SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-29-21, 02:34 AM | #31 | |
Navy Seal
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Thanks, let me know how it goes. Starting an Asiatic Career with USS Seal (Salmon class) in 1941 myself. I made it through war with a Gato finally without getting killed once (came close though) , want to see if can do it with a "lesser" boat. |
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09-29-21, 04:31 AM | #32 |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
Uploads: 0
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I LOVE YOU!!!
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09-29-21, 05:48 AM | #33 |
Navy Seal
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09-29-21, 05:54 AM | #34 |
Navy Seal
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Something I forgot about guys is in the Sargo/Salmon classes, I adjusted their periscope depths when hit the P key to 60 feet so so much scope is not exposed during observations.
Problem is this only works for for later war modifications to the sail, early war scopes won't break water at that depth, so for now will have to set 54 feet manually. Later today I will edit the file and release the edited file to use in early war. Been a long time since played with a Salmon Class, forgot about the issue. |
09-29-21, 06:40 AM | #35 | |
Sea Lord
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redownload
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today on the bridge !! .. I will start the assembly and will keep you informed see you soon thank you ... |
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09-29-21, 06:48 AM | #36 |
Navy Seal
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This boys and girls is why you identify targets at night...
I forgot to mention this in the README apparently and was just reminded.
First patrol in the update . USS Seal SS-183 (Salmon Class) December 16 1941 NW tip of Luzon. 0439 lookouts spot a surfaced submarine bearing 340 7200 yards. coming toward us at 12 knots, already ahead, perfect set up for a shot. Go to GQ and pull ahead for tracking until have some daylight. Dive and approach , out doors open range at 1200 yards. Up scope, enough light now to see, target it is a US submarine(!) . Immediately, wen tto 200 feet and turned away. OF course, if had torpedoed him, even by mistake, career would have been over. While these encounters are rare, there are now US submarines (surfaced and submerged) prowling the waters, so use caution in what you shoot at. Especially in the dark of night, not always easy to see. Applies for hospital ships etc. Will post screenshots when back in port. |
09-29-21, 07:00 AM | #37 |
Helmsman
Join Date: Feb 2009
Posts: 110
Downloads: 472
Uploads: 0
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I've spent the last hour going through the read-me's.
WOW!!! I am so exited!!! Thank you!! |
09-29-21, 07:03 AM | #38 |
Sea Lord
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have you already integrated: Ship Pack for TMO Allied Ship Pack for TMO in the full version? if I understood correctly, the new version already has them, doesn't it?
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09-29-21, 07:15 AM | #39 | |
Navy Seal
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No it has not been integrated, both Allied Ship Pack and the TMO ship pack are REQUIRED to use the mod. Install in the order specified in the README. |
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09-29-21, 07:50 AM | #40 |
Sea Lord
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yes I saw the redame .. that's why I'm asking the question .. I just took them ... I had download link problems ... !!! this is often the case on Subsim either on Chrome or Edge it becomes painful ... it is strange that this often occurs at subsim .. on other forum I do not have these problems well I started to assemble thank you ..
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09-29-21, 08:30 AM | #41 |
Sea Lord
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graphic
I have the following problem have you set up sea life?
It starts well while the assembly is not finished ... !!! my list mod [MODS] TriggerMaru_Overhaul_2-5_UpdateBH Revised Final=1 Nav Map MakeOverTMOUpdate=2 NavMapMakeOverTMOUpdatePatch=3 AlliedShipsTMO=4 ShipsforTMO=5 |
09-29-21, 09:02 AM | #42 | |
Navy Seal
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09-29-21, 09:14 AM | #43 |
Sea Lord
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09-29-21, 09:50 AM | #44 |
The Old Man
Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Where can I find that?
__________________
-Arlo |
09-29-21, 10:20 AM | #45 |
Navy Seal
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