SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-10-13, 03:20 PM | #31 |
Chief of the Boat
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Looking forward to positive outcomes as a result of joint collaboration.
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Wise men speak because they have something to say; Fools because they have to say something.
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08-10-13, 03:30 PM | #32 |
Chief of the Boat
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Okay, enough is enough.....anyone has a gripe with somebody then please take it to PM.
I thank any future participants in advance for their cooperation.
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-10-13, 07:14 PM | #33 | |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
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Quote:
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08-10-13, 11:38 PM | #34 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
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umm..... this is the MODS forum, you knew that right?
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08-11-13, 01:38 AM | #35 | |
Hellas
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Quote:
you have a pm lets move on ,only to the theme of Backer's mod
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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08-11-13, 01:43 AM | #36 |
Hellas
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A question
@Backer ,
i am just curious to know your opinion on the following, at my post 7 i asked you this : ''can you do something at the act files which is controling the ''intelligence'' of enemy and make it more clever ? i mean something like random routines when enemy is detecting the submarine or random routines when enemy is attacked by submarines'' you think that it is possible to do something like this ? altering the AI intelligence will be a real big explode to gameplay
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
08-11-13, 02:30 AM | #37 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
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Backer,
You have created an exciting new mod....thank you for the creative work After taking a break from SH3 to work on a few Summer projects it was a joy to come back on the forum and find this mod. Makman94...thanks for the beta testing. Kelly621 |
08-11-13, 11:24 AM | #38 | |
Mate
Join Date: Nov 2012
Posts: 58
Downloads: 8
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Quote:
Last edited by backer; 08-12-13 at 02:40 AM. |
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08-16-13, 12:44 PM | #39 |
Mate
Join Date: Nov 2012
Posts: 58
Downloads: 8
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It seems I have to find a super understand English friends to help me to look at this sentence.
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08-16-13, 12:47 PM | #40 |
Chief of the Boat
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It is not very complimentary I'm afraid and if I come across anything of a similar nature in the future I will be taking action against whoever the author is.
I have already asked for peace and civility previously.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-16-13, 12:59 PM | #41 | |
Mate
Join Date: Nov 2012
Posts: 58
Downloads: 8
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Quote:
At the time of communication, you use the sentence is very long.Can you use some phrases?please. |
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08-16-13, 01:50 PM | #42 |
Chief of the Boat
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PM me your nationality and I'll try and have somebody explain it to you.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-16-13, 01:54 PM | #43 | |
Mate
Join Date: Nov 2012
Posts: 58
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Quote:
So, you can use any IDE edit of your code, and use linker make a .act. Last edited by backer; 08-16-13 at 02:25 PM. |
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08-21-13, 05:46 AM | #44 |
Swabbie
Join Date: Aug 2011
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well said jimbuna. pls calm down guys and support one another, that's why we are all here anyway.
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08-21-13, 03:22 PM | #45 |
Pacific Aces Dev Team
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I can't download the mod, can someone please put it elsewhere?
Manos, you have tested it already ... will it work with campaign, is there a need to script wolfpacks, etc?
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wolfpack |
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