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Old 02-24-22, 09:29 AM   #4411
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Did you get it downloaded Conor4011 after following fitzcarraldo's advice?
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Old 02-24-22, 12:52 PM   #4412
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Hi everyone,

i have a question about sinking mechanic in this great mod.

So, consider that i hit a ship with two torpedoes, it stopped and is rolling to starboard. how can i know, that ship is going to sink somewhen. or if there are no sinking dynamic (in, say, 30 mins), i should hit it more?

thanks in advance.
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Old 02-24-22, 03:25 PM   #4413
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Welcome to SubSim Conor4011
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Old 02-24-22, 03:43 PM   #4414
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Quote:
Originally Posted by woland595 View Post
Hi everyone,

i have a question about sinking mechanic in this great mod.

So, consider that i hit a ship with two torpedoes, it stopped and is rolling to starboard. how can i know, that ship is going to sink somewhen. or if there are no sinking dynamic (in, say, 30 mins), i should hit it more?

thanks in advance.
As they say: "Ya never know"... - but seriously, you just don't know sometimes. We activated the red flare that some ships (roughly half) will shoot up when in trouble, but those will shoot sometimes when the ship really isn't quite in trouble yet, just a holed hull... Most of the ships in the mod do have at least a modicum of a sinking effect, especially the older ones, and probably half of the newer ones, but it does depend upon the ship's author and to how they built their ship as to whether the sinking mechanics have been tweaked. Most of the ships you encounter though do have a semblence of "damage control", where you will see a damaged ship maybe pause for a while, while "repairs" are made, and then they'll take off again, and sometimes, the bow of the ship will be below the waves when they do, and that does happen a pinch unrealistically (game mechanics)... so it varies. Other times, a ship takes a hit, and an hour later it sinks from the flooding and fire damage. Other times, a ship might take 8 or more torpedoes to sink it, such as the bigger ocean liners, or the Yamato, which might take 12 torpedoes to sink, then the next time you encounter those same classes, it only take 4 and nine torps to sink them. Or, it might be one torpedo and the ship is gone in 60 seconds, and you'll get a "She's taking on water and going down, sir!" message right away...So it depends upon what ship it is, where you hit it, how much damage your torpedo inflicted (that "effect" can vary also with each "hit"). The crew rating of the ship also come into play, as to how well they cope with the damage inflicted... When in doubt, give 'em another fish, or if you have the time and inclination to hang around, try to wait them out. One thing to remember though, if they got a message off, and you are within range of any "help" for them, you might see a plane or two, or even a DD response, so be careful of your choice... lol
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Old 02-25-22, 04:44 PM   #4415
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Default Return to NB Guam Issue

In Tench, left from NB Guam on January 11, 1945 to patrol ECS. Snagged 65,000 tons and headed back to Guam after spending all torpedos. Took a precautionary Save at about 1,080 NM from NB Guam as of Game Day January 28, 1945 and proceeded. Arrived on 1/30/1945, was awarded a NC, and went to dock. Nothing. CTD.

Reloaded the Save game from Game Day January 28. Took another Save at 100 NM from Guam on January 30, 1945 and proceeded to dock. Was awarded a Bronze Star this time (interesting that it changed) and requested to dock. Nothing. Another CTD

I can email the Save file (either one), but they don't show an arrival back to NB Guam. Never had a CTD on arrival to a base!
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Old 02-25-22, 06:26 PM   #4416
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If you have the Save with the Navy Cross, I'll take that, or the one with the Bronze Star, but you'd probably want to try to keep the higher award... lol - my guess is that the next mission assignment is crashing you... maybe...

- if you want to include the whole folder, I might be able to fix this and send you the whole thing back... but it might not be a small enough archive...
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Old 02-25-22, 07:36 PM   #4417
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Quote:
Originally Posted by torpedobait View Post
In Tench, left from NB Guam on January 11, 1945 to patrol ECS. Snagged 65,000 tons and headed back to Guam after spending all torpedos. Took a precautionary Save at about 1,080 NM from NB Guam as of Game Day January 28, 1945 and proceeded. Arrived on 1/30/1945, was awarded a NC, and went to dock. Nothing. CTD.

