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09-10-14, 11:27 PM | #31 | |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
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Here is a posting from TheBeast:
http://www.subsim.com/radioroom/show...ostcount=11392 Quote:
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09-11-14, 02:36 AM | #32 |
Medic
Join Date: Dec 2009
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So, gave it yet another go.
It seems that newly added vessels don't count towards tonnage anymore? Sunk a gryf class and nothing registered, then sunk a v&w and it registered |
09-11-14, 03:42 AM | #33 |
A-ganger
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09-11-14, 03:46 AM | #34 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
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09-11-14, 03:51 AM | #35 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
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Can somebody tell what files of the game are used for this functionality?
Maybe it is possible to take a look at the code and find out if a mod is messing with this code. If there is no mod messing with it then it is a stock SH5 bug we have to fix by a mod. If it is a mod then we have to remove and fix the mod. Testing this is in uncountable conditions is a dumb thing to do. We have to find the code and check it. |
09-11-14, 06:13 AM | #36 | |
Medic
Join Date: Dec 2009
Posts: 168
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Quote:
Launching it 9/3 (September) I observed the issue To me, that seems to indicate a DRM issue with recognizing the sinking of modded vessels towards objectives Edit: I see that the ship that counted has a messed up date as well. I will shut my yap and do more testing Last edited by Santini; 09-11-14 at 09:18 PM. |
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09-11-14, 10:24 PM | #37 |
Nub
Join Date: Sep 2014
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I have the same problem. I bought SH5 last weekend on Steam and after digging through hundreds of tutorials I managed to have a version that does not crash and is playable.
The only thing not working is the tonnage bar not filling up. The date for sunken ships in my log are either completely scrambled (0208-72-35, 3548-20-03, ...) or are just 0000-00-00. All other dates like radio messages, torpedos are in the correct format. Also it shows my objectives as complete but since the tonnage bar didn't fill up I can't dock at the harbor. This happens with OH 2.5 and also without. I use the Generic Patcher with the SH5.exe from the 1.2 patch so I can use it with the Steam version. Also I'm playing with Uplay in online mode (not multiplayer). edit: Ok, I just switched Uplay to Offline mode and the tonnage bar filled up, dates still scrambled and only tested with one ship so far. But the bar fills up, will update once I find out if it continues to work. This is my mod list: Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.4 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_22_ByTheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith Manos Scopes-patch for 8x5 IRAI_0_0_41_ByTheDarkWraith OPEN HORIZONS II v2.5 Reworked Morale and Abilities v.1.1 smaller flags for Warships 1_0b SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Last edited by sjk; 09-11-14 at 10:40 PM. |
09-12-14, 09:18 AM | #38 |
Medic
Join Date: Dec 2009
Posts: 168
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Welp.
Happening again, in my game that was working. Sunk Royal, and scapa flow isn't complete. Balls Edit: Just for the heck of it, the renown sunk too. No progress on breaking the fortress Last edited by Santini; 09-12-14 at 09:52 AM. |
09-12-14, 02:27 PM | #39 |
Ace of the deep .
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09-12-14, 03:40 PM | #40 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
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Clear cache and then sink 'em, or load post sinking?
Online/offline mode? All 4 combinations? |
09-12-14, 04:23 PM | #41 | |
Ace of the deep .
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Quote:
00002157 1285.54235840 [10224] PDH: Unit_Destroyed command received 00002158 1285.54248047 [2744] Entities.cpp (83): Process Message: 00002159 1285.54260254 [2744] Entities.cpp (106): Update OSI sink objectives 00002160 1285.54260254 [2744] Entities.cpp (123): succeeded 00002161 1285.54272461 [2744] Entities.cpp (83): Process Message: 00002162 1285.54296875 [2744] Entities.cpp (109): OSI Eval campaign objectives 00002163 1285.54309082 [2744] Entities.cpp (123): succeeded 00002164 1285.54711914 [10224] TDWDestroyedMarks: Unit_Destroyed command received 00002165 1285.55102539 [10224] TDWDestroyedMarks: Ship destroyed event 00002166 1285.55163574 [10224] TDWDestroyedMarks: real nav error is -119.000000,-38.000000 00002167 1286.56250000 [10224] Create new destroyed mark. Unit name=SV Small Modern Composite Merchant Ship Tonnage=1928 Side=1 00002168 1286.56250000 [10224] gmttime=3/10/1939 timezonemodifier=0 00002169 1286.56274414 [10224] Destroyed mark type is Ship 00002170 1286.56335449 [10224] TC level changed to 1 00002171 1286.57104492 [10224] TDWRadioMessages: Ship destroyed event 00002172 1286.57116699 [10224] TDWRadioMessages: crew failed to intercept destroyed unit radio message 00002173 1286.84729004 [2744] Entities.cpp (83): Process Message: 00002174 1286.84729004 [2744] Entities.cpp (114): OSI Ping 00002175 1286.84741211 [2744] Entities.cpp (123): succeeded |
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09-12-14, 08:39 PM | #42 |
Medic
Join Date: Dec 2009
Posts: 168
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7.4.2 initially, 7.5 currently
Maybe their servers are down in addition to their forums? |
09-12-14, 10:19 PM | #43 |
Ace of the deep .
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09-12-14, 10:28 PM | #44 |
Medic
Join Date: Dec 2009
Posts: 168
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09-12-14, 10:56 PM | #45 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Sober, one last update: I noticed that their forums are back up...
Started up in online mode, loaded a save pre sinking, sunk the buggers, got a mission complete I do believe this rather conclusively demonstrates that the issue has nothing to do with mods Trying to post to the ubisoft forum, but their image verification is not loading |
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