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Old 07-16-05, 06:55 PM   #31
Treeburst155
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A fresh install, patched to 1.4b fixed this editor problem.
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Old 07-17-05, 05:26 PM   #32
Treeburst155
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More on this problem that may be helpful to some. The cause is a corrupted MissionEditor.exe file. I don't know what ruins the file; but all I have to do to fix it is copy my backup MissionEditor.exe file to the working SHIII folder.

Treeburst155 out.
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Old 07-17-05, 07:59 PM   #33
Treeburst155
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Alrighty then, here's what is really happening....I think.

When I try to launch the Mission Editor with a desktop shortcut, the port graphics do not show up (LND files). If I launch directly from the SH3MissionEditor.exe in my SHIII folder. everything is fine.

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Old 07-19-05, 12:41 PM   #34
krigsmarine sailor
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Do you always have these problums with sh3 , its a awsome game though :/\rlz:
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Old 09-28-05, 06:00 AM   #35
andy_311
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Default Air raids over St Nazarie

Im trying to create a single mission where upon returning back to base your base is being attacked by heavy bombers something like in the campaign in latter years but more intense but I like to ask 2 questions.
I put in the aircraft that's no problem, but I can't find any flak enplacements for the harbours do they exsist?
Second of all my primary objective would be to shoot down as many aircraft as possible but in the objectives I cannot see anything for shooting down planes can somebody help me out please.
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Old 09-29-05, 12:24 PM   #36
FAdmiral
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I don't know about the objectives in air raids but if you want
some flak power over the port, position some hvy. German
warships in port and they will shoot down many planes.


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Old 09-29-05, 01:52 PM   #37
andy_311
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thanks for the advice
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Old 11-12-05, 02:01 AM   #38
von Buelow
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Default Ports - where to place them?

Do the "naval bases" go in the water, out, or half way in?
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Old 11-12-05, 02:03 AM   #39
Der Teddy Bar
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Default Re: Ports - where to place them?

Quote:
Originally Posted by von Buelow
Do the "naval bases" go in the water, out, or half way in?
They do not function, i.e. broken
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Old 01-07-06, 06:14 PM   #40
HanSolo78
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Default How to add harbours???

Hi,

i just faced the problem that i wanted to add a harbour on the map but the harbour structure does not show up in the mission editor.
just the icon for harbour is present.
any hint or idea for that???
thx for answers
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Old 01-07-06, 06:30 PM   #41
Perilscope
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I read somewhere that it's not functional, but i am not 100% sure. :hmm:
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Old 01-08-06, 06:12 AM   #42
HanSolo78
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Quote:
Originally Posted by Perilscope
I read somewhere that it's not functional, but i am not 100% sure. :hmm:
Hm.. can´t be cause Rubini and Travinski managed to add additional harbours.
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Old 01-22-06, 07:20 PM   #43
chrisell
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Default Viewing harbours / ports in the mission editor

Searched the forum, couldn't see anyone who'd asked this before and got a reply:
In the mission editor, how do you get it to show the shape of the ports instead of just the green/white icon? It's all well and good the sticky post telling you how to align ships to the port but that assumes you can see it in the mission editor, and I can't even on full zoom. All I see (after loading a land layer from the campaigns) is the icons showing where the port should be.
Help would be appreciated.
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Old 01-23-06, 03:26 AM   #44
booger2005
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I had trouble with this at first, too. I higly suspect your using the out of the box version of the mission editor. Patch 1.4b (or the one before?) included a new version of the mission editor that I believe reads the locations.cfg file and shows the actual shape of the ports. Are you using a shortcut for the mission editor? If so, delete it and create a shortcut for the mission editior icon now in you SHIII directory.
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Old 01-23-06, 11:18 AM   #45
chrisell
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Oh. Yeah - I'm using the link in my start menu. It never occurred to me they'd changed that in the latest patch. I'll give that a try.
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