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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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but then do you also have to convert the ao maps to the same size like I did ? keltos |
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#422 |
Pacific Aces Dev Team
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Latest effort on a more detailed deck texture...it's difficult with the little res we are working. The problem is not the main texture; 2048x2048 is very respectable. The problem is that the parts of the texture are then used for the whole deck instead as for small squares of the deck (repeating the same texture). Thus, when covering a big surface, the detail gets lost.
Ideally, the whole deck should be textured with blocks of the same texture repeated f.e. each 4x4 metres (In game's size), so I could provide a deck texture that is both detailed and also follows the pattern seen in the photos of the real submarine. BTW this last texture also tries to replicate that pattern: ![]() ![]() ![]() What do you think of it? ![]() Oh, and one more thing, where is the bridge (conning tower) floor texture located so I can revise it also?
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One day I will return to sea ... |
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#423 |
Lucky Jack
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Looks great Hitman
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#424 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#425 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
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So any ETA on a release?
She is looking good. |
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#426 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Downloads: 114
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#427 |
The Old Man
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Location: Huntington, Long Island, New York
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sounds good
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#428 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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update :
I didn't get much time to myself lately so I couldn't yet fix the torpedo doors animation, other than that and the new texture, to me it's done. ![]() but I will do the doors, unless SH427 can fix the animation for me ![]() a hint from Skwasjer : place the door with 0,0,0 on the point where it should rotate, then set all animations to 0,0,0 and that should be that. keltos |
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#429 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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now now, I'm only good at texturing and 3d modeling, anims aren't my thing
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#430 |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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who won ? :dl
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#431 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#432 |
Silent Hunter
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Location: Milan Italy
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#433 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
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Any updates on this?
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#434 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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Sorry man, it was keltos' project from here and I haven't heard from him on the matter for some time.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#435 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Downloads: 114
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well...
![]() I took a break from the Narwhal, but I'll finish it I promise ! I still need those new textures to replace mine, and I need to better the torpedo doors models, then Skwasj helps me with the animation, then release (for all concerned ![]() keltos |
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