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01-26-07, 09:18 AM | #31 | ||
Stowaway
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01-26-07, 09:21 AM | #32 |
Lucky Jack
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You can always use the shift+F2 to go to the extra compartments.
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01-26-07, 09:21 AM | #33 |
A-ganger
Join Date: May 2004
Posts: 79
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nvdriffer may be right.
making thoses compartiments playable may be not possibile I don't think that this mod as to be interpreted as other than "open hatches" !!! just a very nice eye candy mod but the problem are the lights that have to be clonned ( i guess, as i do not know how they works at all) from the main compartiment as they have to change to red by night. |
01-26-07, 11:44 AM | #34 | ||
GWX Project Director
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I hope like hell it works though. Its really funny, the different mods have opened up so many new things and entirely new operational areas... but parts of your own U-boat remain "UNDISCOVERED COUNTRY!!!" Keep up the good work Urfisch!!! Don't stop!!! |
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01-26-07, 11:45 AM | #35 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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At least if he can't place it as we wished, we will certanely have a new visual dimension on the Command room insted two closed Grey round Hatchs...
But I'm almost sure as sayed it on mi previouse post, that this is an hardcoded Stuff, and it will not be possible to add new compartements and interior life on them, as the rest of the fully playable compartements...:hmm: |
01-26-07, 11:56 AM | #36 |
Lucky Jack
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I dont care about having working stuff/crew members in the new compartments, I´m happy to just have them there.
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01-26-07, 12:15 PM | #37 |
Chief of the Boat
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Great work this ...let's hope it's within the realms of possibility
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01-26-07, 12:17 PM | #38 | |
GWX Project Director
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01-26-07, 12:23 PM | #39 |
Stowaway
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It might not be all that difficult as it seems. It's always appeared to me that the game had the intention of moving to additional compartments but was never implemented, so the hard coding might already be in place, but what lacks is the additional things to work.
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01-26-07, 12:29 PM | #40 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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Oh my god!!!!!!!!!!! Cool, if this can be implemented in the game, plus the minor corretion plus, NYGM mod of the observation periscope in the right place, plus seeing the shaft of the atack periscope and some things more and the game will have a new and fresh face.
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01-26-07, 12:37 PM | #41 | |
Chief of the Boat
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01-26-07, 04:42 PM | #42 |
Crusty
Join Date: Apr 2005
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Be sure to try to reuse existing textures to save on memory and keep any new areas consistent looking.
Shouldn't be too difficult to actually replace the existing 3d models with new ones, but as he says, the devil is in the details of crew members and working gadgets. |
01-26-07, 05:59 PM | #43 |
The Old Man
Join Date: Jul 2006
Location: Virgina Beach
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The raido room might be a problem though. Since it might interfeir with the original raido room.:hmm:
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01-26-07, 06:03 PM | #44 | ||
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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GWX is top, but I think there is no harm to improve more the game. |
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01-26-07, 06:32 PM | #45 | |||
Chief of the Boat
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