SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-17-21, 12:28 AM | #31 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Quote:
Thanks for your reply!
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08-17-21, 12:31 AM | #32 | |
Admiral
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Quote:
Hope this helps. M. M.
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08-17-21, 04:32 AM | #33 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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Quote:
I use this Mod for the plants in the seabed https://www.subsim.com/radioroom/sho...71&postcount=1 Best Regards Toyotagt86 |
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08-17-21, 10:08 AM | #34 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Thanks a lot MM and Toyotagt86 for your replies! It really looks fantastic!
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08-17-21, 10:28 AM | #35 | |
Sea Lord
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yesterday my laptop with Mgui 1366x768 ... I created my own resolution !! is op .. left to play .. because you had put the must or it was necessary Mardigan ... The Mgui is superb !!! remarkable work .... Thanks to the creator -suggestion you must integrate 'Navigation map SH3 2021 new by Arthem |
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08-21-21, 05:26 PM | #36 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 372
Uploads: 0
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Campaigns & difficulty in comparing this to WAC
So this is basically an all-in-one compilation mod with GWX 3.0 included. Can you tell me the difference then between your compilation mod, Onalex compilation mod and WAC that acts as a overhaul/compilation mod in itself? i'm guessing the difference is WAC has RND campaign files/layers modified to make a harder/more realistic campaign wise (less single shipping contacts, less convoy encounters and better AI) with compilation of mods where as your mod keeps GWX 3.0 as default and just adds the most popular mods to it.
By the way if so I like your idea to appease less of the hardcore subsim players that just want a default GWX 3.0 equipped with the best mods, instead of a overhaul mod that makes the campaign too difficult. Last edited by kyle9154; 08-21-21 at 05:44 PM. |
08-22-21, 02:00 AM | #37 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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RND campaign
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I use the RND campaign from the StNazWhvV6 RND Campaign Layer with Zigzag Mod I only use the Eye candy effects from the WAC 5.2 and OneAlex MOD such as water splashes, Full interior Best Regards Toyotagt86 |
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08-22-21, 06:02 AM | #38 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 372
Uploads: 0
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Thanks for the help
Thanks for quick reply, I went with Onealex's compilation because people have stated that yours needs to be tested fully so may come back to you in near future, thanks again.
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08-22-21, 06:42 AM | #39 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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greetings
Best Regards ToyotaGt... Your mod is like others big modes,OneAlex,Gwr,Gwx,Ccom ?....I would like to try your mod with multi sh3,by the way I have excellent OneAlex mod alredy
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08-22-21, 07:09 AM | #40 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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re:Greeting
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I think so, and my mod contains the multish3 I already changed the Save Folder. Best Regards Toyotagt86 |
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08-22-21, 07:14 AM | #41 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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about your mod
Thank for reply...I played a lot sh3 mods especially OneAlex and Gwr,they are really good... One question more please,do I have to install unmoded vanila sh3 game and then copy your mod in
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08-22-21, 09:45 AM | #42 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 520
Uploads: 0
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Re:about your mod
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Best Regards Toyotagt86 |
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08-22-21, 10:59 AM | #43 |
Engineer
Join Date: Jan 2014
Location: Serbia
Posts: 208
Downloads: 198
Uploads: 0
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greetings
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08-22-21, 01:52 PM | #44 |
Sea Lord
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Effect Upgrade MOD
I just installed for the "stiebler" options what do you recommend? I thank you for your work which already seems to be going in a very good direction ...
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08-22-21, 02:08 PM | #45 | |
Admiral
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Re: What options...
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With the Stiebler side, I left CAM-ship, minimum TC fix, Weather meter & Radar on Turms uncheck marked. For the hsie section... I unchecked: war news & wolfpack-less contact reports. Know that the M36B, is in the roster\sea & Sea folders... but not sure if the campaign_rnd & campaign_scr files are edited (properly) to allow for the actions of the CAM use... Also, the M36B.cfg would need being properly edited, to mark it as “UnitType=8” & for the proper air use of adding in the changing of the aircraft in its Airbase from one FLBHurricaneMk1 to one CAMHurricane This, in both the Roster\Sea & Sea folders... So, to avoid any possible CTD's.. I made sure the CAM box was unchecked... for now. Hope this info helps. Regards, M. M.
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