![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
![]() ![]() ![]() ![]() |
96 | 20.43% |
I want them a Little Slower |
![]() ![]() ![]() ![]() |
94 | 20.00% |
I want them a Lot Slower |
![]() ![]() ![]() ![]() |
157 | 33.40% |
Please give us Optional Install's |
![]() ![]() ![]() ![]() |
142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#421 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#422 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
What line need's to be changed is this: SurfaceDepth=4.5;meters Change the higlighted value to 4.2 and then save the file. The best way to do this is set the changes up as a mod you can enable using JSGME so you do not damage the original game file's. Seeing all you need is the CFG files for the sub's it is a very small mod add on. |
|
![]() |
![]() |
![]() |
#423 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#424 | ||
Lucky Jack
![]() |
![]() Quote:
Could not have been said better! Not often if at all do you find developers dropping in on a forum like this and adding what they know about the game they helped create. Developers who lurk about taking notes on what needs fixing etc. Some people loose sight of that fact the we have two such developers who come by and answer questions. You know, being part of the community. I'm suprised they do after the flogging 6 months ago. Now I go sail into the sunset looking for smoke on the horizon.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#425 | |
Canadian Wolf
|
![]() Quote:
![]() RDP |
|
![]() |
![]() |
![]() |
#426 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#427 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
|
![]()
*Surfaces after several months*
This is amazing work fellas! Beautiful stuff. Thank you. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#428 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#429 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
|
![]()
I have ROW loaded from 9-25 ... I added two new files earlier this week for oil and smoke that are no longer posted at the bottom in your first post (sorry ... I'm at work and don't have there names). I am not running TM or NSM. So .... I just activate these two new files with JSGME and I'm good to go right?
ROW_SpecialEffects_W_ClassicNSM_Zones ROW_SpecialEffects_W_LightNSM_Zones Again, apologies for these basic questions ... the pizza and space diapers must be going to my head?!?! ![]() ![]() ![]() . |
![]() |
![]() |
![]() |
#430 |
Seaman
![]() Join Date: May 2004
Posts: 39
Downloads: 125
Uploads: 0
|
![]()
Thanks to those who answered my question re the motion of the sub in heavy sea's,i will give it a go and see what happens.
Hector. |
![]() |
![]() |
![]() |
#431 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
But to get the full effect's of those zone's files you need the ship files from Wernersobe's Natural sinking machanics that match the zone's file you want to use. So I would download his mod first and decied on which one you want the Classic or the light VS then install it. Then choose the matching download from this and install it after his. Yes I did away with the other downloads that were up because these 2 new ones superceed them. |
|
![]() |
![]() |
![]() |
#432 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
|
![]()
Thank you Leo .... no longer confused! Every new effect makes it better and better! This is the BEST
![]() . |
![]() |
![]() |
![]() |
#433 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]()
Leo been road testing the mod for a while now with my new graphics card. Most of the problems I encountered seem to have been fixed, think my old card was struggling with some of the effects. I noticed some of the changes in the new files.
The fire looks spot on not to blobby or blotchy like stock but not too sparse either just right. Im getting a reflection from burning oil smoke now I wasn't before but it does flicker a bit. the image looks a lot more stable than before though there is still a little flickering and distortion around the edge of the screen in some views, but it is minimal. Did you alter the floaters in the water at all? They seem a lot more mobile than before looks better. ![]() I noticed the smoke is darker looks better. But it seems to have gone a bit smaller again. In the second version of the particles dat it looked to be bigger but now its decreased in size again and you know how I like big smoke! lol! ![]() All in all Leo this mod gets better and better. The colour of the sea on a clear day is stunning with the sunlight glinting off the waves, absolutely beautiful! I think the environmental colours etc are spot on now, don't think they coukld get any better or realistic. With graphics like these I'd be happy just sailing around the Pacific, nevermind hunting Marus! ![]() ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#434 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
If I actualy made the waves more than they are other objects in the game start to have problems so this is the quickest and easiest fix for that effect. |
|
![]() |
![]() |
![]() |
#435 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
As to the smoke effect I am working on a higher end vs of it for people with better PC's and card's so it is comming. Just time consuming testing then changes then testing then changes if you know what I mean?! |
|
![]() |
![]() |
![]() |
|
|