Reloaded the Save game from Game Day January 28. Took another Save at 100 NM from Guam on January 30, 1945 and proceeded to dock. Was awarded a Bronze Star this time (interesting that it changed) and requested to dock. Nothing. Another CTD

I can email the Save file (either one), but they don't show an arrival back to NB Guam. Never had a CTD on arrival to a base!
the award downgrade happens to me all of the time.
i encounter the situation when i absent-mindedly accept an upgrade that i do not want, reload the previous save, complete the mission, refuse the upgrade an receive the next lowest award.
happens.every.time.
i just press on. nothing to see here.
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Old 02-25-22, 07:42 PM   #4418
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Default elite DD exhibit different qualities/performance

ok, so i need this explained to me. in small words.

i encounter a convoy with elite DD as escorts.
i am able to close to within 10,000 or 11,000 yds on the surface and go undetected, even in daylight.
i encounter a task force with elite DD as escorts and approx 15,000 yds they are on me like ants on cole slaw. like pest bees on an open soda can.

this is consistent behavior in each situation. oh, and there are no aircraft overhead, on patrol, in either situation.

why is there a performance difference when the DD's are the same?
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Old 02-25-22, 08:16 PM   #4419
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Quote:
Originally Posted by KaleunMarco View Post
the award downgrade happens to me all of the time.
i encounter the situation when i absent-mindedly accept an upgrade that i do not want, reload the previous save, complete the mission, refuse the upgrade an receive the next lowest award.
happens.every.time.
i just press on. nothing to see here.
I just happened to think (scary) - part of CapnScurvy's "Awards Fix" stuff, which eliminates the easy CMH, is done by changing the names of the awards, which pushes everything "higher" in the level structure, such that the Bronze Star is actually the Navy Cross, which works fine with "normal" assignments... but the game's original "logic" is still in use in the background, with the original names and levels (can't change them, only the renown amount)... When you go back by refusing something, the game then uses the original logic... - does the Stock game do that though also? I'll have to give that a try some time...


Quote:
Originally Posted by KaleunMarco View Post
ok, so i need this explained to me. in small words.

i encounter a convoy with elite DD as escorts.
i am able to close to within 10,000 or 11,000 yds on the surface and go undetected, even in daylight.
i encounter a task force with elite DD as escorts and approx 15,000 yds they are on me like ants on cole slaw. like pest bees on an open soda can.

this is consistent behavior in each situation. oh, and there are no aircraft overhead, on patrol, in either situation.

why is there a performance difference when the DD's are the same?
The game does not care one iota about "shape", just the total amount of "visible", so there can be differences there from AOB kind of stuff, as well as sea state, wind, speed of vessels, etc. But there is also still an issue with whether you are north or south of the equator, and whether you are east or west of the enemy vessels, as well as which direction they are facing, as well as your heading in relation to them. For whatever reason, sensor sensitivity is affected... I'll see if I can find that thread, but it was a lurker_hlb3 finding a while ago... It was "fixed" with each "update" that Ubi put out, but they only improved on the amount of failure, never truly fixing the issue. I think, again, that it has to be a bad math kind of thing. You used to be able to surface your sub 1200 yards from a DD under certain circumstances, and they wouldn't see you until you opened fire.
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Old 02-25-22, 10:41 PM   #4420
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Quote:
Originally Posted by propbeanie View Post
I just happened to think (scary) - part of CapnScurvy's "Awards Fix" stuff, which eliminates the easy CMH, is done by changing the names of the awards, which pushes everything "higher" in the level structure, such that the Bronze Star is actually the Navy Cross, which works fine with "normal" assignments... but the game's original "logic" is still in use in the background, with the original names and levels (can't change them, only the renown amount)... When you go back by refusing something, the game then uses the original logic... - does the Stock game do that though also? I'll have to give that a try some time...
yes.
mod-set does not matter.
i suspect that it is a build-in, unexpected feature (think bug) in SH4.



