SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-12-17, 08:01 PM | #31 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
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Quote:
Where exactly did you extract these from?
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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06-12-17, 09:31 PM | #32 | |
Sailor man
Join Date: Jul 2004
Location: nordhessen
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Quote:
BUT i have it not testet now with the new beta now.. Can be there the Error Source |
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06-13-17, 12:44 AM | #33 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
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I'm not able to reproduce this issue. Maybe the patch fixed it? I'm not sure.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-13-17, 12:46 AM | #34 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated again
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-13-17, 06:40 AM | #35 |
Loader
Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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Whats in the latest update??
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06-13-17, 06:43 AM | #36 |
Sailor man
Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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The Minimap now is fuctioning.. BUT the other Things are NOT solved..
The Letterr for the VLS are remaining doubled " Vertical Launch System,Vertical Launch System" beneath the Tube.. Then the Sub is Slower in the Map Campaign Screen. ALL this after loading an Auto Save. Here now a Screen from this doubled Letters.. |
06-13-17, 09:34 AM | #37 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I update the first post in this thread each time I update the mod
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-13-17, 09:35 AM | #38 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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06-14-17, 03:52 AM | #39 |
Nub
Join Date: Jun 2017
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just a ?
are you going to add the surface vessels as playable?
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06-14-17, 03:45 PM | #40 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
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I don't have the slightest idea how to do that. I read someone else is playing with this, but I'm not gonna just swipe their work LOL.
EDIT: I just talked with the person trying to do this, and they're not having any luck, because the player's ship is always classified as a submarine. So, we'll have to wait for the devs on that one. But being that it's a submarine game, I wouldn't assume they'll do it.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-14-17, 07:24 PM | #41 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
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Mod updated.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-15-17, 02:47 AM | #42 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Is there any kind of system for charging the batteries in the diesel subs or do they have unlimited endurance?
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06-15-17, 07:36 AM | #43 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
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Not that I could find. Apparently the devs didn't expect us to mod in playable diesel subs quite so fast LOL. I think I'd need their help to mod in something like that.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-15-17, 04:03 PM | #44 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Yeah, I was curious because I've never caught an AI diesel sub snorkeling either. I guess the assumption is that any encounter would happen within their battery range.
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06-15-17, 05:05 PM | #45 |
Nub
Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
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was woundering
on the red october is there a way to switch between pull potions i meant from reguler drive to Caterpillar? that way if one gets damage you could switch to the othe like in the movie?
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