SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-30-10, 10:53 AM | #31 | ||
Eternal Patrol
|
Quote:
Quote:
Then I had to lie down until my heart stopped pounding.
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
06-30-10, 11:50 AM | #32 |
Rear Admiral
|
It's going to be stand alone . New title tenatively just "Nine Delta Two".
|
06-30-10, 01:49 PM | #33 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
Those pith helmets were the closer for me Duce. Saw the pic on another thread and then saw your thread here.
Looking forward. I always enjoy your work and appreciate it. |
06-30-10, 02:55 PM | #34 |
Rear Admiral
|
Well, this is going to take a little while, but im working as fast as i can. The more i dig into it, the more im finding to fix.
As so far i've been focused entirely on the Uboat, the interior, the crew, and minor weapon tweaks. I did get the snorkel in. Along with emblems, but like TMO, they'll remain an exterior option. Meaning, choose your emblem and load them up in JSGME. I'll try and get 9D2 emblems made up long with flotilla emblems. I've spent a few hours now trying to get the bow splash in heavy seas working, but with no success. Which irritates me since i fixed it fairly easily for fleetboats. Reverse engineering my own work in TMO, and i still can't get it to work. *sigh* Next im gonna work on crew graph files. These are the files that add speech to crew members. The watch officer was completely lacking one. Using the one for fleetboats as a placeholder, but i want to make a new clean file. Fun stuff. I hate working on graph files.. blech. But, once done, the extra speech can be freaking cool. In TMO i got the planesmen, and helmsman to properly repeat given orders. Turned out pretty cool. |
06-30-10, 03:12 PM | #35 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Snorkel is very good idea but CO2 issue ruins it somehow...
|
06-30-10, 04:28 PM | #36 |
Ace of the Deep
|
Nah, knowing Ducis planes, none of us are going to use it anyway... unless he makes it like 300 meters long
Really? In a UbiSoft product?!? Looking forward to this! |
06-30-10, 04:48 PM | #37 | |
Rear Admiral
|
Quote:
To be fair, ill probably tone down the depth at which air drop depth charges detonate to offset the lack of extendable air search radar, and i'll probably limit underwater detection to multi engine planes and not any single seaters. (I used historical depth numbers on air dropped DC's in TMO from jap interregation reports BTW) |
|
06-30-10, 05:24 PM | #38 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
ASW plane has to detect submerged snorkeling U-boat. This is not as easy as detecting U-boat sailing surfaced because:
- aerial radar detection range is much shorter against snorkel - visual detection range is also shorter Thus snorkeling should improve U-boat stealthiness against Allied ASW aircrafts. PS. It is always possible another modder downgrade Duci's uber-planes to the stock ones. Last edited by Gorshkov; 06-30-10 at 06:15 PM. |
06-30-10, 07:43 PM | #39 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,730
Downloads: 171
Uploads: 0
|
Or Ducimus might have a few options to select from!
__________________
Sub captains go down with their ship! |
06-30-10, 08:45 PM | #40 |
Rear Admiral
|
I learned awhile ago that it doesn't matter how i design a mod, i will never please everyone. That and no matter what i do, or what i include, or how much i include, people will overlay umpteen mods over the top of it anyway.
So the only thing i can do, is design the mod to what i think is best by my own judgment. Nobody may believe it, but i do actually think ahead, and think things out, considering all elements at play, before i make a design decision. |
06-30-10, 10:12 PM | #41 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,730
Downloads: 171
Uploads: 0
|
Quote:
__________________
Sub captains go down with their ship! |
|
07-01-10, 07:07 AM | #42 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Could you share with me stock SH4 English version files found in Data/UPCData and Data/UPCDataGE folders because my SH4 localization is somehow corrupted and I do not have descriptions of weapons and upgrades at all.
|
07-01-10, 08:12 AM | #43 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,730
Downloads: 171
Uploads: 0
|
__________________
Sub captains go down with their ship! Last edited by Reece; 07-01-10 at 09:55 AM. |
07-01-10, 08:44 AM | #44 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Many thanks! I can reinstall SH4/UBM now.
Besides I collected data about all Type IXD2 U-boats which actually operated from Penang as a part of "Monsun Gruppe". I counted only U-boats that successfully reached Japanese bases and were not sunk en-route. Here you are: U-178, U-181, U-196, U-859 (had snorkel since February 1944), U-861, U-862 (had snorkel since at least August 1944). So there were only six such boats with two of them equipped with snorkel. I think this data may be useful for all "Monsun Campaign" creators. |
07-01-10, 10:58 AM | #45 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Does in the stock SH5 v. 1.5 lack possibility of upgrading sonars (WCA, JP, JT) on US subs? I can do that only on U-boats.
|
|
|