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06-19-17, 10:57 AM | #31 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Okay, I have GWX Gold installed on one of my old hard disks. Can I do the changes on its terrain files?
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06-19-17, 10:59 AM | #32 | |
LSH2020 Manager
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Location: Switzerland
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What e great idea to redesign Harbor Brest! Shure i give you permission to use elements of LSH3 Edition 2015 for this project. Supermod Edition 2015 is just a collection of greatfull single artworks done by lot of great modder of the worldwide SH3 community. Be shure you give the right guys credits who done the elementary prework of elements you like to add in your project. Read more about in our LSH3-Manual here: http://www.lsh3.com/dl/v15/LSH3-Handbuch-2010_DE.pdf (125 Pages, start maybe by page 65, german only) Maybe you shoult contact Subsim user Rowi58 to. He is the guy with the biggest knowledg about L/SH3 contents in the german comunity and he wrote most of the LSH3 manual. Please contact me anytime by mail "urmel@lsh3.com". My biggest respect to you Kendras! Greetings from LSH3-Urmel from Switzerland
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06-19-17, 11:10 AM | #33 | ||
Stowaway
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06-19-17, 11:21 AM | #34 |
Navy Seal
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Why v. 1.4.1? Current versios is 2.1.5, and it is much better
Anyway, at first glance your UV map doesnt look right. Try untriangulating the model and dissolving the resulting top faces so to obtain a one or two big surfaces, and the try to repeat the process step by step. Maybe if you switch Wing's interface back to English, it will be easier for you to follow my instructions... |
06-19-17, 11:36 AM | #35 | |
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Yeah, but much slower too ! And now program doesn't answer ... (I've just downloaded v2.0)
Done. Quote:
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06-19-17, 11:59 AM | #36 |
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PM sent with WAC terrain link.
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06-19-17, 12:00 PM | #37 |
Navy Seal
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06-19-17, 12:03 PM | #38 |
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Just send me the modified parts, and I will repack the terrain file myself.
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06-19-17, 01:56 PM | #39 | |
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By the way I had a look into it. I can help you with it, but I need to know what will be its use. Will those meshes be in game, or you want to import them in S3d just for visual reference? Depending on your answer I will suggest you the best workflow and I will optimize the model for easing your work |
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06-19-17, 02:15 PM | #40 | ||
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The main struture will be this one : - a .dat file containing all parts of Brest harbour : A1 (seawall), A2 and A3. On each part, placement nodes refering to buildings, cranes, factories, trains .... - a .dat file containing 3 placement nodes for each part ; this is the one which will be placed into the Locations.cfg file. |
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06-20-17, 01:18 AM | #41 |
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06-20-17, 11:36 AM | #42 |
Navy Seal
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Okay. Please check your MediaFire account
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06-20-17, 02:40 PM | #43 |
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So, I finally managed to import the 3D models into S3D. By the way, your one pixel textures make S3D crash, so I resized them to 30x30 pixels.
So, first preview in game : Nice, but there is one problem : there are strange shadows on a lot of sides : And also in S3D : Do you know where it comes from ? |
06-20-17, 03:25 PM | #44 | ||
Navy Seal
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06-21-17, 05:53 AM | #45 |
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Gap, could you send me the .raw picture of Brest area terrain converted in .png ? I've found topographic maps, and I will try to improve the SH3 terrain map around Brest harbour.
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