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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4336 |
CTD - it's not just a job
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OK - so far, so good with this. This is a small patch to "re-acquire" APR radar warning receiver functionality back into FotRSU. There were not only several links incorrect, but there were also parts and pieces missing from the mod. I do not remember us removing the functionality, but... Anyway, included with this is a slightly re-worked Insert / Extract mission off St George's Channel on New Britain. In conjunction with that, the PatrolObjectives file was tweaked to have it assigned earlier out of Brisbane, so as to avoid potential date issues.
In the Library folder, all of the RWR links have been re-worked for the APR-1. That is also redone in the Equipment and UpgradePacks dot upc files. In addition, missing C01 links in the UnitPart#SubName upc files have been corrected. The Tench has its links in the SubName folder in the Submarine folder. Quite a few of the conning towers in the Objects folder had to be re-done for that same C01 node and link. Since we're posting another patch, we went ahead and added an armed trawler to the Philippine Roster so that it has a warship for the RecMan, which (in theory) will prevent a CTD occurring there. This had NOT been fully tested, with not all of the subs having been tested for functionality, much less actual proper upgrade in a career. All tests thus far have been successful, though as mentioned the other day, it does NOT function as I expected. It can be very difficult to tell the difference between a sonar line, and a radar signal line, so the player does have to pay attention to the text box. Also, you do not see any "functionality" if you have your own radar on. Do not expect the APR on the S-Boats, nor the Cachalot. Some boats have it available as a purchase in June 1944, but others are July - December of 1944, Class dependent. Do not forget about CapnScurvy's Using Radar_Sonar pdf in the Support / HowTo folder, and we'll try to supplement that in the next release for use with the APR-1 ![]() RWR_APR_Patch.7z
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"...and bollocks to the naysayers" - Jimbuna |
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#4337 | |
Admiral
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#4338 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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#4339 | ||
CTD - it's not just a job
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I haven't tried it myself yet, but in theory, if you add "450_MoonlightzSonarLines" and then the TMO-style mods on top, it should leave the colored lines, with the "dots". Quote:
Edit: btw, I forgot to mention again that the use of the Fleetboat Interiors Officer's Quarters mod will negate the C01 link in the conning tower, and disable the RWR functionality. We'll have a "patch" for that in a few days, after further testing there. ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 02-02-22 at 10:05 AM. Reason: FIOQ note |
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#4340 |
Swabbie
![]() Join Date: Jun 2020
Posts: 5
Downloads: 69
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Hope this hasn't been posted before, but I am running into a pernicious crash that I cant quite figure out. It happens as the game renders into the 3d world from both save files and from a fresh new career. I can get through the mission briefing, pick if I want to start in port or out of port, and the game goes through the loading screen just fine. But where the 3d world should appear there is just.... nothing. No sea, no boat, no UI or hud elements. All there is is a golden cursor, and a bunch of 'Unknown Error' Messages and one error about an issue in the volumetric fog file. And then CTD. Except that I have volumetric fog disabled anyway.... I'm sure its an issue with the mod, as I can get into the boat just fine in vanilla. I am also trying to run FotRS by itself. Id like to add in a few more mods, but as of yet nothing that should be causing a compatibility issue there. Run the LAA patch, changed DPI options, cleared out the Save folder. No dice. Anyone have any ideas?
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#4341 |
CTD - it's not just a job
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It is not the mod. You do not mention which version of SH4 you have attempted to activate the mod in. You also do not mention what the path is to SH4.exe (ie: C:\Program Files (x86) \Ubisoft \Wolves of the Pacific" etc), nor do you mention if when you installed SH4 whether you installed MS DirectX v9.0c or the Codecs for it. A Steam install will generally "automatically" do that for you, and the Ubisoft install prompts you. The disk install gives you more choices. Post back with that info. If you are getting error messages about black80.tga missing, then you do not have v1.5 of SH4, which is a pre-requisite of FotRSU. Does the Stock game function correctly? Let us know please!
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"...and bollocks to the naysayers" - Jimbuna |
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#4342 | |
Admiral
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![]() ![]() Could be wrong... but... am highly doubting it. ![]() M. M.
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#4343 | |
Swabbie
![]() Join Date: Jun 2020
Posts: 5
Downloads: 69
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I tried solving the issue on my own before I posted since I didn't want to waste anyones time, but so far no dice. |
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#4344 |
CTD - it's not just a job
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1. What is your "A:" drive?