Quote:
Originally Posted by propbeanie View Post
The game does not care one iota about "shape", just the total amount of "visible", so there can be differences there from AOB kind of stuff, as well as sea state, wind, speed of vessels, etc. But there is also still an issue with whether you are north or south of the equator, and whether you are east or west of the enemy vessels, as well as which direction they are facing, as well as your heading in relation to them. For whatever reason, sensor sensitivity is affected... I'll see if I can find that thread, but it was a lurker_hlb3 finding a while ago... It was "fixed" with each "update" that Ubi put out, but they only improved on the amount of failure, never truly fixing the issue. I think, again, that it has to be a bad math kind of thing. You used to be able to surface your sub 1200 yards from a DD under certain circumstances, and they wouldn't see you until you opened fire.
the last few missions that this has occurred, the AOB has been +/- 10 degrees of 0.
basically, we are heading toward the enemy head-on, whether is a convoy or a task force.
the difference being that the TF escort is s few thousand yards more observant that their convoy counterpart.
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Old 02-26-22, 12:12 AM   #4421
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Quote:
Originally Posted by propbeanie View Post
If you have the Save with the Navy Cross, I'll take that, or the one with the Bronze Star, but you'd probably want to try to keep the higher award... lol - my guess is that the next mission assignment is crashing you... maybe...

- if you want to include the whole folder, I might be able to fix this and send you the whole thing back... but it might not be a small enough archive...
Save File sent via email. Let me know if you need more. I'm going to let it sit as is pending the results of your analysis.

Thanks!

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Old 02-26-22, 12:50 AM   #4422
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Quote:
Originally Posted by KaleunMarco View Post
yes.
mod-set does not matter.
i suspect that it is a build-in, unexpected feature (think bug) in SH4.

Yes, yes it is... lol - there's a few of them in thar!


the last few missions that this has occurred, the AOB has been +/- 10 degrees of 0.
basically, we are heading toward the enemy head-on, whether is a convoy or a task force.
the difference being that the TF escort is s few thousand yards more observant that their convoy counterpart.
That's them mounted 10x binocs they have on the bridge, like you can see in s7rikeback's Nihon Kaigun picture!

Quote:
Originally Posted by torpedobait View Post
Save File sent via email. Let me know if you need more. I'm going to let it sit as is pending the results of your analysis.

Thanks!

Reply sent back, with an edited Save folder. All I can see is an early assignment of the Tench boat - which apparently does just like the Balao in that regard... The boat has mission assignments to be used for an early command assignment, but since the boat does not become active at Guam (or anywhere for that matter) until January 1st, 1945, and you are trying to dock on December 24, 1944, the game does NOT like it since the boat is not "officially" active... If the edited Save file does not function properly, then go somewhere for a few days and dock sometime after January 3rd, 1943 at 0001 hours, and see if it doesn't allow you to dock without crashing. Let us all know how it goes, please! Thanks.
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Old 02-26-22, 10:53 AM   #4423
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Default Insert Palau Island 01

PB,

we are about to embark on this mission assignment and there are notes to the effect that there may be some unexpected features. just wanted to give you a heads-up in case you are looking for some specific feedback. this mission has two objectives: drop-off and recon-photo.

km
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Old 02-26-22, 12:09 PM   #4424
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Quote:
Originally Posted by KaleunMarco View Post
PB,

we are about to embark on this mission assignment and there are notes to the effect that there may be some unexpected features. just wanted to give you a heads-up in case you are looking for some specific feedback. this mission has two objectives: drop-off and recon-photo.

km
everything has gone swimmingly.
both objectives were completed without issue: the camera worked and the target ships were present to have their photos taken.
we sank them, so my apologies if we were supposed to leave them for a later date.

however, everything in this area of SoWesPac is deadsville. based on previous experiences, i expected some traffic between Davao and Palau and between the Home Islands and Palau but there is nothing happening. D-E-D dead.


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Old 02-26-22, 12:28 PM   #4425
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Was that the Burfish mission? Was there a pictures, drop-off and recover, or just the drop-off and pictures? There were more than two missions to Palau for recon work for pre-invasion look-sees... The Burfish mission is the more complex version, with the insertion and attempted pick-up of the UDT fellows off Yap, that only a portion show-up for recovery. The landings on that island were cancelled because of the fears of the 3 swimmers of the team having been captured and tortured...

A link with several other links of the story:
http://www.missingaircrew.com/yap2.asp

They are still looking for them:
https://www.projectrecover.org/search-wwii-udt-palau/

I think I put a pdf of the story in the Research folder - maybe... If not, I do have that somewhere on this computer... dig dig dig...

As for DED traffic, what was the date? The "seams" between mis files from like 43a to 44a should not happen as badly as in stock, but there is still a bit of that... I'll take another look-see at those, and maybe put the "tweeners" back in that we built back in the day...
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