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07-16-05, 06:55 PM | #31 |
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A fresh install, patched to 1.4b fixed this editor problem.
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07-17-05, 05:26 PM | #32 |
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More on this problem that may be helpful to some. The cause is a corrupted MissionEditor.exe file. I don't know what ruins the file; but all I have to do to fix it is copy my backup MissionEditor.exe file to the working SHIII folder.
Treeburst155 out. |
07-17-05, 07:59 PM | #33 |
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Alrighty then, here's what is really happening....I think.
When I try to launch the Mission Editor with a desktop shortcut, the port graphics do not show up (LND files). If I launch directly from the SH3MissionEditor.exe in my SHIII folder. everything is fine. Treeburst155 out. |
07-19-05, 12:41 PM | #34 |
Bilge Rat
Join Date: Jul 2005
Location: Maryland
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Do you always have these problums with sh3 , its a awsome game though :/\rlz:
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09-28-05, 06:00 AM | #35 |
The Old Man
Join Date: Apr 2005
Location: Oldham, Lancs,England
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Air raids over St Nazarie
Im trying to create a single mission where upon returning back to base your base is being attacked by heavy bombers something like in the campaign in latter years but more intense but I like to ask 2 questions.
I put in the aircraft that's no problem, but I can't find any flak enplacements for the harbours do they exsist? Second of all my primary objective would be to shoot down as many aircraft as possible but in the objectives I cannot see anything for shooting down planes can somebody help me out please. |
09-29-05, 12:24 PM | #36 |
Pacific Aces Dev Team
Join Date: Sep 2001
Location: Atlanta, GA, USA
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I don't know about the objectives in air raids but if you want
some flak power over the port, position some hvy. German warships in port and they will shoot down many planes. JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
09-29-05, 01:52 PM | #37 |
The Old Man
Join Date: Apr 2005
Location: Oldham, Lancs,England
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thanks for the advice
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11-12-05, 02:01 AM | #38 |
Stowaway
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Ports - where to place them?
Do the "naval bases" go in the water, out, or half way in?
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11-12-05, 02:03 AM | #39 | |
Blade Master
Join Date: Jan 2002
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Re: Ports - where to place them?
Quote:
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01-07-06, 06:14 PM | #40 |
Sea Lord
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How to add harbours???
Hi,
i just faced the problem that i wanted to add a harbour on the map but the harbour structure does not show up in the mission editor. just the icon for harbour is present. any hint or idea for that??? thx for answers |
01-07-06, 06:30 PM | #41 |
Sonar Guy
Join Date: Dec 2005
Location: Montréal
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I read somewhere that it's not functional, but i am not 100% sure. :hmm:
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01-08-06, 06:12 AM | #42 | |
Sea Lord
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Quote:
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01-22-06, 07:20 PM | #43 |
Nub
Join Date: Apr 2005
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Viewing harbours / ports in the mission editor
Searched the forum, couldn't see anyone who'd asked this before and got a reply:
In the mission editor, how do you get it to show the shape of the ports instead of just the green/white icon? It's all well and good the sticky post telling you how to align ships to the port but that assumes you can see it in the mission editor, and I can't even on full zoom. All I see (after loading a land layer from the campaigns) is the icons showing where the port should be. Help would be appreciated.
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Chris L. |
01-23-06, 03:26 AM | #44 |
Engineer
Join Date: Jan 2006
Location: Akron Ohio
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I had trouble with this at first, too. I higly suspect your using the out of the box version of the mission editor. Patch 1.4b (or the one before?) included a new version of the mission editor that I believe reads the locations.cfg file and shows the actual shape of the ports. Are you using a shortcut for the mission editor? If so, delete it and create a shortcut for the mission editior icon now in you SHIII directory.
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01-23-06, 11:18 AM | #45 |
Nub
Join Date: Apr 2005
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Oh. Yeah - I'm using the link in my start menu. It never occurred to me they'd changed that in the latest patch. I'll give that a try.
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Chris L. |
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