2. Did you create the rest of the path yourself? 3. Are you attempting to start from the Steam menu? 4. Are you starting Wolves of the Pacific, or U-Boat Missions? Copying the "not-missing" files will not solve the problem. If you are seeing the FotRSU splash screen, then the mod structure in the MODS folder should be good. Windows could still be attempting to interfere with the activation. It would leave the graphic files alone, but rollback ini & cfg files. If you are copying the Steam SH4 files from one folder to another without having first run the game to initialize its licensing, you can run into issues, but if that copy of the game runs find with FotRSU removed, then the licensing is fine. Just be sure you are invoking the proper short-cut for the SH4.exe file. Another possible issue is that the game is a WinXP game, and it might be seeing the "A:" drive as a 3 1/2" floppy, and not whatever it is that you have. I doubt it has that ability, but you never know... If the Stock version there runs fine without FotRSU though, that is probably not an issue. One last thing I can think of for you to look at is: When doing the Large Address Aware, you have to make certain that the SH4.exe "target" is write-enabled. In the SH4 game folder, right-click the SH4.exe file, and choose "Properties" from the bottom of the context menu. The first "General" tab page has the "Attributes" section at the bottom, and you want to be sure that the tick-box for "Read-only" is cleared. Then run LAA or the 4Gig Patch after that. While you generally won't see the errors you are getting, it does crash the game as it enters the 3D world if SH4.exe is not able to write to a larger memory space.
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"...and bollocks to the naysayers" - Jimbuna |
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#4345 | |
Swabbie
![]() Join Date: Jun 2020
Posts: 5
Downloads: 69
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2. No, this is my default steam installation path. 3.I have both attempted to start from Steam and from the SH4.exe directly, neither produces different results. 4. I have been trying to start from U-Boat Missions. It was my understanding that was the one to pick for modded SH4. For S&Gs I tried just now to run it from the Wolves of the Pacific option on Steam, exact same process. 5. The .exe was write enabled for the LAA patch. I think probably I should just uninstall and reinstall everything clean, somehow something got messed up or a file was corrupted during download. But I guess I was just hoping there might be a simple solution. I am on rural internet so a fresh download of the two sets of game files (wolves & Uboat) plus FotRS will probably take all day. Tragedy and I havn't even left port. |
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#4346 | |
Admiral
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If you grabbed both... then on downloading... of either, will lead to the 1 you're trying to download, overwriting the other 1... meaning, you're not downloading both, individually. Crazy, I know... but... it is what it is. I know. Learned that, the hard way. ![]() M. M.
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#4347 |
Swabbie
![]() Join Date: Jun 2020
Posts: 5
Downloads: 69
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Mad, not sure quite what you mean but I have BOTH Wolves of the Pacific AND U-Boat missions installed. Both are separate entries into my steam games list, one is a 4gb download and the other is 6gb. But they seem to all pour into the same SH4 game folder on my HDD. The install instructions for this mod and others also make it seem like thats the case as well. One unified file structure for both the game and expansion.
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#4348 | |
Admiral
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well, you get it downloaded & installed... only to find out, that 1.4 copy... & all that modding ya did to it... gone... arevi derci... buh bye... sayanara... dust in the wind. you're downloading & installing of 1.5, just wiped 1.4, off the map... That's what I meant. ![]() M. M.
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#4349 |
Swabbie
![]() Join Date: Jun 2020
Posts: 5
Downloads: 69
Uploads: 0
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Success! Having completed the reinstallation process I have gotten in to game and seen a submarine. Mad, I think you may actually have been right with your explanation. I looked at my steam download order after I read your second post, this time SH4 Wolves installed FIRST and SH4 U-Boat installed SECOND. Not sure if the order was reversed last time but maybe I tried to install U-Boat first and it mucked everything up? Regardless, fingers crossed the issue seems to have resolved itself. Now lets see about installing some additional mod packs.....
Also THANKS! for the help. Since it was a steam issue, does this mean I owe Mad a donut? Last edited by BeondTheGrave; 02-03-22 at 03:33 PM. |
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#4350 |
CTD - it's not just a job
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He's expensive... a cuppa Joe, sugar jelly doughnut, and a foot stool to prop his feet up on while he relaxes and basks in the glory...
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"...and bollocks to the naysayers" - Jimbuna |
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