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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4351 |
Lucky Jack
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resources/newsound/ic2nuclearcontrol
Should hopefully have a new file up in a few. |
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#4352 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
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Assuming that I've managed to fix my PC Tonight, I plan to be testing v3 of my room digging program for Turtles.
If successful, I'll post a copy here as well as producing a few floppies. |
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#4353 |
Lucky Jack
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#4354 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
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As usual.
It corrupted a core file in either .Net Framework or Visual C++ which effectively knocked out every 32-bit program on the computer. The solution was to uninstall both of those and then reinstall, but the windows installer was also corrupted. 18 hours later I finish an "in-place upgrade" effectively a repair install by upgrading Windows 7 to Windows 7. And I get a BSOD on launch. Some Googling and one Ultimate Boot CD for Windows session later and I might have rescued it. Just as I was starting to price up new Hard Drives. |
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#4355 | |
Lucky Jack
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Still, doesn't beat the time I mistakenly deleted the windows executable file in DOS... Don't ask... ![]() ![]() |
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#4356 |
Lucky Jack
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![]() Etho joined the game. <Etho> gregtech ftw! Etho left the game. ![]() |
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#4357 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Did arc kill the server, or am I the only one who cant get on?
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Task Force industries "Taking control of the world, one mind at a time" |
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#4358 |
Lucky Jack
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#4359 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Was another CC divide by 0/infinite loop aparently.
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Contritium praecedit superbia. |
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#4360 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
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My Room digging program Mk3
This doesn't use the Lua interface. Write it by doing edit <programName> Place the Turtle in the Front Left Bottom Corner of the room you want it to dig Call the program by <programName> length width height Known bugs: It will refuel on first call of the program, it will consume all fuel given and complain it's out of fuel, run it again and it should work. Returns are potentially blocked by Gravel Only digs up not down. Code:
local tArgs = {...} if #tArgs ~= 3 then print("Requires length, width, height") return end local x = tonumber(tArgs[1]) - 1 local y = tonumber(tArgs[2]) local z = tonumber(tArgs[3]) if x == nil or y == nil or z == nil then print("Invalid dimensions") return end if x < 0 or y < 0 or z < 0 then print("Invalid (negative) dimensions") return end local fuel = turtle.getFuelLevel() local roomSize = x * y * z while fuel < roomSize do if not turtle.refuel(1) then print("Not enough fuel") return end end local direction = true for i = 1, z do for j = 1, y do for k = 1, x do turtle.dig() while not turtle.forward() do turtle.dig() end end if y == 1 then else if j < y then if direction then turtle.turnRight() turtle.dig() while not turtle.forward() do turtle.dig() end turtle.turnRight() direction = false else turtle.turnLeft() turtle.dig() while not turtle.forward() do turtle.dig() end turtle.turnLeft() direction = true end end end end if i < z then turtle.digUp() turtle.up() turtle.turnRight() turtle.turnRight() end end if y % 2 == 0 then turtle.turnRight() for i = 1, y do turtle.forward() end turtle.turnRight() else turtle.turnLeft() for i = 1, y do turtle.forward() end turtle.turnLeft() for i = 1, x do turtle.forward() end turtle.turnRight() turtle.turnRight() end for i = 1, z do turtle.down() end |
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#4361 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I'll follow suit with RC1.1.
Pair of programs, one for a turtle to be controlled remotely, one for the computer controlling it. 1. Plonk the turtle down and run the program for it. Note the ID it gives you. ![]() 2. Run the program for the terminal and type in the ID. ![]() I'm still tinkering with it, adding more functionality. For now there's the shown options for direct control and the option to run programs like you would normally, when typing directly on the turtle (like "tunnel 25" of "refuel").
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Contritium praecedit superbia. |
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#4362 |
Lucky Jack
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Nuts to your turtles: BEES!!
![]() I made an OpenOffice spreadsheet to keep track of my bees if anyone wants to use it. It does contain spoilers in that it lists all (maybe) species there are (but not how to get them). Preview: http://i1183.photobucket.com/albums/...e_Template.jpg The 'Serum?' tab is basically the "Ok, I got that bee" tab, but I'm using serums so that's why I put it that way. The 'Trait Serum' tab is for when you start playing around with isolating different traits from the bees. Linky: http://www.mediafire.com/?m0psalf41oojqen EDIT: It appears to be missing the Marbled bee. Last edited by Dowly; 02-10-13 at 08:06 AM. |
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#4363 |
Ocean Warrior
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I swear all these mods give me a headache
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#4364 |
Lucky Jack
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#4365 |
Lucky Jack
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Right, here's the automated pure-bred bee system I'm using:
![]() How it works: 1. Queen poops out drones and combs 2. Autarchic gate pulls them out from the apiary, AP sorts them 3. Pure-bred bees will try to go back to the Apiary, which only allows 1 drone and 1 princess. The drones that can't fit in, go to the yellow route. *Make sure you tell the pure-bred route which species of bee the apiary breeds. This is done in the AP GUI.* It's a good and compact system for mass producing bees for liquid DNA/combs. Also, easily expanded: ![]() Why the heck is Photobucket resizing them? ![]() |
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minecraft |
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