM | #33 | |||
Navy Seal
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Answering your comment, I am afraid that in the case we are discussing zon file settings have only a minor relevance: I remember having read reports of same AI behaviour shown by PT boats and other small ASW vessels in SHIII or SHIV, and I don't think those units had bad collision settings |
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09-08-19, 05:55 PM | #34 | |
Village Idiot
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As I recall? One of the ASW trawlers in GWX 3 is considered the deadliest ever turned loose. In fact? I had to tone it down as it would blow itself up at times! And I am always watching the forums here. I may not log in but I'm here. Last edited by Jeff-Groves; 09-08-19 at 06:08 PM. |
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09-08-19, 07:01 PM | #35 |
Village Idiot
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As always I intend no disrespect.
But I'd like to see all files involved. Including the Y gun files. Yeah I could down load everything but I'm not into going that far. |
09-09-19, 08:49 AM | #36 | |||
Navy Seal
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No offense taken of course. Your terse wisdom will always be appreciated with me |
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09-10-19, 03:07 AM | #37 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
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Hi guys,
I remade zon file yesterday, but I'm not yet satisfied with the results - the ship takes too long to sink for its size so I'll be tweaking the zon file until I get a good looking result. In the meantime, I uploaded SH4 and SH3 Y-gun files to my Google Drive in case you'd like to take a look. Y-guns in TWoS are part of files containing other asw weapons as well. Themselves, they are not used by any ship except Japanese sub chaser, which is configured to use SH3 Y-gun but, like on my ship, weapon doesn't appear on deck. K-guns and DC racks contained in these same files work without problem and are used by multiple ships. Link below: https://drive.google.com/open?id=1za...V5UV7n3goizg3t |
09-10-19, 02:52 PM | #38 |
Village Idiot
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That file from twos?
Just a quick look tells me there are problems. |
09-10-19, 03:25 PM | #39 |
Grey Wolf
Join Date: Oct 2010
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09-11-19, 12:30 PM | #40 | ||
Navy Seal
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...I definitely see some problems too, though I don't know if they are the same spotted by Jeff. So you said that SHIII's YGun refuses to show up in game. Is that correct? What about the SHIV version then? |
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09-11-19, 02:44 PM | #41 | ||
Grey Wolf
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https://www.subsim.com/radioroom/sho...6&postcount=22 SHIV shows up partially (only the base part, not the second arm and barrels) and refuses to fire. |
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09-11-19, 05:19 PM | #42 | |||
Navy Seal
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in SH4_guns_radars.sim:
Let me know if anything changes in game. |
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09-11-19, 06:41 PM | #43 |
Village Idiot
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Watch the ID's also.
You'll need to open the SH5 stuff in Goblin to get the ID's if you don't have the S3D stuff for SH5 |
09-11-19, 09:38 PM | #44 | |
Navy Seal
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A couple of SHIII/SHIV YGun nodes have duplicated Id's, and that's why I have suggested to change them, but why should we check SH5 Id's? Is there anything special about them? |
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09-12-19, 12:44 PM | #45 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
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