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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | |
Ace of the Deep
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![]() saw on the site it's now Q309
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#422 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
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Wish list:
*All the subs of all the major navies playable (mentioned before I know but how sweet would that be) *Making all the land assets interactive-if the bloody coastal bunkers can shell me, I want to be able to shell them back! Dropping a few rounds into the oil tanks at Kiel / Scapa Flow / Yokoska / Taranto and getting a nice little fireworks show for the effort. *Wolfpacks (where appropriate). *Real Interactive campaigns-If the only two Yamato class ships get sunk, I don't want to come across them again. This would also mean that the AI would follow the broad strategic direction of each nation so that once the war started I wouldn't know exactly what would happen. Maybe the Japanese would aim for their knockout blow around Dutch Harbour or off the coast of Townsville. *all major aircraft modelled-I couldn't believe stock SH4 didn't have that ubiquitous workhorse the PBY Catalina. *Ubisoft incorporates the best of the mods and pay the mod developers for providing the polish (in some cases the nuts and bolts) that makes the game worth playing.
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HMAS Sydney III "Thorough and Ready" |
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#423 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
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All your other ideas are fine, I guess, but the interactive campaign is really asking to much. Ask yourself these questions
Do you see any land battles? Does the overall change in the war situation affect anything other than difficulty? Do you want freak accidents to permanently cripple your country, and therefore your game? Do the developers have the time and budget to develop such a complex AI? Do you want to completely eliminate possible scenarios with the sinking of a capital ship? I could go on... The bottom line is, it's way too complex. Let's say the Japanese lose their carriers before 1942. What do they do now? Do you have any idea? What if the game decides that Japan would go on a massive battleship offensive and invade the west. Obviously, that situation would be absurd. A more reasonable expectation would be Japan going more on the defensive, earlier on, and now you have to model the AI of countless generals with differing opinions. Are they assaulting Guam, the Marianas Islands, New Guinea, etc.? The whole thing would be almost impossible, and if done, would be a considerable drag on release time.
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#424 | |||
Stowaway
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#425 |
Stowaway
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that guy who said interactive harbours is right!
you can have land battles, u boats had them historically, the shelling of some factory by a uboat did happen, (some guy left the barrel wiping thing in it and the gun killed 2 people on the u boat.) all the different theaters would be cool and a campaign from 1914 to 1945 would be cool. this game needs blood and all playable submarines, including italian and japanese and the barely mentioned british submarines (they are at the back of most naval conflicts) but is sh5 confirmed yet???????????????? |
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#426 |
Stowaway
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Only in some dreams.
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#427 |
Stowaway
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man this could be great!
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#428 | ||||
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#429 |
Stowaway
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I'd like SH5 to have loads of bugs, require at least four patches and not be much of an improvement over previous versions....except for the explosions, they should be rendered in the latest GFX technology.
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#430 | |
Ace of the Deep
![]() Join Date: Mar 2007
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#431 |
Weps
![]() Join Date: Aug 2006
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During Career: if the game video states US subs should run a barrier patrol around (Solomons, Gilberts, etc.), DON'T send me to the Sea of Okhotsk!
I don't care if it costs Renown, but some attempt at "Warp" gameplay, ala "Silent Service," should be made (go directly to patrol area). Even with time compression, getting to and from the map target is FAR too time consuming! Also, like "Silent Service," how about a provision for getting a tow back to port should one run out of go-juice somewhere near home? Related to above: if I've a boat with range limitations (like the XVIII), and no accessible refueling/refit points, don't send me on missions thousands and thousands of miles away! PBY's -- YES! I notice there's one in the splash video, but no where in the game. AND, speaking of aircraft... remove planes like the Brewster Buffalos that occur everywhere in the U-Boat Missions and never attack. They do nothing but slow down the game and serve NO purpose! A more comprehensive game manual'd be nice - even if it's only a PDF on the CD/DVD! More realistic US torpedos! One used to be able to do "break her back" shots in SH3 with the German torps as they ran at the chosen depth setting and the ship keel depths listed in the Recognition Manual could be used as a reference. I'm aware that US torps ran deeper than they should've in the early part of the war, but by late '42, this problem had pretty much been solved. In other words, torp run depth would be more historically accurate. I'm assuming, of course, that any further SH Releases will still be in the WW2 timeframe.... |
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#432 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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This thing is immortal...
![]() It's a werewolf!!! ![]()
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Contritium praecedit superbia. |
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#433 |
Mate
![]() Join Date: Sep 2007
Location: Finland
Posts: 54
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If Silent Hunter 5 ever comes, it should be about the Italian submarines of World War II.
32 Italian submarines took part in the Battle of the of the Atlantic - operating in a very wide area ranging from North Atlantic (all the way to US East Coast and Caribbean) to South Atlantic (West/South African coast and the South American coast) - sinking 600,000 tons of shipping, with an average of about 17,750 tons of shipping each, a slightly better average than the German boats operating in the Atlantic. The best Italian submarine of WWII was Leonardo da Vinci, which sank 120,250 tons - more than the best American submarine (the Flasher with 100,230 tons) and more than the best British submarine (the Upholder with 97,720 tons). Also carrying out operations that some would think to be beyond the "stereotypical Italians of World War II", the Italian underwater servicemen achieved great fame in Mediterranean.
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"Kapteeni is Finnish word for Captain, while Rantala is Finnish surname, derived from Finnish word for beach, ranta." Last edited by Kapteeni Rantala; 02-14-09 at 12:49 AM. |
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#434 |
The Old Man
![]() Join Date: Dec 2008
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The Italians were a poor land army. Their artillery was average, if only due to their professionalism, their equipment was just as outdated as the other branches. Their navy would have been better, but the general turmoil in Italy prevented real progress, and their otherwise fine ships ended up with poor fire control, among othere things, and the majority of their aircraft were average-below average.
Just a post, I don't have much else to say. Though I don't think a game centered on Italian subs would sell very well. Included as an option, and it would be excellent. Brit subs, maybe. They were similar to the fleet boats, but tended to fight in poor sub areas (Med, North Sea). They're also ugly as sin.
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#435 |
Seaman
![]() Join Date: May 2005
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Am I the only one who would want a return to WW1? Think about it..British D and E class boats vs. early U-Boats in 1914?.....
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