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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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scrapser |
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#422 | ||
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
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And by the way, if my Kaluen could tell from 6 miles out in the haze that the line of fog he was looking at was a Patrol Craft and not a Destroyer, he should be Admiral of the whole dang BDu!!! ![]() Regards, Yarre Notewire. |
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#423 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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Dep |
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#424 | ||
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Damage model
Quote:
Fired 2 keel shots to a C2 at the harbour, both amidships. She started taking water at the stern, bow started coming up. Water was too shallow so her stern almost touched the bottom. Didnt sink for 2,5 hours. Even shot a few HE shells. She kept on a smiling. Finally 1 keel shot to take out a 7k ton Transport. Again too shallow so she's ablaze half of her at afloat, sitting at the bottom, still burning when i was leaving 2,5 hours later. Again 2 impact torps to a Medium Cargo moured at the harbour. Sinking but again too shallow, no points.. ![]() As you can see, in GW, the ships dont blow up easily (do they ever?) , they start flooding, and it takes so much time for them to sink if its not too shallow, then they dont sink (maybe i shouldve sticked around more....) And deck gunning them doesnt help much, load times are huge and hits are far less efective. ![]() I ended up dashing out of the harbour on the surface, frustrated and being gunned down by Rodney.. Still was a blast but i would've loved to see them sink in style. ![]() ![]() |
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#425 | |||
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
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__________________
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#426 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Why didn't I think of that, the boat is full of cork?
Ag ag ag ag ag ag ag. ![]() Yarre |
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#427 | |||
Watch Officer
![]() Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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Dep |
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#428 |
Mate
![]() Join Date: Aug 2004
Location: Rio Grande, Brazil
Posts: 57
Downloads: 35
Uploads: 0
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Using Mod Grey Wolves 1.1a with U-Boat War Ace Campaign
Will I install MOD Grey Wolves 1.1a, do I have interest in installing U-Boat War Ace Campaign 1.9, can it settle without problems? Is it possible? Or will there be problems?
I thank helps. |
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#429 | |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
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__________________
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#430 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#431 |
Swabbie
![]() Join Date: Jun 2005
Posts: 8
Downloads: 14
Uploads: 0
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Hi I have downloaded the version 1.1a and installed it without problems. I appreciate the amount of work that has been invested. I was positively surprised to see that there were some "floating" documents with informations and the chart that was part of the original package.
I have nur a problem. When I go to the map view or the "attack room" (sorry about not knowing the exact name of this last one) the overlay with distances and angles is displaced. The sub is short over the 500 mark on the 135 degrees radius. At first I thought it was because I am using the resolution mod (patch) and had 1280 x 1024 which is not a 4:3 resolution. I deleted the files but the result was the same. This happened with all the subs I tested II, VII, IX. Other thing I noticed is that to fire aals, they go with Enter instead of Ctrl+Enter as I read somewhere. Does anyone know about this issues? Last edited by mabad; 09-14-06 at 04:10 AM. |
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#432 |
Lucky Jack
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The first thing that comes to my mind is corrupted install/download. The button to fire eels should be the CTRL+Enter.
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#433 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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After reading from others how the deck gun has been downgraded so lots of rounds are needed to do effective damage, I feel better. I suppose the gun was probably not used all that much during the actual war, so for the sake of realism I can live without using it to nail a couple extra ships on top of my torpedo kills.
I just finished my second patrol. I sank the Large Cargo with a keel shot and around 60 shells, then steamed over to Lock Ewe and sank a Nelson with two keel shots. I actually fired three torpedoes but one was a premmie. Of the two that made it, one was a critical hit. Next, I sailed down to Gilbraltar after doing my 24 hours and ran into a task force off Spain. I sank another Nelson there with 3 torpedoes. It sank after about 10 minutes, having gone dead in the water. Finally, I set up to ambush off the Gilbraltar Straits and caught a CV task force heading out to sea. I hit the Illustrious with two out of 3 torpedoes and it sank by the bow after about 15 minutes. I hit two Revenge BB's with one torpedo each during this patrol but neither of them flinched. Total: 1 Large Cargo 2 Nelson's 1 Illustrious I'm happy. scrapser Last edited by scrapser; 09-14-06 at 07:11 PM. |
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#434 |
Watch Officer
![]() Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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I wonder if the deck gun really WASN'T used that much early on in the war? The torps seem to have been pretty unreliable. And if you spotted a single cargo ship with no escort, as was common early on in the war, it would be easier and more efficient to blast it with a deck gun. Surface the sub about 700 meters from the cargo ship and WHAMMO...almost impossible to miss. Biggest worry would be rough water and aircraft. But again...not much aircraft threat early on. I'm using that very method early in my campaign to build up renown and get some practice sinking ships. I patrol in AN36 and often get British cargo ships with no escort. I man the deck gun myself and like to see the ship parts fly off into the sky
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#435 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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They used to use the deck gun as a warning to stop and possibly for taking out communication equipment If a ship was suspect it could be either sunk with DG or torpedo or ship taken in as a prize |
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