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11-04-17, 07:49 AM | #31 |
Stowaway
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That was the right way ! I put out of the .dat file the big textures, and now SH3 runs fine ! Thank you Sir !
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11-04-17, 09:23 AM | #32 |
Admiral
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Here's my own WIP version assembled for trials:
Note old paddle tug's textures... Just a question: how we can release those works without copyright problems? Can we ask someone permissions for fair use? Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-04-17, 11:41 AM | #33 | |||
Stowaway
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I know you also like destroyers ... What do you think about this one ? |
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11-04-17, 07:11 PM | #34 |
Commander
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@VonDos & kendras:
The tug looks good with the original well as with the SH textures. Whom to ask for permission to release the models? Those who ripped and uploaded them? The original owner? The release of the ripped models is likely covered by the webpages statement that all models are only for private use. Is non-profit distribution of the models for other games alos covered? No idea. I will use the models as already stated -- as kind of 3D plans for my own creations in case I cannot find useful plans. There are already models of the Gnevny-/Gremyashchiy-/Project 7-type destroyers in SH3/SH4. They are rather simple. The WoW model, however, is a different thing. It captures nicely the fine lines of those ocean greyhounds. The Italian design influence is striking |
11-09-17, 05:51 AM | #35 | |||
Stowaway
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------ Another question : is it possible to make a sea unit separate in more than 2 parts when it's hit by a torpedo ? |
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11-09-17, 12:57 PM | #36 |
Commander
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