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Old 02-03-09, 03:20 PM   #421
scott613
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Hi Tomoose...

228x739 seems to work for me...

I think there may be a few more items that are mis-mapped as well...

Now that changes are as simple as editing CSV files - I think I may seriously modify the config files...

In just a few minutes of playing with the files - I fixed something else that I wanted to customize... When telling the deck gun to "Fire At Will" I don't ever want to go to the deck gun position - I just want them to start shooting... By default - if you issue two deck gun commands in a row - you find yourself in the gunners seat... I changed it so the only time I wind up in the gunners seat is when I say "Deck Gun"... Works for the AA too...

Also changing the voice commands to coincide to what we use today in the Navy.... For example - most orders are not just blurted out in the control room - first you have to identify the station you want to perform the task... It's not just "Heading left thirty degrees" it's "Helm - come left thirty degrees"... Not sure how they did it back in the day - though...

Well - I'll try playing with the files tonight to see what I can do... I need to make sure I'm not breaking anything when I make the changes... If I create anything worth sharing - I'll ask the owner if he minds me sharing the config files...

Thanks again to whomever created this setup - great program !!!
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Old 02-13-09, 01:04 AM   #422
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Hi everyone,

I know I pop in here very randomly but that's just how it is.

Scott613, feel free to redistribute any changes as long as the license file is kept intact. You know the typical rules, any modification is fine and redistributable as long as it is not for profit and all that jazz.

Hoping to find time to start subbing again soon. I think I've completely forgotten how to manually work the torpedo system, it's been soooo long...

I'd like to add that it makes me *extremely happy* to see other community membes continuing to provide excellent support for this in my absence.

I was laid off from my job of 10 years in December - though I kind of saw it coming - and have been working hard on my own business. Things are working out fairly well but it needs a lot of my attention. I can't wait for the day to come when I can return to this project and beef it up to make it more compatible with all the latest mods, easier to use, resolve issues related to customized key config files, and maybe even start actually playing the game again.
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Old 02-13-09, 11:45 AM   #423
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Quote:
Originally Posted by minsc_tdp
Hi everyone,

I know I pop in here very randomly but that's just how it is.

Scott613, feel free to redistribute any changes as long as the license file is kept intact. You know the typical rules, any modification is fine and redistributable as long as it is not for profit and all that jazz.

Hoping to find time to start subbing again soon. I think I've completely forgotten how to manually work the torpedo system, it's been soooo long...

I'd like to add that it makes me *extremely happy* to see other community membes continuing to provide excellent support for this in my absence.

I was laid off from my job of 10 years in December - though I kind of saw it coming - and have been working hard on my own business. Things are working out fairly well but it needs a lot of my attention. I can't wait for the day to come when I can return to this project and beef it up to make it more compatible with all the latest mods, easier to use, resolve issues related to customized key config files, and maybe even start actually playing the game again.
Minsc:

The programming of this application was so wonderfully streamlined and straightforward that it makes supporting it very easy! I wish ALL apps were programmed this way.

Bill
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Old 02-13-09, 01:00 PM   #424
scott613
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Hi Minsc:

Actually I'm having a blast with your program - thanks again for all the hard work... I've just been playing with the CSV files for TMO... A few of the locations in the "dials" file needed to be changed... Maybe TMO changed the dials a bit - not sure - as I am pretty new around here...

One issue that I couldn't fix - TMO seems to use a different dials bar for the guns - depending if they have one or two guns provisioned... I think I'll just make two "dials.csv" and swap them out as needed...

This is all just probably for my own use...

Good luck with you business...

Take care,
Scott
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Old 02-14-09, 05:33 PM   #425
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Quote:
Originally Posted by scott613
One issue that I couldn't fix - TMO seems to use a different dials bar for the guns - depending if they have one or two guns provisioned... I think I'll just make two "dials.csv" and swap them out as needed...
Note that if you look carefully at the structure of the BAT files and the CSV folders, you'll see that you can make as many sets as you want of custom CSVs for different purposes and have the BAT's launch them, so you don't have to swap files in and out as you change game modes. shSpeech out of the box already has such BATs for stock vs. Trigger Maru (though that seems outdated now) but you can make more.

So like the TM bat file has:
voice 1024x768 "trigger maru" 1 right sh4
while the stock has:
voice 1024x768 stock 1 right sh4

So, that third parameter refers to which set of CSV files you want to use under the "csv files" directory.
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Old 02-24-09, 10:10 PM   #426
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Just a quick update y'all... I'm downloading TMO and PE4 right now, I'm getting the sub itch... which of course means if shSpeech doesn't work right with them I will be modifying it... everyone hope I make it to the end of an updated release before bailing out!
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Old 02-25-09, 12:45 AM   #427
billko
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Quote:
Originally Posted by minsc_tdp
Just a quick update y'all... I'm downloading TMO and PE4 right now, I'm getting the sub itch... which of course means if shSpeech doesn't work right with them I will be modifying it... everyone hope I make it to the end of an updated release before bailing out!
Good to see you again. Good luck - and good hunting!

