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03-20-11, 03:34 PM | #31 |
Sea Lord
Join Date: Mar 2010
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4 bearing method is still the only realistic method to use for those concerned about the realistic play. Pinging a convoy is like and open invitation to be killed. But the 4BM require time and patience.
Usually, when Im tracking a convoy I do it on a more personal way. Im just listening very careful and try to determine if the contact is closing or not and what type of sound is it.. a convoy, a single target, warships etc. Then I mark the bearing, surface and race in that direction. Every 15 minute I dive, stop engines and listen again and so on until I make a visual contact with the target. After that, things are a bit more easy.. its time to determine a precise bearing, speed and also plan an attack depending on the convoy size, escorts, weather etc. |
03-20-11, 03:47 PM | #32 |
Ocean Warrior
Join Date: Dec 2010
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i like to play realistic also and i am an patient person... but after this sh5.exe patch i have not the patience to use the 4 bearing again... i use this method from tutorial only to hunt in heavy fog day and to find an cource of an hydro spoted contact...
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03-20-11, 03:56 PM | #33 |
Seasoned Skipper
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Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.
THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies. |
03-20-11, 04:04 PM | #34 | |
Ocean Warrior
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03-20-11, 04:26 PM | #35 | |
Seasoned Skipper
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Here are some links. They are for SH4 but the principles are the same and work for SH5. Just make sure you don't have the periscope linked to the TDC or it will throw off your TDC data inputs. Dick O'Kane Targeting video download Dick O'Kane Sonar only video download (the difference here is that he uses pinging to find range I believe. So again we are limited by the uboat's available technology) DIck O'Kane written tutorial The bottom-line is that if you can get speed and course by some other method while submerged (like 4 bearing method) you don't need an accurate range to carry out a Dick O'Kane attack. The 90 degree setup of your sub to the targets course cancels out the need for an accurate range. |
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03-20-11, 05:18 PM | #36 |
Sparky
Join Date: Apr 2010
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Hi Stoianm,
just watched your tutorials! Well done, will try real nav next time! Greets MiTon |
03-21-11, 02:17 AM | #37 |
Soundman
Join Date: May 2009
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Nice job !!! Grat video !!!!
Thanks It's what I need to understand some functions of TDW mod |
03-21-11, 02:25 AM | #38 |
Ocean Warrior
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03-21-11, 03:19 AM | #39 |
Commodore
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Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.
And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit. |
03-21-11, 03:21 AM | #40 | |
Ocean Warrior
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03-21-11, 05:07 AM | #41 |
Ocean Warrior
Join Date: Dec 2010
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stoianm Manual TDC using Real navigation and Realism100%
Hi,
i just made a new video tutorial: stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5 1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100% 2)How to choose the best position before making the final attack on an ship using Real navigation 3)How to add al the data in the TDC and how and when to fire your torpedoes 4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5 5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working 6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel To play in this manner you need to have installed this 3 mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith 2)NewUIs_TDC_6_4_0_Real_Navigation 3)Trevally Automated Scripts v0.5 See post #1 for details |
03-21-11, 05:25 AM | #42 | |
Silent Hunter
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This Thread I´ve added to my "Favorites" (Bookmarks) for a faster find in Internet Explorer / Firefox ! |
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03-21-11, 05:28 AM | #43 |
Ocean Warrior
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tnx... in next tutorial i will show you an secret methode (Karl Dönitz teached me this one) how you can sunk fast an ship when you have guests on your Uboat and when you have an novice navigator
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03-21-11, 07:43 AM | #44 |
Navy Seal
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Very nice. Please duplicate post to this thread for preservation:
http://www.subsim.com/radioroom/showthread.php?t=162521 |
03-21-11, 07:45 AM | #45 | |
Ocean Warrior
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