SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 12-26-08, 03:41 PM   #31
MR. Wood
Planesman
 
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
OK gentlemen and any ladies this is how I did it and remember unless your on the test team don't complain about any bugs or any other problems until the complete RA is released OK. I installed Dangerous Waters clean added patch 104 installed LwAmi Mod made a copy of all DW folders put them into the mod folder inside of back up folder. Next I installed The RA mod non beta copied all folders except for mod folder after installing. Opened mod folder created new folder Called RA Mod opened it and pasted all folders into it.Then I deleted all folders in the main DW folder except Mod folder. Then went into mod folder and coped everything in the backup folder to the main DW folder so it would work. For the beta version I created a folder Called it RA Beta mod. You have to unrar all 10 folders in order 1 than 2 than 3 and so on till 10 it will ask you to overwrite files and folders for each on say yes or you screw it up and get as mad as me and well lets just say by the time you figure out what you did you be so be careful take your time after all 10 are in folder and you said yes replace a hundred times :rotfl: put DWX_update folder in there and move it to DW main folder and execute after it installs you might want to create a new folder to put it in mod folders so you can turn off and on easily.Yes I know it take a lot of memory but it's worth it if anyone has a better way were all ears. And remember after you put it in mod folder move a copy of the back up to the Main DW folder. Then you can use the JSGME tool to enable it. Note Both alfa tau and both Ra mods take a little bit to enable give it time it will load it same wirh undoing it. Hope this helps I know its a pain but it's worth it

Last edited by MR. Wood; 12-27-08 at 09:53 AM.
MR. Wood is offline   Reply With Quote
Old 12-26-08, 05:06 PM   #32
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,112
Downloads: 69
Uploads: 7


Default

Thankyou my mod is kinda installed without the JSMGE enabler currently pushing a delta IV around seeing how it goes.

Thanks for the help.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 12-27-08, 05:25 AM   #33
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Whilst the Ugst and APR-3ME subroc torps recover from cm spoofing in less than 500m.,and start searching again, the Mk 48s can take up to 2000m. Less dazed or fazed, more concussed !

If this is overlooked and not corrected there will be a serious imbalance in gameplay !

Edited 2/1 - I regret that my previous post was rather harsh - down to a severe hangover, I'm afraid.
After all these guys have done some clever stuff. Who knows they may have implemented differential torp reaction to cms.
__________________

Liberty, Equality, Fraternity

Last edited by Bellman; 01-02-09 at 06:54 AM.
Bellman is offline   Reply With Quote
Old 12-27-08, 09:44 AM   #34
MR. Wood
Planesman
 
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
Look the reason I said don't complain or bitch about bugs unless your on the test team is they don't want everybody pm or complain in the forums they have guys to test bugs ! Do remember that anyone who mods a game for free is doing it in there own free time so try not to piss them off. The RA Mod team didn't want the beta version going every where because of this. So have a good day
MR. Wood is offline   Reply With Quote
Old 12-27-08, 12:53 PM   #35
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by MR. Wood
Look the reason I said don't complain or bitch about bugs unless your on the test team is they don't want everybody pm or complain in the forums they have guys to test bugs ! Do remember that anyone who mods a game for free is doing it in there own free time so try not to piss them off. The RA Mod team didn't want the beta version going every where because of this. So have a good day
correct me if I'm wrong.. but... the community is the test team. That was the reason for the RA discussion thread & the other forum (i.e. worldwide discussion); to gather feedback from the community / enhance the mod while it's WIP before release.
suBB is offline   Reply With Quote
Old 12-27-08, 01:20 PM   #36
MR. Wood
Planesman
 
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
Default

From a RA mod team member Hey They Do Not Want To Hear Any On The Beta They Already Know.

Quote
"In some days the basic package DWX ver.1.0 will be ready.
I think it is not necessary to give back Beta - version. It is necessary slightly to wait.
Do not give dust on public.
Now and so all what versions have got confused - will be correct.
I gave BETA the version for the official reports about mistakes.
The mistakes are found and will be necessarily corrected"

Castout and I asked about spreading the beta for all to play but we were asked not to, ok

Last edited by MR. Wood; 12-27-08 at 01:23 PM.
MR. Wood is offline   Reply With Quote
Old 12-27-08, 05:28 PM   #37
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

OK guys cool things a bit. The RA guys are doing there thing and the Beta Mod slipped out when maybe it shouldn't have.

When we did SCX Thomas did all the testing and didn't release it till he was happy. Maybe the RA guys will remember that and not let it out until ready.
__________________
XabbaRus is offline   Reply With Quote
Old 12-27-08, 06:06 PM   #38
Ramius
Commander
 
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
Default

hmmmm .....DWX ver 1.0 will be ready in a few days.....

Shame really, but I had that version before DW had even hit the shelves. Think i've got a ver 1.2 of DWX lying around somewhere
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other.
That word is England
Ramius is offline   Reply With Quote
Old 12-27-08, 06:55 PM   #39
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,112
Downloads: 69
Uploads: 7


Default

Intresting all i know is that the beta version has glitches granted but is good in MP games.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 12-27-08, 11:35 PM   #40
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Kapitan
Intresting all i know is that the beta version has glitches granted but is good in MP games.
oh yes,

I'm really looking forward to RA mod and new mission MP scenarios for the mod, especially dynamic MP. I think RA will be a major contributing factor to dynamic MP. RA has already reduced editing by 2/3 so I'm hoping to see quick turns on MP scenarios.

