SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-24, 10:11 PM   #406
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
Downloads: 26
Uploads: 0
Default

La Vache and Aktungbby:
I accept your corrections. Clearly some unterseeboots were operating off the African coast.
My statements were off base and incorrect. But...
I still cannot understand why the sub command would divert critical, and limited number, of subs to this far southern arena when the coastal waters of the UK were so critical to control and that the necessary-to-exist materiel which was needed, had to end in UK ports. Anything coming from elsewhere still had to, must, clear the UK coast and end-up in its limited number of destination harbors for unloading. A balance, perhaps, between the hazard of UK aircraft up north and its density of shipping, and the safety of the south and fewer ships.
We know from Churchill's books that the situation was increasingly dire for the UK.
Obviously, I was not asked for my opinion by Doenitz!
-=Archive1=-
Archive1 is offline   Reply With Quote
Old 05-13-24, 10:41 PM   #407
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,195
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by Archive1 View Post
La Vache and Aktungbby:
I accept your corrections. Clearly some unterseeboots were operating off the African coast.
My statements were off base and incorrect. But...
I still cannot understand why the sub command would divert critical, and limited number, of subs to this far southern arena when the coastal waters of the UK were so critical to control and that the necessary-to-exist materiel which was needed, had to end in UK ports. Anything coming from elsewhere still had to, must, clear the UK coast and end-up in its limited number of destination harbors for unloading. A balance, perhaps, between the hazard of UK aircraft up north and its density of shipping, and the safety of the south and fewer ships.
We know from Churchill's books that the situation was increasingly dire for the UK.
Obviously, I was not asked for my opinion by Doenitz!
-=Archive1=-
<shrug> I too stand by my comment. Including in '41. As to Churchill, taking most anything he said about the Battle of the Atlantic as being accurate is rolling the dice. He had a flair for being melodramatic. I'd suggest Blair's books on the subject for a much more objective view, especially concerning the myth of the u-boat's effectiveness. In short, at no time did they come even close to shutting down the North Atlantic and any boats sent south wouldn't have changed that.

As to why some u-boats were sent south, a large part of that was because the hunting was easier, more successful and less dangerous than in the North Atlantic. A lot of Allied traffic went to west African ports and around the cape of south Africa to supply forces in both North Africa and the Far East. The Mediterranean was rightly considered too dangerous for this traffic.
At times too Doenitz was *told* where u-boats would be sent, regardless of other plans he wanted to do with them. This was especially true regarding the Mediterranean.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper

Last edited by John Pancoast; 05-13-24 at 10:55 PM.
John Pancoast is offline   Reply With Quote
Old 05-15-24, 10:34 PM   #408
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
Downloads: 26
Uploads: 0
Default

Pancoast:
I would not pretend to debate your accuracy, but I do think that the material I have read about N. Atlantic tonnage sunk in these earlier years (by both German and British historians) does indeed support Churchill's concerns in his many books and comments on the subject.
But all that is irrelevant.
U-subs did go south.
Some southern station orders from UBoat command would be valid.
Accepted.
But, I'll still hunt effectively in the northern waters. Since Doenitz can't touch me. And I can save fuel for long hunting periods and still get back to Lorient with more than just fumes left in the tank.
With respect,
-=Archive1=-
Archive1 is offline   Reply With Quote
Old 06-11-24, 11:05 PM   #409
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
Downloads: 26
Uploads: 0
Default Installation of LSH3-2022

All:
I have become tired of having no attack scope (see my earlier comments) and decided to download a fresh version of LSH3-2022 to see if the new download would take care of the problem. But...

The putative English version of the download directions are in German (as, of course, are the German directions.) That is not useful.

But also when I do download the Full.exe code into the C: Download folder. And then drag/drop it into a new E:"LSH3-2022 New" folder to extract, it does what it has done before: it wants to extract via 7-zip with a password. There is no password for 7-zip on my computer. (I have complained about this before.)

I was severely taken to task by one of your major...whatever...for not following directions. A message in all Capital letters, BTW

Well, I have followed the directions, translated into English. And I get the same problem. 7-Zip wants a password to extract.

Wilhelmshaven...we have a problem. A persistent problem, to say nothing of why suddenly the arrow keys do not move the attack scope from R to L, although it raises and lowers with the up/down arrow. (I use the O scope for everything...do I have a choice? No.)

I've worked with LSH3 since it emerged. But I have to say things are falling apart, guys.
-=Archive 1=-
Archive1 is offline   Reply With Quote
Old 06-13-24, 03:02 AM   #410
Maddin25
Watch
 
Join Date: Jan 2020
Location: Germany
Posts: 27
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Archive1 View Post
All:
I have become tired of having no attack scope (see my earlier comments) and decided to download a fresh version of LSH3-2022 to see if the new download would take care of the problem. But...

The putative English version of the download directions are in German (as, of course, are the German directions.) That is not useful.

But also when I do download the Full.exe code into the C: Download folder. And then drag/drop it into a new E:"LSH3-2022 New" folder to extract, it does what it has done before: it wants to extract via 7-zip with a password. There is no password for 7-zip on my computer. (I have complained about this before.)

I was severely taken to task by one of your major...whatever...for not following directions. A message in all Capital letters, BTW

Well, I have followed the directions, translated into English. And I get the same problem. 7-Zip wants a password to extract.

Wilhelmshaven...we have a problem. A persistent problem, to say nothing of why suddenly the arrow keys do not move the attack scope from R to L, although it raises and lowers with the up/down arrow. (I use the O scope for everything...do I have a choice? No.)

