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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Stowaway
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Hi
I started the campaign with german language (installed in custom install) and completed the tuturial (5ship) mission but noticed when arrving back at Keil sub pens that the captain and Bdu officer where speaking german but no subtiltles. Also I couldnt get any missions of them etc. Well it seems it was a bug - solution exit to main menu and continue campaign. the reload fixes it Thought I would post as it had my puzzled for a while. hope it helps someone |
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#422 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 42
Uploads: 0
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Is anyone else having problems with the map, In SH3 and 4 you could zoom in and out, I can't figure out how to do this in SH5. Also not liking how you have to use the mouse to move the map and to move the periscope.
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#423 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
Uploads: 0
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Weather state not saved.
Periscope always extending when switching certain views or reloading game. Ships running aground almost everywhere. Kiel looks like after an airraid: Burning hulks everywhere. Destroyers in Scapa Flow ran aground instead of chasing me (maybe they're fleeing...?). Around 40% of all sunken ships vanished after some seconds when coming to a final rest (meters above the bottom *cough*). Time accel. reverts to normal time way to late in most cases when under fire/attack etc. Ships seem to be fire-proof. All ablaze and taking no damage. Still swimming after days and burning... Water effects on the binoc and the scopes: great - but please not on my eyes! Or make them at least completely blurry and bigger like getting water into the eyes. Pointing watchcrew: Enemies! There! There! There and there! Oh, there, too. And over there. There. Aaaaand there. I start feeling paranoid! Deck gun hits are way over exaggerated: e.g. Hollywood-style explosions towering into the sky when shelling a coastal freighter. Diesel engines in the game do not rev - only the loudness varies with load! Disappointed not to see any crew members running around during extreme dive maneuvers nor to see anyone handling the oversized hand wheels on the ceiling for making the sub dive... Navigation lights on the coning tower where usually removed as soon as war broke out - they were of no use to the subs. Double click the hatch to enter the sub instead of taking seconds after seconds to align the camera to the ladder j ust to get stuck - IRL watch crews often slid the ladder down when getting attacked. Flags on most of the ships are too big. Is anyone besides me missing the ability to rebind keys? Some would-have-been-nice-to-have stuff: Missing steam venting/hissing, when attacking older merchants. Crews had to counter boiler explosions due to flooding and most ships had steam pipes running through the funnel area. Ships from neutral states often steamed along, displaying their lights during night not to get confused with targets (some even painted their nationality markings on the vessel's sides). |
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#424 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
Uploads: 0
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#425 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
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I think UBI should do a recall, this is getting ridiculous!
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Sub captains go down with their ship! |
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#426 |
Subsim Aviator
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two things are killing this game completely:
1. The CO2 bug by which - even though you are surfaced - the CO2 aboard the boat continues to rise. i dont know what causes this... im patched to latest version, no mods, no alt tab etc 2. The black screen of random delay - for whatever reason in the pens... or in the boat in ANY COMPARTMENT EXCEPT COMMAND ROOM the screen goes black for several seconds. sounds continue etc... then after several seconds everything fades in from black. WTF ![]()
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#427 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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If it works the same as it did in SH4, the CO2 bug should go away after a save and reload.
And I'm having problems with #2 - but a small annoyance compared to the time compression bug
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#428 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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GR SH4 forums are over there ---->
Oh wait this bug is still in the game?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#429 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Yeah every bug there ever was in 3 & 4 is still in the game(SH5). ![]() They did a poor job of fixing the old code before adding to it. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#430 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Bet ya blew up a big batch of fish though. ![]() ![]() ![]() Yes I have no SHV today. ![]()
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#431 |
Lucky Jack
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Yeah, the first one was a SH4 bug. Although I have not seen that in a long time.
Your second one sounds like a hardware issue.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#432 |
Bosun
![]() Join Date: Dec 2006
Location: Long Island, New York, USA
Posts: 66
Downloads: 2
Uploads: 0
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An injury to the XO makes it impossible to order silent running. Why can't the order be conveyed to Number Two in that cirumstance?
And if the XO is so damned injured that he can't relay your wishes about silence, why is he willing to stand there happily chewing the fat about War Being a Matter of Will? |
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#433 |
Bilge Rat
![]() Join Date: Mar 2008
Posts: 1
Downloads: 0
Uploads: 0
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I've ordered the crew to go periscop depth. I accidentaly closed myself outside. The hatch closed, and the sub started going under water. Fast, i ordered to surface and it did, before going complete under water. The bridge crew appears, but i found myself blocked on the bridge, not managing to open hatch. Had to quit mision.
Sorry for the poor english |
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#434 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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I'm getting this one too. Whenever I switch to external view, it starts out black and then the colours rapidly fade in. I've got a Nvidia GTX 260 Core 216, running the latest stable drivers.
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#435 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I'm still getting the "lost voices" thing which basically makes half the game unplayable? Anyone else get this?
No voice response to commands like speed changes and course corrections. Depth under keel pings, but no voice. No informational information appears on the message log including things like depth and command response. Basically it's like playing deaf, which is difficult. |
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