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07-02-18, 04:33 PM | #31 |
Electrician's Mate
Join Date: Apr 2006
Posts: 135
Downloads: 166
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Contact/Bearing Lines
Great Mod! The F5 and F6 screens are large, legible and make a huge difference in being able actually use them. My question...I do not notice any contact lines or bearing lines to a target. Has this feature been eliminated in your GUI or simply disabled. If disabled could your tell me how to activate that feature once again?
Thanking you in advance. SilentwayIII |
07-02-18, 09:13 PM | #32 |
Electrician's Mate
Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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My bad on the contact lines
Did not have gods eye engaged when I reset realism settings. Again, great F5 and F6!
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07-04-18, 06:00 AM | #33 | |
Stowaway
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If you meant data\Menu\Loading then: 1. First make a picture of 1680x1050. 2. Then change the resolution to 1024x768 and paste it for example in Map.tga at the top (see how done I have). In the game, the picture will be 1680x1050 resolution, but with poor quality. It is difficult to fix this because it is embedded in the game engine code. If you meant the position of the loading bar: http://www.subsim.com/radioroom/show...8&postcount=11 |
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07-04-18, 06:18 AM | #34 | |
Stowaway
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07-06-18, 10:41 AM | #35 |
Engineer
Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Guys,
Quick question how do you use the RAOB Wheel with this mod to get the AOB?, do you use the same method as OLC's UI? Thanks |
07-07-18, 09:54 AM | #36 |
Stowaway
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Release version 0.3.1 HotFix (07.07.2018)
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Release version 0.3.1 HotFix (07.07.2018) ================================================= ================================================= Bug fixes: 1. Fixed Scope Reticule on the Attack Periscope 2. Fixed Scope Reticule on the OBS Periscope 3. Fixed Scope Reticule on the UZO !!! VERSION FOR INSTALLATION ON TOP OF VERSION 0.3 !!! How to install: Copy folder "data" to the game folder with the replacement of files. Or you can enable it via JSGME. ================================================= |
07-08-18, 11:29 AM | #37 |
Engineer
Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
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Thank you for this Ui Mod
Last edited by Delta Wolf; 07-08-18 at 02:38 PM. |
07-11-18, 07:56 AM | #38 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Hi Brodaga,
Thanks very much for making a Widescreen mod! I am impressed by the opening screen which shows a nice video and historical images. I see you have cured the presentation very well. However, please let me mention 2 issues, the 2nd one being more severe and could mean a no-go for many players because of it. So hopefully you're trying to correct. a) German accents remain in cyrillic in the menu, in messages and screen names in-game. This is not a big issue. To correct, take the fonts from Ahnenerbe's mod for WAC5.01 and incorportate them. b) Like in Ahnenerbe's GUI, the mouseclicks are screwed-up meaning you can not reach all compartments of the sub. E.g. the back area of the command room cannot be reached, neither by shortcut or the mouse; right-clicking on an officer will not always take his place of view. Right-clicking will not always take you back to conning tower like in the stock game. Take a look at the Conus GUI (with GWX3.0) to see how mouseclicks should work. Note that a fast movement within the sub is a big part of game immersion in SH3. All this is more severe depending on how a simmer wants to play the game (shortcuts or mouse clicks, zooming optics). Unfortunately I know it's difficult to fix because it clashes with the optics and cameras, so I have no good solution to propose, I can only say that it will be a no-go for many players chosing between zooming optics or moving at ease in the sub by using the mouse. Your stations and the maps are awesome, the best I have seen in a WS GUI I hope you accept my feedback as helpful for you. Cheers, Last edited by XenonSurf; 07-11-18 at 08:12 AM. |
07-11-18, 10:30 AM | #39 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
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i have encountered those issues ( icons that dont do anything when clicked ) in some older versions of Ahnenerbe mod that i used in CCoM at some point but they were fixed eventually , the latest improved Ahnenerbe mod ( the one used in WAC) works perfect, all shortcuts work as intended , until this mod showed up i used it a lot with NYGM and it worked perfect .
That being said, i have none of those old issues with this mod, it works perfect also, it might be a conflict with other mods or some things from your supermod . |
07-11-18, 10:59 AM | #40 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Quote:
But I have found a 90% solution, see next response. I would like to use ARB because the map is so much better, also the interface Last edited by XenonSurf; 07-11-18 at 11:13 AM. |
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07-11-18, 11:08 AM | #41 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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[EDIT]
Mouseclick problems all solved... For the mouseclick problems (see point b in my response above), I have the perfect workaround (at least for me) by replacing the camera.dat taken from the Widescreen mod MaGui Final version (the one before v.3.4 was published). After that, all mouseclicks work like in the stock game (correctly), now the observation periscope will zoom at 1.5x-6x, the attack periscope at 1.5x-6x-12x (very good for identifying flags), the UZO will not zoom at x6. These zoom factors could all be problematic when using Manual TDC with RAOTB disk, that's because AFAIK the zooming is not the right one for it, but it happens that I'm not a fan of high realism, so I will happily play Auto TDC in SH3 (the zoom factor doesn't matter), and Manual TDC in SH5 Listen, will I ever play SH3 again instead of typing in these subsim forums...guess... Last edited by XenonSurf; 07-11-18 at 12:20 PM. |
07-12-18, 12:58 PM | #42 | |
Stowaway
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07-12-18, 01:21 PM | #43 |
Engineer
Join Date: Apr 2013
Posts: 209
Downloads: 155
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@Brodaga222
Would it be possible to add the Vertical and horizontal marks to the reticle when we select the RAFOB? Just like the OLC's UI? Not sure if this is possible but it would be great. Thank you |
07-12-18, 02:29 PM | #44 |
Stowaway
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Yes, I will definitely add a reticle for RAOBF in the new version
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07-12-18, 03:27 PM | #45 |
Engineer
Join Date: Apr 2013
Posts: 209
Downloads: 155
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