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Old 04-16-09, 08:07 AM   #4336
Laffertytig
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hi,

anyone else havin any problems with the sonar operator? when i click report nearest contact nothin happens, even though there are ships nearby.
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Old 04-16-09, 12:45 PM   #4337
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Quote:
Originally Posted by danlisa View Post
Is that in & around harbours? Try the Lite Harbour Mod.
Haven't really got further than port so suppose it might just be that. You got a link for that mod?
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Old 04-16-09, 12:51 PM   #4338
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Quote:
Originally Posted by DaveU186 View Post
Haven't really got further than port so suppose it might just be that. You got a link for that mod?
It's included within GWX, you just need to enable it.

Check your Silent Hunter Installation directory and look for a JSGME icon, run it. Refer to the GWX manual for info on each modelet included with a GWX install.
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Old 04-16-09, 12:52 PM   #4339
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Quote:
Originally Posted by DaveU186 View Post
Haven't really got further than port so suppose it might just be that. You got a link for that mod?
It one of the optional mods that comes with GWX.
Just fire up JSGME that came with the mod and Install the lite harbour traffic.

Edit : Haha Dan you beat me to it.
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Old 04-16-09, 12:59 PM   #4340
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nevermind... late post
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Old 04-16-09, 01:10 PM   #4341
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Nice one lads. Cheers.
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Old 04-16-09, 01:19 PM   #4342
Laffertytig
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anyone else havin any problems with the sonar operator? when i click report nearest contact nothin happens, even though there are ships nearby.

any ideas? the reason why im postin here is cos the only other mod i have installed other than GWX is the longer repair times mod and i cant imagine why this would affect it.
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Old 04-16-09, 02:51 PM   #4343
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Quote:
Originally Posted by Laffertytig View Post
anyone else havin any problems with the sonar operator? when i click report nearest contact nothin happens, even though there are ships nearby.

any ideas? the reason why im postin here is cos the only other mod i have installed other than GWX is the longer repair times mod and i cant imagine why this would affect it.
Please ignore me if this is a stupid question. You are submerged at the time you try and get a report?
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Old 04-17-09, 07:22 AM   #4344
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lol yeah, call me crazy but i tend to dive when there are destroyers around.

i assume noone else is havin this problem then? the sonar line show up on the map and i can hear the ships at the sonar station but when i click for any kind of sonar report i get no response.
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Old 04-17-09, 09:50 AM   #4345
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I never get lines because I run at 100% realism, but I have found that if I am locked onto a target in the periscope it becomes impossible to get a hydrophone report about it.
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Old 04-17-09, 09:53 PM   #4346
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The only modifications I made to the player U-boat underwater sensors, related to the sweep arcs and maximum ranges for the GHG and KDB hydrophones.

The GHG hydrophone ("Gruppenhorchgerät" ... early war hydrophone in SH3) was modified to correctly represent a 10-15 degree dead-zone directly ahead... as the GHG hydrophone could not be focused dead ahead in RL due to its design.

The KDB hydrophone ("Kristalldrehbasisgerät") was modified to ensure the available sweep covered most of the compass bearing.

Both player hydros have a dead space to the rear, representing the U-boat hull, engines, and internal noise etc.

Both player hydrophones were also modified to represent maximum ranges more accurately within the confines of the SH3 platform.

I did not modify the active sonar.

I suggest reviewing the GWX manual concerning late-war sensors in GWX.

To get the most out of available late war sensors modifications in GWX you need to enable the "GWX-Late War Sensors and Snorkel Antennas" included optional mod via JSGME.

I don't think it is related, but we also corrected a stock bug affecting a couple of the U-boats that caused a "Sonar device destroyed" message to be displayed in certain circumstances.

Fatigued crew with sonar/hydrophone training can also cause detection failures.

I hope this helps.

Without knowing the U-boat type, sonar unit being used, and the year in service in-game... I don't know what else to look at. Tis the first I've heard of this problem.
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Old 04-18-09, 08:31 AM   #4347
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Quote:
Originally Posted by Laffertytig View Post
anyone else havin any problems with the sonar operator? when i click report nearest contact nothin happens, even though there are ships nearby.

any ideas? the reason why im postin here is cos the only other mod i have installed other than GWX is the longer repair times mod and i cant imagine why this would affect it.
Mine always has worked. Need to know: what, when, where and how; and then perhaps we can find out why and fix it, although I suspect it is the repair mod
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Old 04-20-09, 09:01 AM   #4348
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my patrol is in aug 41 and im in a typeVIIC 41 boat. as ive said, the sonar is working its just that the crew wont give me any sonar reports which are always handy when bein attacked by multiple dd's.

is anyone else here usin the longer repair mod?
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Old 04-20-09, 09:00 PM   #4349
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Quote:
Originally Posted by Laffertytig View Post
my patrol is in aug 41 and im in a typeVIIC 41 boat. as ive said, the sonar is working its just that the crew wont give me any sonar reports which are always handy when bein attacked by multiple dd's.

is anyone else here usin the longer repair mod?
Don't take this wrong (I've had it happen to me when I get busy or distracted), but are you sure that you have a crew member in the sonar slot in the crew management screen? I'm pretty sure you won't get any reports if you don't have anybody in that crew slot.
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Old 04-22-09, 07:19 AM   #4350
BGSH
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Default Problem installing GWX 3.0

Hi everyone,
just bought and fresh installed SHIII 1.4. Tried to install GWX 3, but the installer says some files in SH III are modded. This is strange, as I did not even launch the game at all, as I wanted to install GWX right away.

Any suggestions, folks? Thanks in advance.
Also, a big ahoy to everyone, as this is my first post here, just joined.
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