I've worked with LSH3 since it emerged. But I have to say things are falling apart, guys.
-=Archive 1=-
According to the installation manual you have to start the LSH3-2022-INSTALLATION.EXE, not the "full.exe"
Also the LSH3-2022-FULL.EXE is not meant to be extractet via 7zip/winrar etc.
__________________
Maddin25 is offline   Reply With Quote
Old 06-18-24, 11:40 PM   #411
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
Downloads: 26
Uploads: 0
Default

Madden:
I appreciate your reply, but...
1. the torpedo itself is not an active link to anything...it is merely an icon.
2. When I do click on a hot download link I get, in the Cownload folder:
"Unconfirmed 4000570.download"
3. If I drag this to a clean LSH3 folder on my E: drive and select it to open it there...
3. I get: 7z LSH3-2022-Full.exe
7z LSH3-2022-Multiinstaller.exe
PDf
PDF

There is no "LSH3-2022-Installation.exe" and what files are there for extraction and/or installation are fixed as 7z files. And you tell me that trying to open LSH3-2022-full.exe is not the correct one. OK, but then...?

At no time have I elected, or selected, or desired, or tried to open anything with 7z - the files as they are downloaded and opened are 7z fixed and there is no escape.

I have complained about this before and have been chastised for "trying to open these files in 7zip". That has never been my goal. But, tell me, how do I open files that LSH3 itself downloads as 7z files, especially when they are "password" locked?

I believe that FUBAR (or someone) had a link that did work and did not download a file to me that was 7z. But I no longer have his link.

Sorry for the tone, but my frustration is at a high level.
-=Archive1=-
Archive1 is offline   Reply With Quote
Old 07-02-24, 12:05 AM   #412
layelan762
Bilge Rat
 
Join Date: Jul 2024
Posts: 1
Downloads: 1
Uploads: 0
Default

Hi. Sorry for stupid question but I've installed the mod and I don't like the GUI. How do I change it to the one shown in the second picture below?


Original.


The one i like.
layelan762 is offline   Reply With Quote
Old 07-02-24, 10:34 AM   #413
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,558
Downloads: 24
Uploads: 0


Default Welcome aboard!

layelan762!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 07-03-24, 07:51 AM   #414
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
Default

Quote:
Originally Posted by layelan762 View Post
Hi. Sorry for stupid question but I've installed the mod and I don't like the GUI. How do I change it to the one shown in the second picture below?


Original.


The one i like.
Very uninformative screenshots. It seems to me that you want the LSH3 2015 interface
__________________
Anvar1061 is offline   Reply With Quote
Old 07-07-24, 06:25 AM   #415
Maddin25
Watch
 
Join Date: Jan 2020
Location: Germany
Posts: 27
Downloads: 47
Uploads: 0
Default

@layelan762 seems you have the OLC GUI activated. Just deactivate it via JSGME!
__________________
Maddin25 is offline   Reply With Quote
Old 07-07-24, 11:27 AM   #416
masterskop
Watch
 
Join Date: Jun 2007
Posts: 17
Downloads: 8
Uploads: 0
Default Any additional mods for LSH3?

Hi,


I was wondering if there were any additional mods for LSH3? I've tried the Oneaxel mod but couldn't get it to go. That mod has quite a few mods in it. I was wondering if some of those mods can be ported over to the LSH3 mod and used and / or any mods out there like uboat skins, music, etc... that can be added to the mod.


I'm an old sailor coming up from Davy Jone's locker. I wanted to give SH3 another go. I do have my old dvd from 2005 and the keyboard layout for the game.


I'm ready to say 'Torpedo los!'
masterskop is offline   Reply With Quote
Old 07-09-24, 07:47 PM   #417
masterskop
Watch
 
Join Date: Jun 2007
Posts: 17
Downloads: 8
Uploads: 0
Default Telegraph issue in LSH3

Hi,


I'm doing the navigation training and during the exercise it ask to dive at periscope depth and go "ahead flank". When I press the '5' key to go 'ahead flank', the telegraph goes to 'ahead slow'. The command on the screen does state 'ahead flank'. It does appear that I'm going 'ahead slow'. I'm not able to complete the mission.



Any advise?


Figured it out. Before starting the game up I needed to unselect the 'malfunctions' option....doh!

Last edited by masterskop; 07-09-24 at 08:17 PM.
masterskop is offline   Reply With Quote
Old 07-10-24, 11:22 AM   #418
Deputy
Watch Officer
 
Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by masterskop View Post
Hi,


I was wondering if there were any additional mods for LSH3? I've tried the Oneaxel mod but couldn't get it to go. That mod has quite a few mods in it. I was wondering if some of those mods can be ported over to the LSH3 mod and used and / or any mods out there like uboat skins, music, etc... that can be added to the mod.


I'm an old sailor coming up from Davy Jone's locker. I wanted to give SH3 another go. I do have my old dvd from 2005 and the keyboard layout for the game.


I'm ready to say 'Torpedo los!'
Welcome to the "old sailor club"
Getting mods to work in LSH3 is kind of a "hit and miss" proposition. Some work great. Some don't. Gotta just install them via JSGME and give them a try.
Deputy is offline   Reply With Quote
Old 08-10-24, 06:14 AM   #419
VoidsX
Watch
 
Join Date: Jun 2018
Posts: 29
Downloads: 51
Uploads: 0
Default

Hi, does the mod support an unusual screen res 1680x1050? I'm using a very old monitor.
VoidsX is offline   Reply With Quote
Old 08-18-24, 11:37 PM   #420
Archive1
Commander
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 469
Downloads: 26
Uploads: 0
Default "Special Mission" message

On a routine patrol out of WH I got a "Return to base immediately. You have been chosen for a Special Mission" ...or some such. OK, returned. Nothing. Just the usual assignment to a new quadrant.
Is something mission in the programming code?
Archive1
Archive1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.