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Old 05-10-08, 12:55 AM   #421
Aniuk
Stowaway
 
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Default explanations

Using TM(O) from the beginning as my only MOD and loving it. Found out that ducimus never changes a thing without a reason. But to be honest, IF he is giving an explanation (and I can imagine that it's a hell of a job to answer all our requests) I'm allways more happy using the mod: the reasons are intelligent, analytical, subtle and I admire his way of reasoning. And about the realism issue. You all out there do not really believe that if you DIVE DIVE!! that your house is diving and that there are ZERO's all over the place, now do you?!! At least not where I'm living!! I have a job, set the alarm, commute, pay far to much for gasoline *sorry duci* and only subsim when I want. WWII was real and very hard. It where the allied forces that fought, so know I can play this game in a free world and whenever I like! Born after the WWII but lost a lot of my family. No complaints from me! Never! Just sometimes wondering why a change is made. (and allways got an answer). I must say to ducimus, some questions about realism things are asked by your biggest fans and at least I'm interested in your explanations. When you changed the observation periscope to night periscope I automatically started using it and I love it even more now you told us the way you were thinking.

with admiration and gratitude for sharing your skills and talent.

Aniuk, The Netherlands

(critical about "the free western world", america, everybody. But it is a blessing, every day of my live, that I live in freedom and that critism is allowed, like using the Internet is. YES it is!)

Last edited by Aniuk; 05-11-08 at 02:47 PM.
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Old 05-10-08, 08:58 PM   #422
JoeCorrado
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TMO and RSRD makes for the complete package.
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Old 05-10-08, 09:53 PM   #423
akdavis
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I'm having sound issues with TM. I thought it was just the new sounds, but after deleting the TM sound folder and reinstalling TM, I'm still having issues with the stock deck gun hit sounds being truncated/cut short. This gets even worse with PE3.3 installed, but does not happen in stock or stock + PE3.3. There may be other sounds also, but the deck gun is the easy one to test (in Navigation training mission).
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Old 05-11-08, 02:42 PM   #424
Jager
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Thank you for this wonderful mod for SH4 .
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Old 05-12-08, 03:21 AM   #425
Aniuk
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Default 1 reason why skippering a fleetboat

TMO 1.5B:rotfl:

The other 29 reasons I personally don't need.
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Old 05-12-08, 04:08 PM   #426
Mimic
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Default Metric nomograph

Hi,

I have a noob question, where I didn't find an answer with search.

How do I actually install the metric nomograph?

I moved the data folder from "TMO_ Metric_SpeedChart_Nomo" to the actuall data folder under the REL_TriggerMaru_Overhaul_15B- folder and replaced all files that CU suggested. What am I doing wrong, I still have the old nomo on my map screen?


Cheers!
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Old 05-13-08, 05:08 AM   #427
DrBeast
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Quote:
Originally Posted by Mimic
Hi,

I have a noob question, where I didn't find an answer with search.

How do I actually install the metric nomograph?

I moved the data folder from "TMO_ Metric_SpeedChart_Nomo" to the actuall data folder under the REL_TriggerMaru_Overhaul_15B- folder and replaced all files that CU suggested. What am I doing wrong, I still have the old nomo on my map screen?


Cheers!
For starters, Welcome Aboard!
Did you deactivate the mod before adding/replacing the files? Not that you need to do that anyway. Just move the TMO_Metric_SpeedChart_Nomo folder from Support to your MODS folder, and activate it. Let JSGME overwrite, and you're done.
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Old 05-14-08, 11:55 AM   #428
Mimic
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Quote:
Originally Posted by DrBeast
For starters, Welcome Aboard!
Did you deactivate the mod before adding/replacing the files? Not that you need to do that anyway. Just move the TMO_Metric_SpeedChart_Nomo folder from Support to your MODS folder, and activate it. Let JSGME overwrite, and you're done.
Thank you and thank you.

Didn't realise that the metric nomo was actually a small mod. I thought that I was supposed to replace some files inside Maru, but the installation was actually way more simpler.

Thanks again!
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Old 05-15-08, 09:31 PM   #429
Therius
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I just downloaded this mod the other night. I won't have a good chance to put a lot of time into it until this Saturday. The few minutes I've spent with it here and there were impressive. Great job!
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Old 05-16-08, 08:00 AM   #430
DavyJonesFootlocker
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Ok, last night I loaded up TMO 1.5B, RSRDC for TMO and when I tried the u-boat campaign I got CTD.
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Old 05-16-08, 08:12 AM   #431
Syxx_Killer
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Quote:
Originally Posted by DavyJonesFootlocker
Ok, last night I loaded up TMO 1.5B, RSRDC for TMO and when I tried the u-boat campaign I got CTD.
You need TMO Enable U-Boat v3 which is on the first page. If you use OM, Lurker has updated V3 to V4 which allows you to leave OM enabled so all you have to do then is enable TMO Enable U-boat V4. V4 can be found in the OM thread.
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Old 05-16-08, 03:30 PM   #432
DavyJonesFootlocker
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Thanks for the help m8!
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A P-400 is a P-40 with a Zero after it.
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Old 05-18-08, 09:41 PM   #433
jerryt
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Default Hesitation?

Hi All;

Just installed this mod with 1.4, and PE3. One thing I notice is that on the bridge or external views, the screen hesitates every 4 or 5 seconds for just a moment. Has anyone else had this happen? I did a search in this thread but didn't find anything. Sorry if it has been addressed.
Looking forward to testing the waters now again.
Thanks.
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Old 05-19-08, 06:00 AM   #434
DrBeast
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Quote:
Originally Posted by jerryt
Hi All;

Just installed this mod with 1.4...
This mod only works with the U-Boat add-on, mate, that's v1.5.
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Old 05-19-08, 07:48 AM   #435
DavyJonesFootlocker
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Not bothering to read all of the above- I have one question. I enabled u-boat campaign in TMO and noticed I'm stuck behind the valves in the control room. Any fix for this?
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