SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-08-08, 06:54 AM | #406 |
Engineer
Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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For those with flat sun problems...
I think i may have found the reason!! I run windows vista and it appears that SH3 which runs at 1024x768 resolution is not compatible and causes the flat sun problem! So i downloaded the res fix found at danlisa's filefront page and installed the 2 files d3d9.cfg and d3d9.dll and set my resolution to resX=1280 resY=1024 and my problem was solved! May be worth others trying this!
the link to res fix is: http://files.filefront.com/SH3+XPSP2.../fileinfo.html hope this is of some help!! |
11-08-08, 09:47 AM | #407 | |
Old Gang
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To each his own |
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11-08-08, 06:16 PM | #408 | |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Quote:
Phil, just being a bit curious. What is the wave speed you use in this mod!?
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SH3+GWX SH5+WoS Still Sailing....still Deep |
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11-08-08, 07:32 PM | #409 | ||
Old Gang
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In EnvSim, Waves, for 0m/s = 1,0 for 4m/s = 0,9 for 8m/s = 0,8 for 12m/s = 0,7 why?
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11-09-08, 05:43 AM | #410 | |||
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Quote:
Lately - and I'm gonna kick myself later for this - I started to look into things more thoroughly. After successfully modding my personal GUI mix, I feel more ballsy approaching SH3 inner workings!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
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11-09-08, 07:49 AM | #411 | ||||
Old Gang
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To each his own |
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11-09-08, 04:07 PM | #412 |
Old Gang
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Who complained the sun reflection on the water looked like a runway? :hmm:
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To each his own |
11-10-08, 01:59 AM | #413 |
Helmsman
Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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i did....
and ur mod dont look like that picture... see post : http://www.subsim.com/radioroom/show...&postcount=368 u will see what im talking about.... I imagine too if the picture was lower it would also highlight my critisism still much prefer the GWX sun relection but hey... thats me ummm picture from eBibleTeacher.com.... wtf:hmm: |
11-10-08, 02:17 AM | #414 | |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 418
Uploads: 0
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Quote:
PT, could you try to fix it?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
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11-10-08, 04:53 AM | #415 |
Old Gang
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For the next version the reflection will be larger, it's too thin right now. And it will also get weaker on the edges, instead of finishing sharp.
But still it's a highway. And a lot better of having half sea reflections, I believe.
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To each his own |
11-11-08, 08:41 AM | #416 | |
Captain
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
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great
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THAT IS GREAT!!! NICE WORK PRIVATE THOMSON! |
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11-11-08, 09:20 AM | #417 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 818
Downloads: 360
Uploads: 0
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I'm in need of suggestions
The Issue - I notice that if I enable Thompsen's Water Fix 3.3 , my frame rate drops to about 20 for the bridge view and external views ( with burning ships ). I like to watch my victom crash and burn, if i get a chance. Without this mod my frame rates jump up to the 30s near 40. Other views such as the interier, map, binoculers, parascope, UZO and bridge view without burning ships on the water are in the 40s,50s and greater, with or without this mod enabled. I love this mod and would love to use it. I've done a google search on " How To Increase Your Frame Rates " and didn't find a whole lot . I now restart my computer before playing and turn off Nortons Anti-Virus. Ive also stopped alot of start-ups via MS Config. I haven't gotten into Services yet ( maybe I need to ). I also have the AA at 2x, AF at 2x, Supersampling, neg lod bias to clamp, Tex Filtering to HQ, Triple Buffering to on and Vertical Sync to forced on via the nVidia controll panel.
Computer Specs
THANX |
11-11-08, 09:46 AM | #418 | |
Old Gang
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Quote:
Now, I can see two things for you to do: 1. Disable your AA and AF. Those two makes the graphics look better, but they are true fps killers. 2. Download Silent 3ditor. Open my mod's folder, inside there's a file named SCENE.DAT. Open the file with Silent 3ditor. The left panel shows a lot of nodes, find a node named "EnvData". Expand this node, and on the right panel look for a line named "LODFACTOR", it's one of the last lines. The value must be 16. Change it to 4. Save the file, re-enable my mod and test. Your fps should go up to around 30-40.
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11-13-08, 07:25 PM | #419 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 818
Downloads: 360
Uploads: 0
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sorry for the delay , raken leaves
I did all the suggestions you made to me , and it only helped a tad . But it did help enough for me to live with . But I still was thinking , with my computer specs there is a bottle neck somewhere . My specs aren't the greatest but there not that bad either . Now put that thought on hold for a minute . Today I got my MAXIMUM PC mag. and there was an artical about PC preformances . I was reading about PAGE FILE management and how to get more preformance by adjustments . They suggested to a custom setting of " the amount of RAM x 2 " ( 2048 x 2 = About 5000mb's in my case ) . I tried it . Oh My God !!! Frame rates in the 40's & low 50's , external view , with 3 burning ships ! When I built this rig , I never messed with the PAGE FILE sizes . I let Windows manage it ( 2048mb's of RAM x .5 ) was about what I was working with . Do you or does anybody elce , have a rules of thumb regarding PAGE FILE sizes . Oh yea AF at 4x and AA at 4x . Thank You , Jerry
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11-13-08, 07:36 PM | #420 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 818
Downloads: 360
Uploads: 0
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PS
this thing doesn't look like a postcard anymore now it looks like a movie !!!
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