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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Gawd, some folks will nit pick someone to death. 'Nuf said.
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#407 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Above post un-called for. Bad morning. My apologies to all. Zeke
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#408 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Wonderful work, as always.
One thing though: I'm playing a new construction career, and I'm in the third leg of it and cannot for the life of me sink Dinsdale. Does he change speeds? I've been trying all morning to sink the SOB and I can't get my torp's anywhere near him...they're always way in front. I think I have the speed pegged right at 9.0 knots, but it could be something else. I like to think I'm pretty good with manual targeting...been doing it for quite a while now and never had problems before, anyways. Is there a way to get the old attack map with the X's on it back? I know it's a bit of a cheat, but I like a crutch. I think of it as checking my solution with my fire control party. ![]()
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#409 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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#410 |
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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First of all, 1.5 rocks!!
Question though, How come when I get a new boat.. I can see upgrades available. But when I save the game and come back.. those upgrades are gone? |
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#411 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I fired a spread of 3 at him from ~2300 yards and hit with 2. The manual TDC mojo was with me that day (and a big, fat dose of luck). Course I have been playing with subchasers and minesweepers as my primary escorts seen for a while now.
<G> tater |
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#412 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#413 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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I found something rather troubling in 1.5: I had started a screw-up career in a Gar class, 8 dec 41, from Pearl. I was on my way to Japan (straight line from start point to Japan) and about halfway there... SD contact! Now I was in the middle of the damn Pacific, no airbase covering the area. I said to myself: CARRIER! And immidiately started plotting aircraft courses in hopes of finding the bugger. Now after about an hour and 5 game days... I realise there's an entire area halfway from midway to japan where aircraft spawn from thin air! What's up with that?
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#414 |
Rear Admiral
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I changed the midwar tower on the Tambor and gar back to its stock configuration. I dont know if that would cause an issue or not. Originally i modded it to use the Gato's midwar tower. The reason i changed tower configurations back to stock is because of reports of radar not functioning correctly. For the life of me, i can't reproduce theres reports, and while i don't doubt the "radar not working" errors occured, i just cant isolate when/how. The only safe alternative was to change towers back to stock. I think these errors had more to do with towers being available earlier, in combined with radar availablity dates.
Suffice to say, im slowly trying to whittle it down. I have to admit, i seem to have a hardon for the tambor and gar class, why i dont know. Probably the idea of taking a fleet boat from wars beginning to wars end. Realistically, these are the only boats id really want to monkey around with anyway, as any mod here would be an improvement. Mods elsewhere would only be an "acceleration of aquirement date". At any rate, im modding the Tambor/gar to where it uses the Gato Midwar tower, and the Gato Elite tower. So it will have 4 tower upgrades instead of the stock 3. Just FYI, ive always thoguht it a utter sin that the USS Tautog, met its end at the scrappers cutter torch. http://www.submarinesailor.com/Boats...eserve.asp#199 ![]() ![]() ![]() ![]() ![]() This is a boat that was there at Pearl harbor, and was still in service at wars end. That boat, saw the war from start to finish. Not too many boats can say that, let alone being at pearl harbor when the japaense attacked. At anyrate, the main reason im making this change is cause im gonna try and play a tambor from 41 to 45. So i'll be pretty sure if my changes are working or not at some point ![]() These changes will most likely be in, in the "Fix mod bugs" version of Tm1.5, which is slated to be version 1.5a |
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#415 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Technically, there should be 2 carriers around there, though I did not alter the stock PH mission. In RL, Hiryu and Soryu detached from the Kido Butai on 16 December to join the strike on Wake. They conducted air attacks starting the 21st.
Shouldn't be any other CVs there. I didn't mess witht he airbases, but it is possible Wake (incorrectly) has a start date that is before it actually surrendered and became operational for the japanese. I wouldn't think it should be operational until the end of december at the earliest. tater |
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#416 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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If there was ANY CV there, I'd have found it by now... unless my sonarman is deaf or the carriers aren't moving. However the density of aircraft in that particular area reminds me of the Solmons in august 42. Note that I spent about a week in the same general area and always faced aircraft coming in from various directions. It felt as if some JAP TF with 3-4 CVs was playing hide and seek with me
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#417 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I suppose (I'd need to check) that the stock PH mission might have them steaming back to japan.
Remamber that the CV airgroups are about the size they were in RL in terms of planes, and every plane is flying ASW patrol all the time out to max range. They could easily be steaming too far for you to hear them and still have planes everywhere since they would be steaming away from you. tater |
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#418 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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Midway-Tokio. Close to the midpoint in-between. SD contact, bearing 0-30. Leaveing the area for Japan after 10 days of searching for the CVs. SD contacts constantly on 160-180. At some point I had airplanes coming from all directions - no contacts whatsoever.
I really need an invulnerable sub mod so I can track those pesky aircraft on the surface. |
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#419 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Really, the CV air groups need to be reduced to almost nothing, or eliminated.
On Dec 11th (in the PH layer in game) the PH force is north of Midway maybe 1200km. It angles WSW, and actually is north of Wake december 16th when it should be. Given the range of the zero and the way SH4 deals with random "airgroup" spawns, it's entirely possible for you to have come accross the Kido Butai RTB from PH. Last edited by tater; 08-13-07 at 10:18 AM. |
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#420 |
A-ganger
![]() Join Date: Mar 2005
Posts: 76
Downloads: 0
Uploads: 0
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Couple of questions:
has anyone tried bumping up the Lost contact time from 30min to an hour or more? I've never once been under long enough for CO2 to be a problem (or even batteries, for that matter) Also, if I were to try this I'd want to de-sensitize the AI sensors - what would you guys recommend I change in the cfg files? Basicallly I wanna simulate some very long evasions without dying every time. thanks Trout |
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