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Old 12-17-07, 09:47 AM   #421
bertle
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Also it might be an idea to look into why the North Carolina class appears to be covered in explosives. Seriously the ship takes even a tiny bit of damage you get 4 or 5 fireball effects which you see very rarely using this mod, but with this ship you get 4 of them along the length of it. It then sinks in seconds. Something very wrong with it.
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Old 12-19-07, 09:14 PM   #422
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Werner, if there is any testing or such that I can do to help just let me know. Great work to date mate!
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Old 12-20-07, 10:56 AM   #423
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Quote:
Originally Posted by CaptainHaplo
Werner, if there is any testing or such that I can do to help just let me know. Great work to date mate!
not at the moment thank you. The new version exposed to be more work then i thought and i cannot spend so much time on it as before. So the progress is slow but its moving.
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Old 12-20-07, 12:15 PM   #424
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Werner,

Happy Holidays!
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Old 12-20-07, 04:06 PM   #425
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Quote:
Originally Posted by WernerSobe
Quote:
Originally Posted by CaptainHaplo
Werner, if there is any testing or such that I can do to help just let me know. Great work to date mate!
not at the moment thank you. The new version exposed to be more work then i thought and i cannot spend so much time on it as before. So the progress is slow but its moving.
And Merry Christmas as well!

Dave
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Old 12-21-07, 03:25 AM   #426
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Yeah, happy holidays, Werner! Und einen guten Rutsch!
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Old 12-21-07, 11:03 AM   #427
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Werner, version 3.3 will be good enough until you can finish up version 4. Enjoy the Christmas season down there in Bavaria. (just kidding :rotfl: )
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Old 12-24-07, 04:18 PM   #428
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Werner - MERRY CHRISTMAS!!!!
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Old 12-24-07, 06:29 PM   #429
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Hey guys,

I just started using the "light" version of this mod and it seems now that my torpedoes will just not reload, I waited 48 hours once with crew at BS and once stood down and on neither occasion did any of my torpedoe tubes reload.

Any idea whats causing this/how I can fix it? I'm running 1.3 btw.

P.S. I love the intentional effects though, sinking ships has never been more fun!

BTW: Merry Christmas everyone, happy hunting.
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Old 12-24-07, 07:02 PM   #430
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Just wondering if the NSM 3.3 Classic can be used with the new updated ROW mods for the v1.4 patch?
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Old 12-24-07, 07:47 PM   #431
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Turbo - make sure your guys are not all asleep and that the efficiency is high enough. I haven't seen this problem so I dont know what is causing it otherwise.

Cdr - NSM 3.3 is compatible with MOST of ROW - however the special effects ROW mod is NOT NSM compatible as it changes some zones to get its effects.
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Old 12-24-07, 07:50 PM   #432
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Quote:
Originally Posted by CaptainHaplo
Turbo - make sure your guys are not all asleep and that the efficiency is high enough. I haven't seen this problem so I dont know what is causing it otherwise.

Cdr - NSM 3.3 is compatible with MOST of ROW - however the special effects ROW mod is NOT NSM compatible as it changes some zones to get its effects.


Thanks for the reply, Capt. Would it be possible not to use the special effects ROW mod and use the NSM 3.3 instead?
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Old 12-24-07, 08:09 PM   #433
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cdsubron, one possible solution for you (temporarily) is to use "ROW Classic Zones Special Effects V_3" along with "NSM Classic 3.3" until Werner Sobe and Leovampire are back in synch again. You can still use all of the other 1.4 compatible ROW parts. So far it's caused no problems for me.
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Old 12-24-07, 08:39 PM   #434
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Quote:
Originally Posted by letterboy1
cdsubron, one possible solution for you (temporarily) is to use "ROW Classic Zones Special Effects V_3" along with "NSM Classic 3.3" until Werner Sobe and Leovampire are back in synch again. You can still use all of the other 1.4 compatible ROW parts. So far it's caused no problems for me.

That's a great idea, letterboy. I only have version 2 on my computer, would you know of somewhere I could find v3 to download?
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Old 12-24-07, 08:57 PM   #435
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cdsubron, check your PM.
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