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Old 02-23-09, 08:42 PM   #421
peabody
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Quote:
Originally Posted by Starforce2
what do you mean by sluggish? Rate of fire or the spin rate of the turret? And is that a problem with the AI or when you the player are manning the gun? Heck, I can bring a deck gun of an american sub to bear on an H8k. Came close to hitting one...besides, from what I hear, most players don't mess with planes. The guns on the stock I-14 would still be fun to have, after all, I can sink a small old engine aft with my 40mm AA gun on the american sub, so just unsing it to blast up small merchants would be cool. Maybe not consider it a priority but please do consider the stock configuration. Hoenstly, I wish I could help yea, as I've been poking around with some files and I think I can figure out some things but I'm not quite there yet. (Being able to change available guns on a sub for instance..I think I can do that)
There is an AI Sen Toku available here somewhere for download. To make an AI sub actually go anywhere it needs to be a ship, not a sub. My suggestion to you would be to do a search for Mikhayls tutorial on cloning a sub. Download Silent 3ditor if you don't have it and do Mikhayls tutorial. It will give you some good info about how the different files link together while you are doing it. Then you will have a sub you can mess aroung with and not affect the subs in the game.
By slow he is talking the turn rate which needs to be increased dramatically otherwise you are bombed before the guns are pointed in the right direction.

Peabody
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Old 02-23-09, 11:27 PM   #422
Starforce2
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Quote:
Originally Posted by peabody
Quote:
Originally Posted by Starforce2
what do you mean by sluggish? Rate of fire or the spin rate of the turret? And is that a problem with the AI or when you the player are manning the gun? Heck, I can bring a deck gun of an american sub to bear on an H8k. Came close to hitting one...besides, from what I hear, most players don't mess with planes. The guns on the stock I-14 would still be fun to have, after all, I can sink a small old engine aft with my 40mm AA gun on the american sub, so just unsing it to blast up small merchants would be cool. Maybe not consider it a priority but please do consider the stock configuration. Hoenstly, I wish I could help yea, as I've been poking around with some files and I think I can figure out some things but I'm not quite there yet. (Being able to change available guns on a sub for instance..I think I can do that)
There is an AI Sen Toku available here somewhere for download. To make an AI sub actually go anywhere it needs to be a ship, not a sub. My suggestion to you would be to do a search for Mikhayls tutorial on cloning a sub. Download Silent 3ditor if you don't have it and do Mikhayls tutorial. It will give you some good info about how the different files link together while you are doing it. Then you will have a sub you can mess aroung with and not affect the subs in the game.
By slow he is talking the turn rate which needs to be increased dramatically otherwise you are bombed before the guns are pointed in the right direction.

Peabody
Thanks. I was refering to the AI controling the gun (Man the flack gun) not the Ai controling the whole sub.
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Old 02-23-09, 11:47 PM   #423
peabody
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Quote:
Originally Posted by Starforce2
Thanks. I was refering to the AI controling the gun (Man the flack gun) not the Ai controling the whole sub.
Ok, misunderstood.
The turret should turn at the same rate whether AI or manned since it is set in the .sim file to turn at a certain rate. Also the Sen Toku and the AM are similar but the Sen Toku that you see in the stock game is bigger. But one note the Sen Toku in the stock game uses Triples not quads and it is only a 25mm so it doesn't do much damage even if you set it so it will fire at ships.

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Old 02-25-09, 08:09 AM   #424
keltos01
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Default RL IJN Periscope view from I-400

from the book I-400 :



found on the web :




redrawn lines :


found here :
http://www.webenet.net/~ftoon/memory/japsub.html


notice how different it is from the first one I found in the I-400 book : maybe one is from the observation periscope and this one the attack scope ?

also, I read someplace that japanese I-Boats had 3 scopes, not 2..

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Last edited by keltos01; 02-25-09 at 08:20 AM.
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Old 02-25-09, 03:04 PM   #425
keltos01
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Default holy smoke !!!

Exhaust diesel smoke coming out by AOTD Mad Max

spray effect when the exhaust gets submerged :




exhaust smoke (look above the gun) :




On the kaidai :



Now that's a diesel running !


Maddy great work !

please do the other subs of my mod !

It really looks like diesel exhaust and isn't too dark ! I love it !

keltos
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Old 02-26-09, 03:19 PM   #426
keltos01
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Default new Kaichu loadout picture

new Kaichu loadout picture :




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Old 02-27-09, 12:49 PM   #427
keltos01
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Default RL IJN submarine depth arrow

actually it worked !

RL :




ingame one :



now I need to change the texture behind the depth arrow !

btw the arrow came along with the "japanese" periscope mod for those who tried it

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Old 02-27-09, 04:31 PM   #428
keltos01
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Default new labels

Kanji depth label in conning tower :




new depth arrow from movie Gochin :




Asahi label on periscope :






now I have to find where the depth gauges in the control room come from...

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Old 02-27-09, 05:20 PM   #429
keltos01
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Default IJN gauges in control room

IJN gauges in control room :





found them !



now I still need to find the ones from the menu bar...

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Old 02-27-09, 05:41 PM   #430
keltos01
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Default found the menu bar..



closer view of the depth gauge :





can you believe they used the [IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-5.jpg[/IMG]Dials_us_imperial in the skins\german\gui\layout for the gauges you see on the bar ??? how messed up is that ?

well at least now all my speed and depth gauges show kanji labels ! yeepeee!


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Old 02-27-09, 05:55 PM   #431
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@keltos01

sub colors

could the sub hulls be a less darker (a navy gray) perhaps? - under water the red

The wood deck:

With combination of water+sun the wood gets darker as well (a brown-gray)

Cheers
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Old 02-27-09, 06:01 PM   #432
keltos01
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Quote:
Originally Posted by thyro
@keltos01

sub colors

could the sub hulls be a less darker (a navy gray) perhaps? - under water the red

The wood deck:

With combination of water+sun the wood gets darker as well (a brown-gray)

Cheers
Sledgehammer427 should improve on the skins when he gets the time.

I did my best, but you can't know it all

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Old 02-27-09, 06:03 PM   #433
peabody
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Quote:
Originally Posted by keltos01
closer view of the depth gauge :





can you believe they used the [IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-5.jpg[/IMG]Dials_us_imperial in the skins\german\gui\layout for the gauges you see on the bar ??? how messed up is that ?

well at least now all my speed and depth gauges show kanji labels ! yeepeee!


keltos
The gauges are suppose to change depending on your setting. Metric, Imperial or Authentic. Maybe it's set to Authentic, after all it is the "Imperial" Japanse Navy.

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Old 02-27-09, 06:12 PM   #434
thyro
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Quote:
Originally Posted by keltos01
Quote:
Originally Posted by thyro
@keltos01

sub colors

could the sub hulls be a less darker (a navy gray) perhaps? - under water the red

The wood deck:

With combination of water+sun the wood gets darker as well (a brown-gray)

Cheers
Sledgehammer427 should improve on the skins when he gets the time.

I did my best, but you can't know it all

keltos
yeah its a cosmetic thing but nice for eye catch
super for all work done! look forward

u guys doing one thing that has been missing since the SH4 was released... playing from the other side of the fence (not as German but as Japanese)!
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Old 02-28-09, 11:57 AM   #435
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Link for ya:

http://www.ww2shots.com/gallery/v/We...Of+WW2+-+Pics/
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