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12-11-15, 11:28 AM | #4426 | |
Navy Seal
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Quote:
I have not played 2.7 at all so I have no idea what the changes are from 2.5. I'd wager the fix is included. For those who are interested, I'll go ahead and upload it tonight unless, AND THIS IS FAIR WARNING TO ANY WHO WOULD OBJECT!!, unless somebody with a very good reason and good credibility comes up with a reason that I should not. I guarantee that v 2.7 is totally authentic, 100% Ducimus' work and would have been the next version of TMO.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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12-12-15, 06:59 PM | #4427 |
Navy Seal
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Trigger Maru Overhauled v2.7 is released in its own thread, for better or worse. The ghost of Ducimus may rise up to smite me!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-13-15, 08:30 PM | #4428 |
Navy Seal
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The ghost did indeed smite me. Research by fitzcarraldo and aanker seems to show that the version number here must be in error. I also looked at the Balao submarine files and all modification dates are older than those in v2.5.
So something is very wrong here and this should not have the version 2.7 number on it. V 2.5 remains that latest version of TMO.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
01-30-16, 12:52 AM | #4429 |
Helmsman
Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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Decided to fire up SH4, and TMO (haven't played in... 3? 4? 5 years?)
This time around, I am sticking with just TMO, instead of RSRDC mod as well. Just to see how it is. I got assigned to patrol the Marshall Islands... spent a good month just zig zagging back and forth with no luck. Is this... normal? |
01-30-16, 01:48 AM | #4430 | |
What's happenin' Cap'n'?
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Quote:
I'll give this thread a bump so maybe someone with a better memory will see it.
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USS COPPERFINS-05
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01-30-16, 10:34 AM | #4431 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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Whether using TMO 2.5 or TMO 2.5 + RSRDC I've never encountered much in the Marshalls besides an occasional small freighter. If you can get past the nets, several atolls have ships at anchor if you want, but getting to them can be painful, and you have to do it submerged due to shore emplacements. All in all, the Marshalls and Gilberts are low traffic areas (in my experience).
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Run Silent, Run Deep, and Sink 'em All |
01-30-16, 02:33 PM | #4432 |
Helmsman
Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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Thanks for the replies.
Does the shipping lane map that came with the game still an accurate representation of the ship traffic in TMO? EDIT: Just completed a second patrol west of the Mariana Islands and North of Guam. Not one contact. Air or ship. Am I missing something? Did something get installed wrong? These are the mods; TMO 2.5 TMO ALT JS Radar Perf TMO 25 Small Patch Improved Stock Env. v 3 TMO & RFB ISE New clouds + Waves ISE Realistic Colors Last edited by BooBooLovesAll; 01-30-16 at 03:21 PM. |
01-30-16, 06:08 PM | #4433 | |
Argentinian Skipper
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Quote:
http://www.subsim.com/radioroom/down...o=file&id=2735 Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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01-30-16, 10:38 PM | #4434 | |
Helmsman
Join Date: Dec 2006
Posts: 106
Downloads: 32
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Quote:
Any clue why I ran into no aircraft? Found that odd. |
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01-31-16, 04:13 PM | #4435 |
Helmsman
Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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Not to sound like a broken record, but, even after using the shipping lane areas, I did two patrols without spotting one ship, and no aircraft.
The major odd piece was I was able to get a warship sound contact. I made a bearing towards the contact, and went full speed. After awhile, I lost sound contact, but was told that I had a visual on the target. I continued to look through the binoculars, but didn't see one even though I was being told the target was closing. After closing about 8000 feet, the target just "vanished". Maybe it was a sub, but, it was odd. Even after that, and 2000 + miles, I never had another contact again. |
01-31-16, 07:46 PM | #4436 |
Gefallen Engel U-666
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Welcome back
BooBooLovesAll!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-31-16, 09:59 PM | #4437 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
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Quote:
In the Marianas, I would be cautious running on the surface during daylight hours, especially around Saipan that did have a large airfield. I never see any since I'm always submerged during daylight in this area. I don't see many ships in this area either. On Saipan's West Coast is the port of Garapan. If you get tired of 'lurking', you can always sink one or more of the docked ships found there. Very dangerous - its a long ways in, and a longer ways out (hard on your air supply), but sometimes worth the effort. If you're wanting to see aircraft, just try running on the surface during daylight around Garapan. I can guarantee you'll see plenty. If you don't, then somethings wrong. Uninstall the game, and Format C:\. Reload your system, install the game (and mods), and enjoy. (I hope you know I'm only kidding ) Good luck, and good hunting! Roger Dodger God bless Electric Boat!
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02-06-16, 04:44 PM | #4438 |
Bilge Rat
Join Date: Feb 2016
Posts: 1
Downloads: 12
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Author of Recognition Manual Mod?
I notice that TMO 2.5 has a nicely-modded recognition manual. I was trying to find just the recognition manual in a separate mod but I couldn't find one anywhere (really surprising!). So, I decided to extract just the recognition manual part of TMO 2.5 and was hoping to post it up as a standalone mod (for stock 1.5), but wanted to get the appropriate permissions. Who do I need to get permission from?
Thank you! |
02-07-16, 01:25 AM | #4439 | |
Navy Dude
Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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Quote:
SilentPrey |
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03-07-16, 08:37 PM | #4440 |
Bosun
Join Date: Sep 2012
Posts: 61
Downloads: 86
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Thought this was weird. I started a new career and did my first patrol. I had so much damage on return that it said my Porpoise class boat had to be scrapped and I would get a new one. But the boat I got was a Narwhal class boat.
The Narwhal is an older boat, no? How come the game didn't give me a Porpoise or a newer class boat? Does the game simulate the actual amount of boats in service at the time? I know there were only 10 Porpoise class boats made so if the other 9 are in use the game won't give me another one because there are none left? |
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