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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#32 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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VERY nice.
![]() ![]() Add a new set of dials, replace the U-boat badge with an S-boat badge, replace the U-Flotilles with S-Flotilles (very easy when one uses this as a reference), add new "patrol grids" and we have a whole new game. I'd certainly play it. A 37mm Flak gun "upgrade" option would be nice. |
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#33 |
Eternal Patrol
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Ooooooh...AWESOME site!
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“Never do anything you can't take back.” —Rocky Russo |
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#34 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,750
Downloads: 11
Uploads: 0
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This looks truley excellent, im looking forward to it.
Heres hoping you can remove the depth gauge from the interface and unbind the keyboard commands such as C and P. |
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#35 |
Grey Wolf
![]() Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
Uploads: 0
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#36 |
Admiral
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What a nice work!
![]() go for it ![]() ![]()
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#37 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
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thats looks very promising, keep up mate
![]() grtz sturmer |
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#38 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Sweet
Keeping a close eye on this one Looking good so far and hope you get the rest done Be pretty cool to race into a convoy at 40 kts and let loose torps before legging it :rotfl: |
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#39 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Firing at BB's in this thing... heh, just imagining it brings back memories of taking on Star Destroyers in "X-Wing"
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#40 |
Navy Dude
![]() Join Date: Dec 2007
Location: Antwerp, Belgium
Posts: 178
Downloads: 74
Uploads: 0
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it looks very good.
1 question though, is there a limit on hiring crew? i mean it would be silly to fully load that boat like a type II. hehe sturmer |
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#41 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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You're my new god
My dream has come true...a surface command
![]() This was beyond my dream!A torpedo boat!i would have used even a trawler...but this is better! Thanks,and good work! Only a question,can i use eventually with GWX? |
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#42 |
Silent Hunter
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Fantastic work.
![]() I'm wondering if you have any sources for the interior, so that it can be modeled as well? Don't get me wrong - the external modding work you have completed so far is extraordinary. Also, do you think it would be possible to create a mod where you can actually play an S-Boat campaign, complete with appropriate interface screens, etc? That would be wonderful. |
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#43 | |
Stowaway
Posts: n/a
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The G7a or G7a/T1 torpedo was the standard issue torpedo for Germany during the early years of World War II. The torpedo was of standard German specifications for all U-Boat torpedoes of the war at 53.3cm (21in) in diameter, 7.163m in length, and with a warhead of 280kg Hexogen. The torpedo was of a straight running unguided design, stabilized by a gyroscope. The G7a was of variable speed, running a distance of 6km at 44kts, 8km at 40kts, and 14km at 30kts. The 44kts setting was used only by torpedo boats like the Schnellboote. (http://en.wikipedia.org/wiki/G7a_torpedo) Last edited by Albrecht Von Hesse; 02-02-08 at 03:50 PM. Reason: added the speed reference |
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#44 | ||
Stowaway
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#45 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Sorry.
I have not seen anything new ... For three years much modders tried to do playable units ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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