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01-04-22, 11:59 AM | #31 | ||||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 01-04-22 at 12:11 PM. |
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01-04-22, 12:10 PM | #32 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Regardless, he was an interesting chap.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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01-04-22, 12:18 PM | #33 |
Gefallen Engel U-666
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Bottom line: any kaleün who survived the Atlantic Battle's 75% mortality rate; in, arguably, the biggest, longest single battle of WWII; is an interesting chap!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-05-22, 12:10 PM | #34 |
Ocean Warrior
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Eetere, even the modded escorts aren't to difficult to evade especially with how silent running works in the game, plus the depth charges have been "dumbed down" in all the mods so with a little practice you'll get the hang of it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-06-22, 04:47 PM | #35 | |
Sailor man
Join Date: Mar 2006
Posts: 45
Downloads: 4
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01-07-22, 02:01 AM | #36 |
Navy Seal
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01-07-22, 02:24 AM | #37 | |
Navy Seal
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Welcome to SH (be it 3,4,or 5) with mods lol. Thing is, real depth charge attacks often lasted in excess of four hours, sometimes days on end, to the point sub captains have to make the decision to surface and scuttle the boat or go out fighting. Part of the fun and challenge of the sim, is enduring the attack and just barely escaping. Should you escape and navigate the learning curve. SH 3/4/5 out of box is a light simulation, but with most mods it becomes simulation, not a shallow arcade game. Yes, a destroyer circling for hours making runs is part of the fun of the sim, the challenge. However, there are things you can do about this. Main thing, is do not give up, do not quit. Being a simulation, you can't just go in blazing, you have to think, attack at right time and place. Shallow depths always upp the danger factor and should be avoided. Find thermal layers, go as deep as possible, run silent, change course after each depth charge attack, never maintain same course, use bursts of speed when they are passing overhead so depth charges do not fall right on top of you. Of course have to monitor battery levels. Never attack unless have full battery charge, plenty of fresh air in boat, compressed air etc. Navigate the learning curve and you will find you will learn the tactics used by AI. However, things, as they should, get very difficult as war goes on, thus the high uboat casualty rate. Good luck, don't give up. |
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01-07-22, 09:26 AM | #38 |
Ocean Warrior
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1. Go deep. Very deep, more than the actual commanders did on a routine basis but in the game you must. 230 meters + deep. Don't be afraid to experiment to find out the boat's limit which is reached when you start taking minor damage from the depths; bolts popping, etc. You'll have time to recover.
2. Set speed to one knot. 3. Have silent running always on. If you use Stiebler's silent running mod (and you should) you'll very slowly (wish it as quicker) sink in this state but that's ok. If needed, raise your boat a bit and start the process over again. 4. Set course going away from the target (convoy). After a bit, this encourages the escorts to leave. You'll escape every time then. I.e., I routinely escape NYGM, GWX escorts with this method including several at the same time, any stage of the war.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 01-07-22 at 09:34 AM. |
01-07-22, 12:41 PM | #39 |
Gefallen Engel U-666
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The true nature of lesser masochism
Considering that, of the 90,000 who surrendered at Stalingrad, only 5,000 came back (over 90%) opting for the Kreigmarine's U-boat arm with only a 75ish % mortality rate, better food, and not freezing while addicted to Pervitin would entice any sensible young Nazi. Strangely, the primary weapon of WWII was STARVATION; the German U-boats waging the longest tonnage Battle of the Atlantic to starve England, and the British likewise; blockading the Festung Europa...with greater success, as the American forces, incl. submarines proceded to do likewise in the Pacific, isolating island garrisons without supplies enroute to Tokyo and glorious victory. Essentially castle seige warfare on a grand scale...nothin' good militarily goes outta style!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-09-22, 02:54 PM | #40 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
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That's why I also randomize the crush speed in the *.zon file and not only the depth. Only randomizing the depth and then being able to 'safely' test the depth is a bit boring With a randomized crush speed high enough to prevent a safe test, things become more exciting Best, LGN1 |
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01-09-22, 04:03 PM | #41 | |
Ocean Warrior
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Great idea ! Off to do some editing.....
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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01-10-22, 03:23 AM | #42 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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How does one go about finding thermal layers?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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01-10-22, 03:25 AM | #43 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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I use the Sh3_Cmdr Option for randomizing the crush depth. Do you happen to have any experience with this?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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01-10-22, 11:36 AM | #44 |
CTD - it's not just a job
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In SH4, you dive while at 1x TC so that you can hear the voice prompt of "Passing thermal layer", and then make a note of that. Take the boat 50-60 feet (17-19m) below that, and your shears should be below the layer also. Depending upon how a mod is set, you might be next to "invisible" below it, or barely have any help from it at all. I do not remember there being a voice prompt for that in SH3 in all the years I've played it... I don't know if it's even modeled in the game... However, in the original Silent Hunter game from SSI / Aegis, you had a "bathythermograph", a gauge that was mounted on the sub's hull sometime mid-43, and read the temperature of the water - or simulated it did anyway... You had to watch the needle move to find the thermocline layer, which varied in both depth and intensity as you moved, as in real life... so what happened with that functionality in the game from SH1 to SH2 and beyond is anybody's guess... lol - there is a formula online to estimate it by season and water depth, but I cannot find it now, and it most likely was not available to Kaleun's in the 40's anyway...
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01-10-22, 12:29 PM | #45 |
Gefallen Engel U-666
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...and I know for a firsthand fact that, submerged at 100 feet hunting 3', 40lb. Ling Cod in my Aussi neoprene (alberich??!) dive-suit, Montery Bay kelp forest water is 32F. ie: freezing The Great Whites that famously congregate there prefer a warmer higher clime and elephant seals or surfers on the surface for dining!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 01-10-22 at 12:38 PM. |
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