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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Pacific Aces Dev Team
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Yes, the amount of work put into this mod is staggering ...
But you can use it for other boats with a bit of a brutal shortcut ![]() For example, let's say that you want to apply it to the Salmon class: 1.- Go to Silent Hunter 4/data/Submarine/NSS_Salmon 2.- Open with notepad, word, or wordpad the file NSS_Salmon.cfg 3.- Edit the line: Interior=data/Interior/NSS_Salmon/NSS_Salmon and modify it to: Interior=data/Interior/NSS_Gato/NSS_Gato Now the Salmon will use the interior of the Gato, and while retaining all original Salmon characteristics and outside appearence, the interior will be that of a Gato, including the conning tower with the 3D TDC and radar. It's a crude solution, and it is somehow more noticeable in the boats like the Porpoise class who have a very different layout, but it will work and not cause side effects in the sub class you have chosen. The only thing changed is cosmetic, visual, and will not alter how the sub behaves.
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One day I will return to sea ... |
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#407 |
Navy Seal
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Is the TMo 2.0 compatible(doesnt overwrite TMO interior, such as clickable gauges etc) out yet or soon? Ready to try this out.
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#408 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I second that motion.
![]() Actually I know you all are very busy. While I may not have the talent to create such a masterpiece I have been tinkering with S3D enough to be able to import chunks, etc. If free time is holding a true TMO merge of this mod up (totally understandable) could you at least release a change log or a how to sheet. That way we could spend time merging it ourselves. Or at least die of frustration trying.... ![]() Thanks! . |
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#409 | |
Rear Admiral
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It also nerfs the mouse use at sonar, but the home end keys spin it fine and it works as it should. Course I run it over about the same mods you use. Perfect mod for contacts off and even on. |
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#410 | |
Navy Seal
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So it just nerfs the clickables? Doesnt mess up the interiors or the interior free cam? Hmmm guess Ill have to check it out off thats true. |
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#411 | |
Rear Admiral
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Actually it may be the interior mod that nerfs some of the clickables. I think Duc added it not correcting all the clickables because plenty still work, just look around and you'll find ones that work, obvious you'll want the 600ft gauge. Doe's kill the freecam, but you can add that back, just delete the cam file before installing the mod. Haven't figured how to fix sonar to work with mouse wheel, but home/end work just fine. I'm getting pretty good with it. I had such a hard time plotting before with contacts off. I'll get two accurate ranges and bearing and send both to the TDC, then click the watch and the sonarman will announce targets course and speed. Just go to that range, use a tool to mark his course. Then pull out Ducs chart and figure time at that speed and design my course of intercept. Course I'll check it a few times to be sure, but never know when enemy will change course. Dive and go to stad measurements. I'm far from perfect, but getting my attacks within 2000 yards. Last edited by Armistead; 10-12-10 at 10:20 PM. |
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#412 | |
Navy Seal
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Eh well I want to do this but will have to put it off for a bit until I have time to fool with this.I get to play for a little while each week night with current schedule so no time to do other things concerning SH 4 for most part but play.Perhaps itll be incorporated into the next TMO release... |
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#413 |
Navy Seal
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amazing work.Would be great if could disable PPI scope until mid to late 43 when it became common.
An SD scope would be awseome.I'd settle with the A scope being an SD scope only and having PPI, little a historical but would work. |
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#414 |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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Quick question;
To fix the drunken sailor effect is easy enough, simply delete the Cameras .Dat file. I have however started using Maxoptics, which requires it's own Cameras file which brings back the Drunken Sailor. Do you guys have a workaround? Using this thing precisely in rough weather (Like when you do entirely radar based shots xD) is almost impossible. |
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#415 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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The other choice is to open up cameras.dat in S3D, locate the Dummy_Cam_ConningTower node, and remove the Mech Shocks Pendulum controller.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#416 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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my laptop broke. Now I am on an old desktop. The games have a slight lag, but not bad. Running TMO and RSRDC with a few mods. Then I added the 3D TDC and razark airplane mod in that order. Now the lag makes the sim unplayble. I can barely drag the cursor. I will deactivate razark's mod to see if that helps. If it doesn't I will have to deactivate the 3D TDC too. I should get my laptop back in a few weeks, but if you or anyone else can explain whether and how I can avoid the lag, it would be appreciated. I do not know the capacity of this computer, and I am too lazy to download a program to find out.
BTW, my secret to avoid depth charges when my sub was spotted by a bunch of Jap patrol boats at Truk Atoll was to scurry at flank speed into the jap port nearest the Atoll's west entrance and moor, submerged, in one of its boat slips. A DD and four subchaser's went wild, dropping depth charges all around, the impacts of which were absorbed by the quay wall surrounding the slip. The DD even took up a sentry postion adjacent to the quay wall and waited a couple of hours to see if I would had the guts to make a run for it. (They thought we were playing "Where's Waldo?") My boat did not move, except once when I raised the the periscope. It finally left. When the coast was clear my boat escaped to open water with one injured and no damage. We sank three stationary freighters and left one on fire. A fourth freighter was sunk near the boat slip, probably by one of the boats that was gunning for mine. Last edited by I'm goin' down; 10-30-10 at 10:08 AM. Reason: correct spelling, etc. |
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#417 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#418 |
Pacific Aces Dev Team
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Nisgeis: was just wondering if it would be possible, using a hexeditor, to copy all the entries for the new stuff added for the controllers and paste it into the conning tower file of another submarine
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One day I will return to sea ... |
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#419 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I was wondering that myself. I have been trying to catalog the difference between the TMO .sim files and the 3D TDC Mod .sim files in order to make a proper TMO 2.0 version. The 3D TDC mod is awesome but I hate losing the bells and whistles Ducimus worked to hard on in TMO when using it.
It would be nice if there was a "cut and paste" way to merge the two. .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#420 | |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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If anyone wants the Cameras.Dat and the modders have no objections i can upload it as a work around for the problem ![]() |
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