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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
Posts: 141
Downloads: 9
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Tried the VIIC turm in GWX 2.0 and it worked fine as far as I could see. The only thing I noticed was the even more rising buoyancy when the boat is at 0 knot at PD (as in GWX 1.03).
Here are some in-game pictures I took. Sehr gut gemacht Tomi_099! ![]() Und ich denke daß es viele Leute gibt, der auf solch ein schönes boot segeln möchten. Ja, auch mit andere boot und turm typen. ![]() ![]() ![]() ![]() ![]() |
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#407 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#408 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
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Now, only if we can get those extra compartments working!!
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#409 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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Truly amazing work though....truly amazing... ![]() @ Tomi: I had a friend way back, Martin Wright, Who was a friend from across the pond who back in the day ( when MS Combat Flight Sim came out) created a scenery program for it. Which MS had released codes (it was a good thing) and he capitalized on it... http://www.mnwright.btinternet.co.uk/ He got requisitioned to work on CFS2 and the story for him begins.. Tomi your doing great work and are bringing a new level to this lady who is 2 years old now, and as someone else said "has matured very well". I wanna thank you, the GWX team, NYGM team, JC, and anyone else who has contributed (UNSELFISHLY), many man/women hours of testing, sitting behind the computer and at sometimes banging your head...having to walk away to only think about what is wrong/right and what you can do to make it better for all of us here in the community as a whole... can you imagine what would become of this sim if all gathered as one... Kudos to you my friend/friends KD Last edited by Koondawg; 01-03-08 at 12:45 PM. |
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#410 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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![]() @Koondawg First, Thanks for interesting LINK, and second for YOUR VERY NICE WORDS, to the time and all exert themselves for SHIII. -------------------- Erstens, vielen den für den interessanten Link, und zweitens für deine sehr schönen Worte an das Time und alle die sich für SHIII einsetzen . ------------------------------------------------------- ![]() I wanna thank you, the GWX team, NYGM team, JC, and anyone else who has contributed (UNSELFISHLY), many man/women hours of testing, sitting behind the computer and at sometimes banging your head...having to walk away to only think about what is wrong/right and what you can do to make it better for all of us here in the community as a whole... ![]() |
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#411 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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ever considered doing this for money Tomi??
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#412 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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today!!
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#413 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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What A Wonderful Dream!!
What A Wonderful Dream!!
@gimpy117 ever considered doing this for money Tomi?? ------------------------------------------------ Ja eigentlich könnte man damit Geld verdienen, aber bis jetzt hatte ich noch kein lukratives Angebot bekommen. Und wenn man einen zweiten Beruf noch ausübt , ist das doch schwierig. Aber stellt euch mahl vor, UBI Soft käme auf die IDEE uns sagt – GWX - Team, NYGM - Team, JC, and WAC- Team, wir machen gemeinsam ein neues Projekt. Das würde Ubi Soft eine große Publicity Werbung bringen, , und das würde heißen wir nehmen die Spieler ins Boot , und Sie würden das DING ihres Lebens machen. Außerdem würden Sie an Produktionskosten Sparen da die Teams schon auf sich eingespielt sind Ich könnte mir vorstellen der Erfolg in der Games – Geschichte währe einmalig. Was für ein schöner Traum …… …den wir ja so nach und nach verwirklichen.:hmm: ( Ps: kann das mahl einer auf Englisch richtig rüberbringen ) Danke im Voraus!! |
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#414 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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Fantastiche Tomi!
(that is my german for you ![]() |
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#415 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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That would bring them BIG TIME PUBLICITY, we would take the players on board (of the project) and they would do that once-in-a-lifetime job! That would save monetary resources too, because the teams are already well coordinated/already know each other/have a teamwork attitude. That would be a milestone in Games development and possibly a Major success in Game development! ...what a nice dream... ...that we are, well actually... making come true! there you go, brother! bitte sehr bruder now back to work! (DAS brauch ich nicht zu uebersetzen, oder?) ![]() ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#417 | ||
Chief of the Boat
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#418 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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so what's the fps hit of the higher polys and the pressure hull? it's gotta eat your card...
and is there any plan for making the grate on the deck and tower see-tru(i know it will take a lot of work though)? oh and on the utopian comment.... hey when ubi makes the eventual sh5...ofer to do it for them...im sure they know how quality gwx is |
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#419 | |
Chief of the Boat
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#420 |
Mate
![]() Join Date: Apr 2005
Location: Landsberg am Lech, Germany
Posts: 53
Downloads: 10
Uploads: 0
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Nice work! Maybe we're even neighbours here in Munich. Some of those renders would make very nice desktop backgrounds. For example the fourth one from this post: the 'frontal view' in front of the 'Spantenplan'. Or the one with the Buchheim perspective, even though one would like to see more of the boat there. Or the one with the pressure hull form a later post. So in case you ever get bored: blow one of these up to a decent size (1680x1050?).And maybe you could even send it in to the 'SubSim Wallpaper Contest'. But whatever the outcome, good luck with your work! Kai |
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