Bill
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Old 03-22-09, 05:02 AM   #428
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Hi all, new to this thread. Loving the mods and such, question regarding the speech mod.

I am finding no matter how I say Battle Stations it will not toggle battlestations on. It will click the blue button just before the battle stations button, not sure on why. If this was answere before, my apologies and if you woulld, point to to where the answer would be. Here is the config.csv entries for it.

569,Battle Stations,battle stations,
569,Battle Stations,all hands battle stations,
569,Battle Stations,all hands to battle stations,
569,Battle Stations,stand down battle stations,
569,Battle Stations,stand down from battle stations,
569,Battle Stations,general quarters,
569,Battle Stations,sound general quarters,

It opens up torpedo status instead of going to battle stations. Thank you for your time.
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Old 03-26-09, 04:03 PM   #429
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Hi all! I actually found another problem. I'm using ver 1.5 of SH4, ver 2.52 and before 2.54 of shspeech, wo any mods, a 22' wide monitor on a geforce 8600gts, and i'm encountering the same problems, nomather what the resolutions are (1024*768, 1440*900, 1680*1050): some of the commands are working flawlessly, but most of them, like for example all stop, ahead 1/3, selecting any torpedo tubes, opening torpedo doors, firing, changing to deck gun, or to aa gun, and so on, do not work (it doesn't work if i say ahead 1/3, but it works like a charm when i say make pyour speed x knots). At first i thought there was a resolution problem, but it does that at any resolution, and all the commands that i say out, are recognised flawlessly by shspeech, but do nothing in the game. then i saw that a couple of these commands are actually simulating keypresses, so they should work nomather what the resolution is. i'm puzzled, and i would so much like to see this run as it should, but it keeps eluding me, so i'm asking for help. Thanks.
PS: i haven't changed the keyboard layout.
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Old 03-27-09, 11:46 AM   #430
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This is awesome
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Well, here's another nice mess you've gotten me into.
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Old 03-27-09, 12:16 PM   #431
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@czs
I had the same problem awhile back and never could figure out the problem. Good luck trying to sort it out and could you please let me know if you do. Good luck....CH
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Old 07-23-09, 09:31 PM   #432
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Default Sh4speech is brilliant...RFB anyone?

Hey all,
First of all, I'm a long time sim-skipper and subsim.com devotee, but I think this is might actually my first post ever. I love the community here and am happy to be addressing this impressive group of minds.

I used Sh4Speech religiously when I was playing through my last campaign running TMO and can't emphasize how much more immersive a game it becomes. To stare your Dive Officer in the eyes, feed him a list of orders, and to have him nod, look around, and begin relaying orders without missing a step, allowing you to calmly climb up to the conning tower for a look around...it's truly unforgettable. Everyone: Try Sh4Speech.

However, in my yearning for the most realistic, historically accurate experience possible, I recently started running RFB. Now, obviously, I had to cease barking orders through ShSpeech because of the toolbar changes and the happy new functions, abilities, and hotkeys RFB provides.

Now, like a confused, jilted lover, I'm beginning to realize I can't live without SHSpeech... or RFB. And their inability to reconcile their differences is destroying me, my crew, my ship. I awoke this morning knowing something must be done.

Before I begin tweaking some new .csv files myself, I wanted to ask if there has been any official/unofficial .csv files constructed or modded specifically to RFB? Has anyone tried or maybe even gotten some progress toward this end?
I'd love to know what's been done and if anybody would be interested in that kind of thing if I were to start a primitive tackle of it.
In the meantime, I wish you all many contacts.
Cheers,
-Westbroek
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Old 07-24-09, 06:37 AM   #433
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I see minsc that we have ideas in common, I sugested the same idea with the voice command at the VIIC engine room thread, but didn't that there was already a thread.
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Old 09-13-09, 02:14 PM   #434
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is it somehow possilble to use the Dragon Naturally Speak engine with SH3speech instead of the Microsoft Speech Recognition engine?
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Old 10-11-09, 09:37 PM   #435
H2osmokey
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Default Speech command in Vista

Tried this in vista but it would not comprehend. Can't load the Win speech program as it is designed for XP and prior. Any Speech for Vista and SH4?
(8?

NEVERMIND . . . found out the batch file didn't open right. All commands active now! (8D

Last edited by H2osmokey; 10-13-09 at 07:58 PM.
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