I've started mission scenario design(on paper) but waiting for next version release before construction. Come to think of it, I'm going to re-do the entire map set I've been working on for all this time from scratch and make it just for RA. Been testing other ways to generate and maintain dynamic MP, but don't really need the mod to run such tests. I can do this with LWAMI

I also think with the presence of additional playable platforms, the mod will allow us to bring mission MP scenarios to life that you've covered in your covert ops documentation(IIRC), in particular, stealth transiting / infiltration and the requirement to arrive at a destination unharmed as win condition(i.e. Ohio vs red ASW forces <--> Delta IV / Oscar / Typhoon vs blue ASW forces).

btw, for quick reference, can you please post a link to your covert ops doc. thx!!

can't wait for RA
suBB is offline   Reply With Quote
Old 12-28-08, 05:04 AM   #41
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Good job indeed.Maybe from here,other high quality mods can follow.What about a Surface mod? It could include DDGs from both sides,CGs,CGNs,LPHs,CVs,......Fully controlled CBGs would be a great stuff as a target for silent hunters.

Someone could translate this ideas to the RA developers for me please?

tonibamestre is offline   Reply With Quote
Old 12-28-08, 06:52 AM   #42
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,112
Downloads: 69
Uploads: 7


Default

The manual can only be found here http://www.commanders-academy.com/fo...hread.php?t=97

It is located in the submarine tactics and tricks section of the forum under the stiky guides and manuals.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 12-28-08, 09:54 AM   #43
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Well,given that I have not been able to register into RA developers Forum,I will post here a few lines concerning some ideas about future further interesting mods in order to complete the wip one right now.

Surface I.
Krivak II
Neustrashimy
Sovremenny
Kara
Kashin
Kirov
Slava
Kiev
Spruance
Leahy
Virginia CGN
Ticonderoga
Arleigh Burke
Knox

Surface II.
Kremlin
Kuznetsov
Kitty Hawk
Enterprise
Nimitz
Gerald Ford

Surface III.
Yednorog
Serna
Wasp
San Antonio
Austin

Surface IV.
Olekma
Kaliningradneft
Cimarron
Sacramento
Supply

Ok,these would be a quite good controllable platforms from both sides.Others could always be added from other Countries.


Regards Gentlemen.
tonibamestre is offline   Reply With Quote
Old 12-28-08, 01:06 PM   #44
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,112
Downloads: 69
Uploads: 7


Default

Only real issue that i have found as of late is that CIWS doesnt work on the Udaloy no doubt they are addressing the issue, so far so good in the mod i do say it does need improvement but then again it is only a beta version so i wasnt expecting anyone to get anything right first time.

it is a great mod and well worth the download so keep up the good work guys.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 12-28-08, 03:59 PM   #45
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,112
Downloads: 69
Uploads: 7


Default

Today myself and my friend madcap conducted exercises trialing the Destroyers Panteleyev and kulakov, missions conducted ranged from barrier search ASW to transit search ASuW some AAW was in the package also.

Our main goal in our second phase exercise which we conducted along side Nastroychivvy (sovremenny DDG) and peter the great (Kirov CGN) was to pass through two ASW barriers and one main ASuW barrier while being hounded by TU-142F and IL-38 may aircraft and also being buzzed by low flying Mig 25 foxbats and SU-27 Flankers.

The udaloy performs well At slow speed and at high speed (25 knots or more maximum we have achieved is 30 knots). she monouvers well at high and low speed (i narrowly avoided collision with peter the great see pics) and fires her weapons well, the only true gripe is AAW missiles the SA-9 gauntlets dont have the range the SM-2 does so some of the air targets had to be taken out by either the peter the great or nastroychivvy or left to fly off.

The exercise area was 95 miles long and 45 miles wide with the command ship meridian (vishnya radar vessel) watching over us and her escort buliny (sovremenny DDG).

The flankers were easy pray for the Nastroychivvy and Peter the great as both excel in ASuW and AAW missions while we excel in ASW which is what we were there for.

In the end the Nastroychivvy was ruled damaged as one of the enamy task group scored a hit, but we eliminated all threats bar two TU-142F aircraft which were well out of range of our missiles.

In all exercise a sucsess.

Picture time!



The sovremenny class DDG Nastroychivvy conducting a U turn to avoid any chance of a torpedo attack on them and to let us go infront.



Peter the great passing madcaps udaloy (kulakov)


Second time around another U turn i will miss her but it will be close !


Passing by port to port less than 10 meters from her !


Now that really is close


Passing the sturn of the peter the great cruiser


we formed back up and again she decided to U turn wonderful off we go again.

I lost alot of the pictures these are the ones i did manage to get but we have two or three more exercises coming up very soon so il pull some from there.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Reply

Tags
reinforce alert


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.